Game Informer subscribers have leaked the first details of highly anticipated sequel BioShock 2, including the revelation that co-op will be available, and that there will be NO Big Daddies at all. Strap yourself in for full details, and be aware that spoilers lie ahead.
BioShock 2 tells the story of a private investigator named Jack Abbott, whose daughter is kidnapped by the "Big Sister" character as shown on Game Informer's cover. Abbott pursues the creature by boat and confronts her, but is knocked unconscious and awakes in a certain famous underwater city, which is in even worse shape than it was before, thanks to seven years of ruination between this game and the last.
Things go from bad to worse when a Soviet submarine uncovers Rapture and gets introduced to ADAM -- the precious genetic resource of the first game -- and plan to use it against the Americans in the ensuing Cold War. Jack's forced to defend Rapture and safeguard ADAM from the nefarious Commies.
[Update: So, apparently this is bunk and the work of some liars who lied. There you go.]
[Update 2: Game Informer has officially and publicly come forth on this, saying the rumors are "so amazingly wrong on a very 'big' point. We would have suggested you read the issue anyhow, and now you have even more of a reason to.]
Russian enemies are said to be far more intelligent than Splicers were, able to use cover and flank players rather than simply running headlong with wrenches in their hands.
There will be a selection of new environments that were unseen in the previous game, including a zoo with a collection of spliced up animals, including a mutated rhino and a giant squid that provides "an epic underwater boss fight." Other enemies include spliced dogs and bipedal robots which Jack will be able to hack for his own use.
As far as Plasmids go, we have two new ones confirmed. One slows down time for a few seconds, and another, far more intriguing one, is telepathy. Telepathy allows you to listen to the thoughts of NPCs, which can be useful for getting information like keypad combinations and the like.
Finally, the game will allow for co-op. That's all we know on multiplayer so far.
What do you think? Do these early details sound good to you? I'm a bit worried, despite my crossed fingers. The plot details sound like they could work, but I'll need to find out more before getting excited. Spliced dogs and rhinos also have potential to be incredibly silly as opposed to scary, so there's that. Co-op and the lack of Big Daddies are two pretty huge things that could dramatically alter the way this game goes.
In short, I don't know what to think. Somebody tell me.
Still haven't played Bioshock 1 yet...
why they'd take out the iconic Big Daddy is beyond me though.
P.S. Sounds like crap so far, honestly... When in doubt, throw in Russians, Germans, or zombies! Japanese are acceptable as well if you're Activision.
I don't know what to think about this stuff.
I'm disappointed that they're setting it in the same location, too. I'd have preferred a sequel that took the themes of the first game and applied them to a different location or culture.
Hoepfully this is more challenging than the first (especially the bosses) because you can practically kill anyone with a wrench in BioShock 1.
Bioshock isn't a family movie made by retards.
I'm not saying it's going to be bad, but it sounds like it won't have the same psychological effect that the first one did.
At least it's not a prequel.
Big sisters? I don't remember any mention of that in the first game. Almost everyone in rapture intelligent enough to engineer a "big sister" is dead to boot. Unless the final boss is you from the first games bad ending. WoOoOoOoOoOo spooooooooooooky. Turrets and bots are everywhere in the game, but the addition of the STEAM POWERED MOBILE SUIT seems a bit out of place.
Next, Russians? Seriously? I think "intelligent" enemies will ruin the pacing. I was always a little intimidated to explore rapture. I was afraid of what lurked around every corner because the atmosphere was so well done. Russians will turn the game into identical firefight after firefight I think. I liked overhearing the splicers crazed babble. A particularly memorable one is in the early part of Bioshock. You stand around a corner from a woman who's talking to what appears to be a dead baby. When you close in on her, she's talking to a gun in a baby carriage.
Finally, the two new plasmids? TIME SLOW, REALLY? HOW GENERIC, CLICHE, AND DOWNRIGHT BORING. I respected the first game because it had some cool powers. A really well made telekinesis attack, various elemental powers, powers to trick enemies into helping and you could fucking shoot bees out of your arms.
Telepathy will be used for specific areas only. Stealth around some guys and use telepathy to get a keycode. Stealth around some guys and use telepathy to find which barrel the key is in. ETC ETC. C'mon, give me something more, thats boring too. Although I do think it'll be humorous when you use it on splicers.
and finally, rapture was leaking pretty bad when you left...=\ how the fuck did it last SEVEN YEARS?
I really don't like this, I hope a trailer changes my mind.
Silly rabbit, when an underwater city floods, it's not inaccessible, it just opens up new areas.
Cold War=weapons race=holy shit they got ADAM.
And maybe I should withhold judgment on this part until I see how it's implemented, and I know it's in vogue right now, but not every game needs co-op.
Damn it I forgot about that.
This sounds as generic and poor as the original pitch for bioshock. You know, the fight nazis on a desert island pitch.
So the russians are driving along in their submarine and just happen to see a decaying, dead, disheveled underwater ruin and they think to themselves...
"LETS GO IN THERE MUST BE POWERZ IN THERE :D"
Hell yes.
Also, I hope in co-op you're teamed up with some Native American chick, and you can unlock a Pocahontas like Indian costume for her to wear.
Makes sense you'd like this default drivel shit then.
The big sister thing may also be tripe but again we'll see how it pans out. Really the if you sum up Bioshock in a similar manner it doesnt sound as amazing as it actually is. It wasnt until more and more details emerged that it began to seem good.
We know the basic setup and have seen NOTHING. I guess that gives every reason to panic.