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There I am, standing on top of a building holding a sniper rifle and looking down on the adjacent roofs below me. Bionic Yellow has just burst into a zig-zag running pattern upon noticing that the red sight from my sniper rifle was on him. I shoot at him three times, missing each shot. I take a breath, line up the shot and am about to nail Yellow when I get hit with a shotgun blast.

The shot comes directly from my right, and I know I'm in a bad position, as there's nothing I can counter with immediately. So I do the only thing that's logical at that point: I jump off the roof, towards my doom on the streets below. Crazy, or a brilliant tactic? Hit the jump to find out.

[Editor's note: All screens from the single-player. Check back later today for a new trailer showing off the multiplayer.]

 

As I'm swan diving towards my inevitable death, I turn my body around and aim for the side of the building and shoot out the grappling hook from my Bionic arm. I grab hold of the building and slowly ascend, waiting, trying to anticipate where Mr. Shotgun will jump off the building himself to finish me off. I don't have to wait long, as a new fight has started up on the rooftop, and I know it's time to come back up and crash this party. I double-tap the A button, which sends my Bionic Commando up into the air, super jumping to the top of the roof.

I pull out my grenade launcher, which has one grenade left, and aim it at my two enemies. Bionic Yellow has made it up to the sniper spawn roof and engaged Bionic Green, the bastard with the shotgun that almost got me from behind. Bionic Yellow takes out Bionic Green just as I line up my grenade launcher between the two. No double kill, but I at least win this small skirmish. 

This was a very early preview build of Bionic Commando's multiplayer, as there was only one multiplayer mode and only one map available. The game will support up to ten players in multiplayer, but we were limited to only four players for this preview. Even though it was a very limited preview, I found myself having tons of fun just going around killing people, over and over for about three hours.

The goal, like in any deathmatch setting, is to kill your opponent. Thanks to the Bionic arm, you won't be limited to just using guns to take others out. You'll actually be able to grab your opponents with your grappling hook and fling yourself into your them, drop kicking them into the air. In most cases, people will be able to recover from this by grappling to a building, but if you're able to kick them off from near the edge of a rooftop, they'll have no way of recovering and will fall to their death, as they'll be too far away to grab onto anything. If you are grabbed, though, you'll be able to roll out of the grapple by pressing the left bumper, which makes your Commando do a roll. You'll have to be quick, as you can be kicked off of roofs, too.

Grappling opponents, and any surface for that matter, is a simple affair. All you do is aim towards something you want to grapple, and your aiming reticule will change colors, indicating that you're able to grapple the object. Once your reticule changes, you'll just need to press and hold the left trigger, and the grappling hook will attach to whatever you're pointing at. Pressing A once will retract the arm, pulling you into the object you grabbed. Pressing A twice lets you do a sort of spring jump that helps you get higher onto the side of a building (to where you can grapple the building again and repeat the process till you get to the top) or throws you on top of an object like a platform, tree branch and whatever else you can stand on. Releasing the left trigger will release your hold on an object.

Weapons and body armor will also be grapple-able. Each section of the map held a little weapons station with a hovering 3D holographic representation above the station showing which gun was there. Weapons in this preview included the pistol, assault rifle, grenade launcher, shotgun and sniper rifle. You can either use your grapple to grab a weapon or walk right over it to pick it up. Unlike other games where the weapons will magically respawn back into their place, you'll actually see a door open up at the weapons station with a replacement gun after several seconds.

Every Commando started off with a pistol and you'll be able to hold several weapons in your inventory. You can cycle through your weapons with the right bumper or hold the bumper down to see a menu of all your weapons and then manually select which one you want. Pressing the right stick in will switch the camera to over your shoulder, allowing for an easier method to aim your weapon, but it does limit how fast you can move around. 

There were also be a couple of body armor stations and health pickups scattered throughout the map. The health pickups, unlike all of the other items, are not grapple-able, so you'll have to walk over the health packs to heal yourself. 

After every match, you'll see how many points and experience you've earned, but I've got no idea what the experience points are for yet, as we weren't told. Nick talked about being able to upgrade weapons in the single player game from his CAPTIVATE hands-on, so maybe the XP will relate to which type of weapons you can get, similar to Call of Duty 4. You'll also be able to earn points based on how you kill enemies (e.g., kill two people at the same time, snipe someone in mid-air, kill a guy with a ricocheting grenade, etc.).

I haven't been this excited to play a multiplayer game in a long, long time. The Bionic arm opens up a whole new play style for the typically traditional versus mode. You won't know if you've truly kicked someone off of the map to their doom or if they're hiding on the side of the building, waiting for you to join them. There's nothing more exciting than having a four-way battle on the side of a building. There was no radar at all, and I hope it stays this way, as radar -- to me -- would hurt the experience.

Bionic Commando will be out for the Xbox 360, PS3 and PC sometime this holiday season, which according to Capcom, is about a six-month-long window. 

LAUNCH GALLERY (7 IMAGES)
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Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy. Likes Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo Meet the rest of the team



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15 comments | showing # 1 to 15
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Justice's Avatar - Comment posted on 08/19/2008 14:18
Justice
Sounds great, it's an interesting direction that CAPCOM have revived this series towards, and it sounds like it's paid off. Too bad we may have to wait till early next year.
AKK's Avatar - Comment posted on 08/20/2008 10:05
AKK
Wasn't this here yesterday?

What the fuck?

One way or another. Sounds pretty cool. Maybe I'll pick it up.
Mr Wilson's Avatar - Comment posted on 08/20/2008 10:07
Mr Wilson
Sounds like its exactly what im looking for in a multi game. I cant take anymore FPS's right now
randombullseye's Avatar - Comment posted on 08/20/2008 10:07
randombullseye
Sounds fun.
Aaron Mxy Yost's Avatar - Comment posted on 08/20/2008 10:13
Aaron Mxy Yost
The single player already had me interested, this is the first I've heard about a multiplayer mode. Sounds like fun!
GunSlap's Avatar - Comment posted on 08/20/2008 10:17
GunSlap
I think that beautiful description of the multiplayer just won me over!
RICHARD BLOCKER's Avatar - Comment posted on 08/20/2008 10:19
RICHARD BLOCKER
The one thing that isn't clear for me is this: Can you swing around the place all crazy Spiderman style? Or is the grapple arm limited in this factor? As soon as I see a laser sight, I hope I can swing the fuck out of there, even if I'm on the ground.
HarassmentPanda's Avatar - Comment posted on 08/20/2008 10:19
HarassmentPanda
Well, you made it sound interesting, which is great news.

Did you happen to try or ask about any alternate control schemes? Mapping the grapple button to one of the bumpers seems like a more natural fit for a technique you use frequently in combat. I would much rather use the face buttons for the less urgent task of cycling weapons.

Also, did you think of me while playing? Even once? Fleetingly?
JynxShot's Avatar - Comment posted on 08/20/2008 10:38
JynxShot
THIS HAS MULTIPLAYER?!

FUCK YES.
xe-cute's Avatar - Comment posted on 08/20/2008 10:42
xe-cute
I had no interest in this game until now.

I mostly buy games just for there multiplayer side and I had never looked into the multiplayer side of this game until now.


Good stuff.
GuitarAtomik's Avatar - Comment posted on 08/20/2008 11:37
GuitarAtomik
Awesome. IT's funny because I hadn't even thought about the possibility of multiplayer in BC until I saw that trailer and I thought "GENIUS!". Glad to know it's actually fun.
fetusmilk's Avatar - Comment posted on 08/20/2008 11:47
fetusmilk
the grappling hook/ bionic arm is a very under used tool in gaming. they were so much fun in quake etc. its was also in one of the james bond games in the multi player and it was alot of fun.
TrailerParkJesus's Avatar - Comment posted on 08/20/2008 11:54
TrailerParkJesus
I've been playing Rearmed and I've been wondering how it would translate to 3D. Though it sounds like you didn't have much trouble with the controls so that's good.

Although I still don't get how switching to over-the-shoulder view slows you down.
Hamza CTZ Aziz's Avatar - Comment posted on 08/20/2008 12:30
Hamza CTZ Aziz
Richard Blocker: You can more or less. So long as there's something within arms reach, you can swing like a monkey.

Panda: I didn't ask, but the grapple feels right at the left trigger :)
HarassmentPanda's Avatar - Comment posted on 08/20/2008 13:00
HarassmentPanda
Ha, I misread that. I thought when you mentioned double tapping A it was grapple-related. I keep forgetting that your character learned how to jump. Still, I would like to see jump mapped to a bumper button. Heck, I would like to see anything other than weapon cycling mapped to the bumpers -- that's a waste of prime button real estate. Although, maybe the jump & climb mechanic would feel awkward with the bumpers.

Anyway, glad to hear it was fun.
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