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BioShock 2 devs under pressure to make a compelling story photo

We've been chatting with 2K Marin creative director Jordan Thomas ahead of BioShock 2's release, finding out what's left to find out about the game before it releases this Tuesday. We asked Thomas about the balance between gameplay and story, and what element the studio focused its efforts on.

"We had a very solid mechanical bedrock in the form of the first game," he tells us. "The heavier pressure that I felt we were under was to deliver a compelling new story, so I exhibited a very strong narrative bias as a rookie creative director, sometimes in a way that was frustrating to my colleagues.

"Having taken on the script-writing directly was also a huge demand on my time, which exaggerated that bias further. I was very fortunate to have found Zak McClendon, our Lead Designer, early enough in the project to hand him the reins of the game design. He’s the consummate systems design mind in my opinion, and has done a staggeringly good job in making sure that the game is actually a much deeper, more competitive shooter than what we started with -- shepherding major improvements to AI environment awareness and tactical variety, diversity of player tools, and so on.

"I think humans naturally organize their experiences into narrative form, and are beginning to demand a greater fidelity and thematic subtlety than the industry began with," Thomas continues. "That said, a heavily authored linear story is more of a dev choice. A fascinating player anecdote, generated from almost entirely systemic experience with The Sims, say, is just as valid to me as the dramatic climax of the original BioShock. It’s just a very different approach to meaning.

"BioShock sort of splits the difference, going with a narrative backbone (branching, though, in BioShock 2) supported by lots of localized, emergent vignettes entirely owned by the player."

BioShock 2 launches this Tuesday and our review is scheduled to hit the front page on Monday morning. Make sure you check it out!








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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18 comments | showing # 1 to 18
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Xzyliac's Avatar - Comment posted on 02/07/2010 09:03
Xzyliac
Good. He's right. They already have a good gameplay foundation. It's plot that's got so many people on the edge. I'd say his bias is well founded.
Operative20's Avatar - Comment posted on 02/07/2010 09:08
Operative20
You know what sucks? If they add in some awesome plot twist in this game, people will go "oh, I knew something like this would happen" and if they don't, people will be like "why didn't they do it, it would have been awesome!"

I wonder if they found a miraculous way to bi-pass that...:D
Chronic Logic's Avatar - Comment posted on 02/07/2010 09:21
Chronic Logic
The story better be extremely violent with little sister corpses littered everywhere.
sprldr's Avatar - Comment posted on 02/07/2010 09:52
sprldr
It will not be BioShock if it does not have a mind-blowing twist.
Kuwanjahbee's Avatar - Comment posted on 02/07/2010 10:04
Kuwanjahbee
I hope their is a touch more horror to it. The first one started out creepy with steinman, but then they navigated away. As a big daddy one would feel more powerful, but it would be nice to see the creepy blood and corpses. Even if the fear is not instilled.
Maurice Tan's Avatar - Comment posted on 02/07/2010 10:40
Maurice Tan
If there's gonna be an Andrew Ryan type of plottwist, people are gonna bawwww with "I saw this coming after BioShock".

If there's not gonna be an Andrew Ryan type of plottwist, people are gonna bawwww with "The twist in BioShock was better".

No way to please them I guess, although I'm willing to be surprised :)
Bakewell's Avatar - Comment posted on 02/07/2010 10:45
Bakewell
Andrew Ryan is the big daddy you control during the game. That's the twist.

I'm calling it.
lhaymehr's Avatar - Comment posted on 02/07/2010 11:22
lhaymehr
I'm completely uninterested in this game. I wish I was, but I'm just not :(.
PacifismFailed's Avatar - Comment posted on 02/07/2010 11:32
PacifismFailed
pcgamer said the plot was not as good as in the first game, i believe them. Though they also said the combat is better so il buy it anyway:)
dj-anon's Avatar - Comment posted on 02/07/2010 11:32
dj-anon
Professor Pew: well, that happens when you are writing a sequel for a story that did not need one and when you don't have the mind that created the story in the first place.
Xzyliac's Avatar - Comment posted on 02/07/2010 12:20
Xzyliac
@Kuwanjahbee
I felt it was less the game that made it less creepy and moreso the poweryou got halfway through. Fighting off Big Daddy's was scary shit at first but eventually they were just another enemy.
True Axiom's Avatar - Comment posted on 02/07/2010 12:31
True Axiom
Honestly, I don't care too much about whether the plot is better or worse. My concerns are 1.) will it not feel like an unnecessary continuation of the previous story (even if it's about something stupid, if it's a logical continuation, I'll be happy), 2.) is the game going to be as tense as the first and 3.) Will it have any sort of thought in the pacing. Bioshock, for all its positives, is terribly paced. I've tried to replay it six times, and five times I've stopped at Port Neptune because it's the most unnecessary area. The other time, I got to Arcadia, which is also thoroughly unnecessary.

Basically, if there's less filler, and more motivated plot, I'll be pleased.
runtheplacered's Avatar - Comment posted on 02/07/2010 12:47
runtheplacered
@ Lucas Says,

"1.) will it not feel like an unnecessary continuation of the previous story (even if it's about something stupid, if it's a logical continuation, I'll be happy),"

I don't understand this. I've seen several people on Destructoid say this sort of thing (which gives me reason enough to be cynical) and I can't for the life of me figure out what this even means. Why does a game with plasmids and Big Daddy's and Little Sister's running around need to be logical all of a sudden?

Bioshock is the "spiritual successor" to System Shock, right? System Shock had a sequel. Why is it so out of this world unreal that Bioshock would have a sequel?

"2.) is the game going to be as tense as the first"

I'd assume they're shooting for that.
Tarvu's Avatar - Comment posted on 02/07/2010 13:16
Tarvu
If the game doesn't get a 4.5 I am cancelling my preorder!
RichardBlaine's Avatar - Comment posted on 02/07/2010 16:28
RichardBlaine
I like that he was able to sum up everything I liked about the way that Bioshock presents narrative in one sentence (narrative backbone + emergent vignettes).
Xander Markham's Avatar - Comment posted on 02/07/2010 22:25
Xander Markham
If writing the script was a huge demand on this chap's time, he should have found someone else, more specialised, to do it. I wasn't particularly impressed by much of the story in BioShock, or the way it didn't make any effort to develop its themes. For another point, interactive storytelling should be far more dynamic than simply finding the occasional tape recorder. With all due respect to Mr. Thomas, I doubt things will have improved much if the script is only being developed as one of his sidejobs.

On the plus side, I put up my first blog post today and it coincides almost perfectly what this article is about (storytelling in games). I hope a few of you will read it and enjoy it.

http://www.destructoid.com/blogs/xandaca/the-world-won-t-change-all-it-does-is-turn-now-let-s-dance--162870.phtml
EggmaniMN's Avatar - Comment posted on 02/07/2010 22:49
EggmaniMN
The problem with them coming up with "a compelling story" is that they're largely still aping Atlas Shrugged with their key characters. It's pretty hard to even enjoy a game employing those ridiculous values in any way.
Holyetheline's Avatar - Comment posted on 02/08/2010 08:18
Holyetheline
Can't wait for the review!
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