Yesterday was a good day for fans of The Binding of Isaac, as we learned that the remake of the game for consoles will be getting a new 16-bit look and local co-op support. There were a number of unanswered questions, however -- designer Edmund McMillen has since responded with further details in a blog post.
Full-time development on The Binding of Issac: Rebirth will begin immediately next year with Nicalis handling the PlayStation 3/PlayStation Vita and PC ports. There will also be an iOS version "if it's not garbage" and the publisher is in talks with Nintendo and Microsoft.
Rebirth will cover the core game, the Wrath of the Lamb expansion, and "another Wrath sized expansion over the top that will feature a new final chapter, ending, two new playable characters and tons more items, rooms, enemies, bosses and the like."
As speculated, there won't be support for online co-op because, according to McMillen, "that will just extend the release by another forever." He'll be the lead designer, "making sure things are as perfect as we can make them and as true to the original as possible." You can also expect new music from Danny B, in addition to some obligatory remixes. I'm feeling pretty good about Rebirth right now. The first screenshots can't come soon enough.
|1:00 PM on 04.19.2013|
The Binding of Isaac broke two million sales
Indie standout Edmund McMillen is no stranger to success. He was recently interviewed about the remake of The Binding of Isaac, and he divulged that the original version of the game had recently hit a pretty significant mile...more
|12:00 PM on 12.22.2012|
Binding of Isaac: Rebirth's cast gets fleshed out
The Binding of Isaac: Rebirth is one of my most anticipated games of 2013. The new sprite-based graphics and the promise of additional content is giving me the vapors. The original Isaac looks great too, but this new "16-bit"...more
|1:30 PM on 12.02.2012|
Binding of Isaac: Rebirth team looking for fan feedback
[Update: New screen featuring the GBA-stlye art direction straight from Edmund McMillen's twitter. This is definitely my new favorite.] I'm still freaking out about The Binding of Isaac coming to consoles. I loved the origina...more
|12:30 PM on 05.22.2013|
Xboned! Indies can't self-publish on Xbox One
[Castle Vidcons by Tyler Rhodes] Both Sony and Nintendo are bending over backwards to make their platforms as attractive to indie developers as possible, from waived licensing fees to free patching. Microsoft has been slippin...more
|11:00 PM on 05.21.2013|
Put on your ninja shoes, N v2.0 is playable now
By now, we've seen the big reveals of the PlayStation 4 and the Xbox One, and I can safely declare a winner: PC. Why? Because just a few days ago, Metanet Software released a huge update to its diabolical ninja platformer N,...more
|8:00 PM on 05.21.2013|
Terry Cavanagh teases new puzzle game Halting Problem
Terry Cavanagh is known for making some of the most brutally difficult, yet immensely satisfying games. VVVVVV showcased some downright masochistic platforming, and Super Hexagon provided twitch gaming that evoked an almost r...more