[This is the first in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. General Director Toshihiro Nagoshi details the story of Binary Domain and the conflict between robots and humans. Binary Domain will be out on February 28 on the PlayStation 3 and Xbox 360. Stay tuned to Destructoid for more guest blogs up to the release!]
Binary Domain takes place in the world of year 2080 -- a future not so close but not too far. The sea level has risen due to global warming, so the people are forced to abandon the modern day cities at ground level and create new high rise cities creating an upper level. It’s not an ideal future but it’s not complete fantasy. When we decided to challenge the Sci-Fi genre, we were careful to make the setting not something outrageous but to make it look contiguous from the modern day world of 2012. We believe this would be the key to allow the players to easily understand the world of Binary Domain.
The same concept goes for the other pillar of Binary Domain -- the robots. Nowadays, robot technology is advancing with outstanding speed, and we are starting to see robots that are capable of morphing complex human movements. Every time I see such new robots, I am amazed with the level of technology we have reached. Today, we’re still capable of watching such robot evolutions in peace, but what if the time comes when we succeed in creating a robot that looks exactly like human, and with AI that can think on its own? Would we be able to stay at peace and not feel threatened by them?
Well that wasn’t the case for the humans in the world of Binary Domain. They decided to regulate the creation of such robots. In 2040, the people agreed to an international treaty called the “Geneva Code”, which forbid the creation of human-like robots. In other words, the law forbid the robots from getting any closer to humans. The treaty was signed at Geneva, the city where Mary Shelley is said to have come up with the idea of Frankenstein.
We have seen many movies that warn us about the world where excessively advanced technology has gone beyond human controls. James Cameron’s The Terminator is probably the most well-known example. The world of Binary Domain did not ignore such warnings, and countries work together to regulate robot technology. However, starting the regulation from 2040 was already too late…and that’s where it leads to the story of Binary Domain in the year 2080. The world suspects that the “Hollow Children” -- the human-like robots the Geneva Code forbid – are being created by a Japanese robot manufacturer, and Sergeant Dan Marshall is assigned to a covert mission in Japan. Along with his squad mates, Dan battles against Japan’s Defense Forces in order to find out who created the Hollow Children and for what purpose.
My development team has previously created the Yakuza series for Japan, which has been acclaimed by many players for its deep story. Through the experiences of developing the Yakuza series, we learned how a game with good story would remain strong in the players’ memories, and we also learned what we need in order to make a game accepted in the Western market.
Yet, with so many great games already dominating the Western market, we came to conclusion that we should create a game that can only be created by Japanese developers. That was one of the reasons we chose Tokyo for the world of Binary Domain, and we also wanted the Western players to know more about Japan through this game.
Also, in order to join the third person shooter genre that’s already close to reaching the limits of current videogames, we decided to offer a brand new gameplay feature. This is the “Consequence System” that allows you to cooperate with the NPCs through voice input. Your gameplay strategy can be chosen from an unlimited number of options, not only through a vast variety of weapons but also by giving out orders to your comrades during all the gun battles. This is one of the great features of Binary Domain that I would really like everyone to try out.
This game is aimed not only for Japan but for the worldwide market, so we went through quite a lot of difficulties with the new PR campaigns and marketing strategies. However, through these blogs we got the chance to speak our minds straight to all you readers, so I hope you get to know more about our visions behind Binary Domain.
Look forward to more updates on Binary Domain!
|10:00 PM on 04.18.2012|
Binary Domain takes over your PC next week
In what's been one of the biggest surprises of the year, Yakuza Studio have managed to succeed where so many Japanese developers have failed, creating a solid "Western"-style shooter in Binary Domain. So if you missed ou...more
|2:00 PM on 02.27.2012|
Review: Binary Domain
There are so many games that come out of the gate with fantastic ideas, original concepts, and tons of potential, but fail to make the grade due to a lack of budget, time or talent. We've seen far to many Mindjacks, Damnation...more
|8:00 PM on 02.22.2012|
Binary Domain: Life, robots and everything between
[This is the final entry in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. General Director Toshihiro Nagoshi returns one last time to discuss Binary Domain, its robot desi...more
|10:00 PM on 02.15.2012|
Meet the enemy robots of Binary Domain
[This is the sixth in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Lead Programmer Takashi Atsu discusses the enemy’s artificial intelligence throughout the game&rs...more
|7:00 PM on 02.13.2012|
Take a look at Binary Domain's multiplayer trailer
We've been talking a lot about Binary Domain on Destructoid as we approach the February 28 release date. I actually have some hope for this game that it won't just be yet another forgettable third-person shooter experience. ...more
|6:30 PM on 02.08.2012|
Bond with your friends in Binary Domain's multiplayer
[This is the fifth in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Lead Game Designer Hiroyuki Sakamoto discusses the game’s multiplayer content. Binary Domain...more
|3:00 PM on 02.01.2012|
Developing Binary Domain for the western market
[This is the fourth entry in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Lead Game Designer Hiroyuki Sakamoto describes the combat in the game. Binary Domain will b...more
|3:00 PM on 01.26.2012|
The role of 'Consequence' in Binary Domain
[This is the third in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Game Director Daisuke Sato discusses the game’s unique Consequence System. Binary Domain wil...more
|5:00 PM on 01.19.2012|
Meet the heroes of Binary Domain, The Rust Crew
[This is the second in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Script writer Tsuhoshi Furuta and Art Director Nobuaki Mitake detail the characters of Binary Dom...more
|7:00 PM on 01.11.2012|
New trailer for Binary Domain shows off the story
Now that you've received a peek into Binary Domain's story from General Director Toshihiro Nagoshi himself earlier today, why not check out the game in action for yourself? "Bigger Than You Think" is the newest trailer for B...more
|9:23 AM on 05.17.2013|
The Wonderful 101 coming to the Wii U on September 15th
Finally! Nintendo announced today that PlatinumGames title Wonderful 101 will be coming to the Wii U on September 15th. The game came under some fire recently for being touted as a "short" experience, but I personally can't wait, as PlatinumGames rarely misses. Oh, and it totally has waterslides.more
|9:30 PM on 05.16.2013|
Resident Evil Revelations: What version do we review?
[Update: Poll CLOSED! Wii U dominated. Look forward to our review soon. Update: MAJOR upset! It has come to light that a PC copy WILL be made available for review purposes, and will be added as a late starter in the poll. A P...more
|8:00 PM on 05.16.2013|
Diablo III uses the PlayStation 4 touchpad for inventory
In this video, Blizzard describes the work that's been gone into tweaking Diablo III for console gamers. In a strange turn of events, I feel as if every new detail we hear about the reworked title for PlayStation 3 and PS4 s...more