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BioShock 2's widescreen bug is strangely familiar photo

BioShock 2 was released yesterday, and it's great, but some members of the community have voiced disapproval over a widescreen issue that they've detected. Apparently the aspect ratio is off and ... wait a minute, wasn't this the exact same issue that 2K had to patch with the original BioShock?

Apparently so. For some reason, BioShock 2 managed to import the glitch from its predecessor. Just like with the last game, 2K has now had to promise a patch to fix the game's aspect ratio. Customers, naturally, are finding this hard to believe.

"How many millions of pounds have you just made from this game? You were intending? I got aspect ratios working correctly in my first, very basic, very amatuer 3D engine years ago," complains one forum member. "It was one of the first things I did as it was fundamental to 'everything else that followed'. You already HAD the solution in Bioshock 1's patch."

2K has confirmed that, "Yes, there's a problem, yes, a fix is on the way, yes the view will expand horizontally for you widescreen gamers."

Weird that 2K would make the same mistake twice. Seems to me that 2K Marin copied a load of code from BioShock and totally forgot that some of the code was borked. Now we've all been reminded. 

BioShock 2 'Widecreen is fudged' [CVG]








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44 comments | showing # 1 to 44
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X3Ent3nte's Avatar - Comment posted on 02/10/2010 18:36
X3Ent3nte
Its comforting to know that even giant corporations can act so bewilderingly remiss. Its made be feel a lot less guilty.
coldalarm's Avatar - Comment posted on 02/10/2010 18:39
coldalarm
It's taken after its Big Daddy then :)
I have to say I didn't overly notice the WS issue when I was playing the single player, but it really showed up (in my opinion) in the Multiplayer.
Oncomouse's Avatar - Comment posted on 02/10/2010 18:50
Oncomouse
And that, folks, is why I wait to buy most games until they've gone cheaper. Patience is rewarded with a lower price tag and less bugs.
overrated44's Avatar - Comment posted on 02/10/2010 19:06
overrated44
JIM STERLING IS BIASED AGAINST BIOSHOCK2 WTFBBQ, I figured I would continue the trend of comments on his articles today, but seriously, its rather funny that that this game is having the same early issues that the first had. Despite that, I'm thoroughly enjoying my time with it.
destructony's Avatar - Comment posted on 02/10/2010 19:19
destructony
Wait what? It's the widescreen that does work? I thought it was the other way around, who games in 4:3 nowadays! It seems everyone's on 1080p 16:9 these days, you can't even buy a 4:3 TV anymore.
coldalarm's Avatar - Comment posted on 02/10/2010 19:21
coldalarm
@destructony, as far as I've heard it's a PC issue only and you can buy 4:3 monitors still.
psycho terror2's Avatar - Comment posted on 02/10/2010 19:26
psycho terror2
this is a pretty shocking mistake. aside from the fact that it had already happened in the first game, don't they playtest games any more? this is the kind of mistake that should have been noticed and fixed way before release.
the Golden Avatar's Avatar - Comment posted on 02/10/2010 19:57
the Golden Avatar
The issue in the first one wasn't a glitch or a bug. It was a design decision. But people bitched so much that 2K patched an option for the full aspect ratio. It still defaults to the original ratio.
DeusPayne's Avatar - Comment posted on 02/10/2010 19:59
DeusPayne
Fairly standard problem with over management of the project. I'm sure at some point, they forked off the code for the side project of the sequel, fulling intending to merge the code lines at some point, but either due to difficulty, or too many forks along the way, the code was never merged and any bug fixes must be done for each fork.
StingingVelvet's Avatar - Comment posted on 02/10/2010 20:16
StingingVelvet
A lot of games cut from the top and bottom for widescreen, especially Unreal Engine 3 games. Annoying, glad they are fixing it.
John B's Avatar - Comment posted on 02/10/2010 20:27
John B
Actually, the original issue wasn't one of aspect ratio as much as it was field of view.

The "widescreen" version in the original was actually a cropped version of the 4:3 screen. So, you actually had a vertically narrower field of view instead of a horizontally wider field of view, which sort of defeats the purpose of widescreen monitors.

http://widescreen.org/commentaries/2007_10_oct.shtml
"Widescreen Is Not Widescreen In Video Games?"
Wedge's Avatar - Comment posted on 02/10/2010 20:28
Wedge
This isn't even a bug, it's intentional. The 360 version version has this "bug" and it won't ever be fixed, the view was clamped like this intentionally in the original game for visual effect. Of course you wouldn't notice on console, because every FPS is like that on 360. They only added an option much later on for the PC version of Bioshock because people complained. It is stupid they forgot to keep that feature in this release, but it's not a bug.
matrixdude171's Avatar - Comment posted on 02/10/2010 20:30
matrixdude171
Well, they will put in widescreen while taking away controller support.
wallet's Avatar - Comment posted on 02/10/2010 20:39
wallet
The big question now is how long?

No doubt a PC fix is last on their to do list.
elysse's Avatar - Comment posted on 02/10/2010 21:17
elysse
So this and what looks like the same issue with upscaling that the first BioShock had on the PS3....

NO! BAD COPY PASTA! BAD!
D-Nez's Avatar - Comment posted on 02/10/2010 21:19
D-Nez
Wedge: I believe they also patched it on the 360 version. I think it was more of FOV issue if I remember correctly. Don't recall it being a huge difference but noticeable enough after patch.
Jon B's Avatar - Comment posted on 02/10/2010 21:28
Jon B
@John B
I can imagine it looking a bit hilarious on my Eyefinity setup then.
Caffeine Knight's Avatar - Comment posted on 02/10/2010 21:45
Caffeine Knight
This is embarrassingly stupid. Seriously.
Gyrael's Avatar - Comment posted on 02/10/2010 21:48
Gyrael
WHOOPSIE
Fatalmuzza's Avatar - Comment posted on 02/10/2010 22:20
Fatalmuzza
Yes the 360 was patched in the options menu allowing the user to choose which setting they preffered. It was pretty clear the game was designed with the original FOV as some of the realtime cutscenes lost their impact. Lavine did not lie.

Example: one of the early cutscenes showed splicers only upto the torso as they entered into your sight, the reveal of their disfigured faces was when they got in close to the camera and leaned down - BAM!. The new FOV resulted in their faces visible from the beginning, failing in the intent.

In saying that, I prefered the new FOV during gameplay.
Orionsaint's Avatar - Comment posted on 02/11/2010 01:24
Orionsaint
Bioshock 3 PC has the same problem. I'm from the future.
KingSigy's Avatar - Comment posted on 02/11/2010 02:50
KingSigy
Considering the console versions have it and it was a problem with the first on PC, how in the holy mother of fuck did this pass through?
JagSpring's Avatar - Comment posted on 02/11/2010 03:37
JagSpring
my 360 has frozen for the 2nd time while playing multiplayer. anyone had the same problem?
Midgetsnowman's Avatar - Comment posted on 02/11/2010 07:48
Midgetsnowman
Yeah. I have a friend who noticed the same issue. it seems to hang between matches
Elzam's Avatar - Comment posted on 02/11/2010 07:54
Elzam
"a fix is on the way, yes the view will expand horizontally for you widescreen gamers."

Y... you mean there are people who don't use widescreens? I really thought they were pretty much universal and the vast majority now.
Pic0o's Avatar - Comment posted on 02/11/2010 08:12
Pic0o
lol, again.

So funny and sad. Mostly because of the Nov 2007 release date of the 1st game, and the large amount of gamers, who have since migrated to a HD display. SD gameplay wasn't the minority in '07, but I'd say it is now.
kylamity's Avatar - Comment posted on 02/11/2010 09:22
kylamity
Hurr Durr
Lakai's Avatar - Comment posted on 02/11/2010 10:39
Lakai
I can't BELIEVE so many people CARE. Oh wait, yes I can. Actually, this doesn't surprise me at all. Even if this bug wasn't there, people would find something else to complain about.

We are never satisfied.
psycho terror2's Avatar - Comment posted on 02/11/2010 10:58
psycho terror2
@ Fatalmuzza

if you'd have been playing in a non widescreen resolution, you would have seen the splicer's faces anyway. all the patch did was to restore the top and bottom of the screen that was clipped, and extend the sides the way widescreen is supposed to.

i agree that the cutscenes did look better with the original FOV, but really it should have been right from the beginning.
king3vbo's Avatar - Comment posted on 02/11/2010 14:17
king3vbo
Most of the problems with the pc version got pulled in from the first game. Its like they copied the unpatched code and built off that
Malachi Constant's Avatar - Comment posted on 02/11/2010 15:07
Malachi Constant
I don't know what it is with Unreal Engine 3 and widescreen. There always seems to be a problem with it, in every Unreal game. I'm pretty sure Unreal Tournament 3 still doesn't have proper widescreen support
youngskeletor's Avatar - Comment posted on 02/11/2010 15:54
youngskeletor
i just beat it and it was incredible.

also, i'm playing on a widescreen and i don't think i notice a FOV problem. i can see equal portions of the helmet in the corners of the screen. if it were cropped full frame like people are saying i'd seriously have to turn the helmet view off because it would take up almost twice as much space on a standard television
The Amazing Shenazin's Avatar - Comment posted on 02/12/2010 09:20
The Amazing Shenazin
I don't see any FOV problems in my copy of Bioshock 2 on the PC, I can see the hand and weapons clearly

at any rate it's not a big issue although if they want to fix it fine
moreno's Avatar - Comment posted on 02/13/2010 02:31
moreno
ugh.. you people who say there is nothing wrong, and that this is a design decision are so fucking stupid.
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