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The Binding of Isaac: Rebirth  



Binding of Isaac: Rebirth team looking for fan feedback


1:30 PM on 12.02.2012
Binding of Isaac: Rebirth team looking for fan feedback photo



[Update: New screen featuring the GBA-stlye art direction straight from Edmund McMillen's twitter. This is definitely my new favorite.]

I'm still freaking out about The Binding of Isaac coming to consoles. I loved the original, but given the nature of my job, it's very hard for me to game on PC without getting distracted by something work related (emails, news, IMs, etc.). Handheld consoles are the place where I can most distance myself from the world of responsibility. That's part of why I'm hoping that Isaac will make its way to the Wii U or the 3DS as well as the PS Vita. Though Nintendo passed on the game earlier this year, I'm hearing that they may be rethinking that decision.

From the looks of it, the game will be able to run easily on those consoles. It might even be possible to run on the Sega Genesis. As promised, The Binding of Isaac: Rebirth will employ a "16-bit" art style, and the developers are asking for your input on how exactly that look will be implemented. Isaac creator Edmund McMillen has posted four Rebirth mock-ups on his blog, and is asking you to tell him which you like the most. Personally, I like the character proportions in screen 1, the user-interface style on screen 2, the crisp feel of screen 3, and the environment design of screen 4. I wonder if I can have it all?

For me, "having it all" would be asking a lot -- more so than for most. After Dtoid News Editor Conrad Zimmerman proposed that I make a personal appearance in The Binding of Isaac: Rebirth, I can't shake the need to see myself in the game. An anonymous fan even created a mock-up of how I might look as one of Isaac's power-ups. Though it's unlikely that I'll end up included, here's to hoping that a sprite editor is included as feature in BoI: Rebirth. Then we could turn the entire cast of the game into a legion of washed-up reality show cast members from the late '90s. That would be so alternative.

Binding of Isaac: Rebirth team looking for fan feedback photo
Binding of Isaac: Rebirth team looking for fan feedback photo




Replay runs, customize controls in The Binding of Isaac: Rebirth photo


Binding of Isaac: Rebirth's Jar lets you capture hearts like Link does fairies photo


Binding of Isaac Rebirth's developer re-iterates that it will be super large photo


Here's how co-op works in The Binding of Isaac: Rebirth photo


New Binding of Isaac: Rebirth character detailed photo


More info and screens from Binding of Isaac: Rebirth teased photo


The Binding of Isaac: Rebirth might get a level editor as DLC photo


Laser-filled The Binding of Isaac: Rebirth .gifs bring me joy photo


Here's some juicy info on The Binding of Issac Rebirth photo


Binding of Isaac Rebirth now coming to PS4, arrives 2014 photo


The Binding of Isaac: Rebirth Updates, Screenshots, & Videos







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The Binding of Isaac: Rebirth



8:00 PM on 07.29.2014
Replay runs, customize controls in The Binding of Isaac: Rebirth

I convinced myself long ago that The Binding of Isaac: Rebirth was something I needed in my life, so every additional detail or feature we're told about in the lead up to release is just icing on top. This week, customizable ...more



9:00 AM on 07.22.2014
Binding of Isaac: Rebirth's Jar lets you capture hearts like Link does fairies

Some 150 new items are being added to Binding of Isaac for Rebirth, and as the game inches toward completion, Edmund McMillan is dutifully trotting several of them out one at a time to let us know what we can expect. The...more



1:30 PM on 07.03.2014
Binding of Isaac Rebirth's developer re-iterates that it will be super large

We've gotten many hints that Binding of Isaac Rebirth will be a very large game, but a new blog update shines a little more light on what goes into that equation. While the original game and the expansion had 198 items, ...more



8:00 PM on 06.18.2014
Here's how co-op works in The Binding of Isaac: Rebirth

We've long known that The Binding of Isaac: Rebirth will have an all-new local cooperative feature but here are the specifics, as broken down by designer Edmund McMillen. When the second player presses start, they'll randomly...more



1:00 PM on 05.27.2014
New Binding of Isaac: Rebirth character detailed

There are going to be "a few" new playable characters in The Binding of Isaac: Rebirth but we'll only hear about one of them pre-release. Eden is a randomly generated character that "isn't a man, nor are they a woman," accord...more



8:30 AM on 04.30.2014
More info and screens from Binding of Isaac: Rebirth teased

Hey, remember when that Binding of Isaac remake was announced forever ago? Well it still exists, and now we're able to see a bit more of what to expect. First off the "Bony" enemy has been teased, which is a pretty simple foe...more



1:30 PM on 04.21.2014
The Binding of Isaac: Rebirth might get a level editor as DLC

Asked if The Binding of Isaac: Rebirth would have a publicly available level editor, designer Edmund McMillen responded, yeah, that might eventually happen. "The editor won't be in a state to go public so we won't be releasin...more



10:00 PM on 03.12.2014
Laser-filled The Binding of Isaac: Rebirth .gifs bring me joy

The official Tumblr for The Binding of Isaac: Rebirth has been rolling out regular, punchy updates for a while now -- lots of blurbs that, while exciting, haven't necessarily been worth a full post here. Being the fan of .gif...more



3:45 PM on 01.13.2014
Here's some juicy info on The Binding of Issac Rebirth

With all the hullabaloo about Mew-genics, I forgot that Team Meat's Edmund McMillen was still working on the the new The Binding of Issac: Rebirth. Edmund has posted a big Q&A about the game's development that makes me r...more



1:15 PM on 08.20.2013
Binding of Isaac Rebirth now coming to PS4, arrives 2014

The Binding of Isaac is one of those awesome games that felt like it came out of nowhere and became a phenomenon. Sure, part of it was likely due to the talent behind it, but the game does plenty to speak for itself. Th...more





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