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Binary Domain: Life, robots and everything between photo

[This is the final entry in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. General Director Toshihiro Nagoshi returns one last time to discuss Binary Domain, its robot designs, Consequence System, story and more.  Binary Domain will be out on February 28 on the PlayStation 3 and Xbox 360. Check out Part 1, Part 2, Part 3 and Part 4 of the exclusive guest blogs for more.]

I’m often asked what my inspirations were in making Binary Domain. It all started with the theme of “life”. Based on that theme, I worked with my scenario writer to seek a way to express that theme in the best way for both the drama and for the gameplay. The conclusion we came to was “robots”. I think we managed to create an unprecedented story, even though there are a lot of existing movies and games that involve robots. We also found a way to express that story with a highly advanced game system. I truly respect my team members for all their programming and design efforts, and I am very proud of my team. 

Although robots were the direction we took with this game, I’m actually not a major robot fan. In fact, because I wasn’t a robot freak, I feel we were able to create a deep drama instead of focusing too much on the robots themselves. Don’t get me wrong, I was still very particular about creating the robot designs and actions, especially as Japanese robot designs are often criticized for looking very typical. I wanted to challenge those critics with high-quality designs and a great story.

When you play the game, I’d like you to pay attention to the robot designs. With these kind of games, people are often tempted to point out how a particular part of a particular robot resembles that of a particular movie, game, etc., However, I’m a huge movie fan (and I’ve seen tons of them), so when you play Binary Domain, you may notice how we were inspired by many past masterpieces, not one or two particular ones.

I’d also like you to check out the Consequence System, the voice input system that’s one of the unique points of Binary Domain. The game is a third person shooter similar to what most of you are familiar with, but the Consequence System will give you something you can’t experience with any other game. With it, you can talk with your ally NPCs while fighting with them in real-time gun battles, which makes your trust and bond stronger as you go through the missions with them. This is a game with real characters that have emotional depth, and change over the course of the narrative. This makes the gameplay emotional and exciting all at the same time.

That’s quite a lot of features for one game, so trying to put them all into one game was a courageous judgement for me. While I wanted to take the third person shooter another step above, I did not want to make the button controls get any more complicated. I wanted to make it simpler and more emotional, and that’s how we came up with the game systems of Binary Domain. The new game systems created a brand new gameplay style, which also lead to advanced enemy and ally AI programs. In the end, Binary Domain had the most realistic and dramatic systems to illustrate our fundamental theme of “Life”.

I am confident that we’ve managed to create a story, design, and AI that are original. They all sum up to make Binary Domain a dramatic and exquisite masterpiece. Our wish is for all of you to experience something different from all the other games in the market.








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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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19 comments | showing # 1 to 19
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OrangeBLAHBLAH's Avatar - Comment posted on 02/22/2012 20:41
OrangeBLAHBLAH
I can't wait for this game. Too bad it didn't come out during the summer and not the same day as Devil Survivor 2.
Dale North's Avatar - Comment posted on 02/22/2012 20:55
Dale North
I'm really looking forward to this. And I love when things come to a conclusion of "robots"
TheOtherSuperMarioBro's Avatar - Comment posted on 02/22/2012 21:03
TheOtherSuperMarioBro
I'm hoping this game is game is good. It's covering some interesting ground, and it seems to be a lot smarter than the average shooter, but I didn't really like what I played of the demo
bodybreak's Avatar - Comment posted on 02/22/2012 21:23
bodybreak
Humanity ends with robots, Dale.
D-Nez's Avatar - Comment posted on 02/22/2012 22:50
D-Nez
I think despite them pushing the "consequence system and voice control" the action, shooting and destructible robots are what people will connect the most.

I think the consequence system in a game like this really doesn't work. For example, no matter how jerky your are to your teammates I'm betting they won't leave. And the voice controls will probably end up binary options instead of being able to give more complex orders or queue a series of commands. But hey I enjoyed Mass Effect 3 Kinect controls so if they can pull off something that works similar to that I'll be ok.

All that said, shooting these robots is damned fun. Seeing bit fly off of them is a good time. The cover mechanic works well and fighting the larger robots look like a good time. Still looking forward to it. Hopefully d-toid will have their review up soon. As excited as I am for it I'm still not sure if its a $60. And Syndicate, while playable left me a little cautious about blind buying.
Charlietime's Avatar - Comment posted on 02/22/2012 22:51
Charlietime
want to believe this could be bueno
Bakewell's Avatar - Comment posted on 02/23/2012 01:44
Bakewell
I played the demo last week and was most unimpressed which surprised me after reading all this hype on here. I usually love 3rd person shooters but this just seems to be a bad mash up of gears of war and vanquish, it did nothing to the same level of quality they those titles achieved.

Worth £20-30 because its not bad, its just not as brilliant as the games I've played before.

Also. Nice stereotyping from the voice talent in the game.
Levi Elwood Myers's Avatar - Comment posted on 02/23/2012 02:49
Levi Elwood Myers
"Worth £20-30 because its not bad, its just not as brilliant as the games I've played before."
I couldn't agree more with this. I did however find it to be very satisfying, just nothing special. I adore how the robots shatter and feel much more real(perhaps) then most bullet sponges that riddle games today. I enjoyed every fight, and couldn't wait to shoot my next enemy, but again, it's still not set apart from most other shooters and they are releasing it in a time where shooters have flooded the market, so you really need to do something special with yours, not just give us awesome enemies. Really, the only third person shooter game I am interested in is Max Payne 3, and I'm even thinking about waiting for that to drop in price... we desperately need a break from shooters, but I have some high hopes for that this year. It seems like this will be a year of variety with a bunch of unique titles on the horizon, let's just hope the western market is willing to give unique games a chance.
Vorbis's Avatar - Comment posted on 02/23/2012 04:21
Vorbis
Playing through it now and I'm really enjoying it, I can't remember a third person shooter where I have cared about the characters as much as BD, it really has the Yakuza feel in places.

Shooting is fine for a third person shooter, but that's not the draw of the game, the squad stuff is really good. Can see myself doing multiple playthroughs as the game is really different based on your squad.

Just wish the voice recognition worked properly, I blame my thick British accent for breaking it.
Stevil's Avatar - Comment posted on 02/23/2012 06:22
Stevil
I really didn't care much for this. Then, I played the demo and I found it wonderfully suprising in the way it uses a trust system. I love the way it sort of knew that you were trying exploit it, and how the characters reacted to your tactics.

I know it's a B-Grade production, but it certainly feels like a game that wants to bunch above its weight. I don't think I'll pay full price, but I can see myself playing it sometime in the near future.
Ben Sheers's Avatar - Comment posted on 02/23/2012 06:53
Ben Sheers
The demo was a disappointment. The combat felt clunky and derivative, the characters obnoxious, the writing was wooden and the levels were desperately linear.

When I encountered the french robot, I gave up.
Handy's Avatar - Comment posted on 02/23/2012 06:58
Handy
I’m way more interested after the demo.
Unit 076's Avatar - Comment posted on 02/23/2012 06:59
Unit 076
Huge guns are HUGE



...

That is all
Lintire's Avatar - Comment posted on 02/23/2012 09:15
Lintire
Was this a blog or an advertisement?
SlimySlime's Avatar - Comment posted on 02/23/2012 11:22
SlimySlime
I like these western-style games made by Japanese brains. It's like seeing yourself through someone else's eyes.
SlimySlime's Avatar - Comment posted on 02/23/2012 11:23
SlimySlime
And then realizing: dang! my ass could get to the gym.
FeelNoPain's Avatar - Comment posted on 02/23/2012 15:44
FeelNoPain
this game reminds me of I am robot lol Looks good I haven't play many third person shooters recently except uncharted so i might be getting this. I will play the demo.
ockasee's Avatar - Comment posted on 02/23/2012 16:20
ockasee
I'm looking forward to this game, but these dev blogs have been, let's just say less than compelling. Something lost in translation perhaps?
shinigamiDude's Avatar - Comment posted on 02/24/2012 10:17
shinigamiDude
I'm interested in giving commands to my squadmates. Going to give commands to my mates in both Binary Domain and Mass Effect 3 :D
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