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Big-mouth Itagaki hates buttons and Heavenly Sword photo

It was but a few scant days ago when Team Ninja's Tomonobu Itagaki was mouthing off about how Tekken 6 sucks and yet he's already back on the diss-wagon, slandering yet another game he hasn't played yet. Next up on the chopping block is Heavenly Sword, the September-bound action adventure heading to the PlayStation 3. In a recent issue of EGM, our gobby game creator had this to say about the game with the world's greatest cutscene:

"I've never played a good game where the developers put a big icon of the button you're supposed to press onscreen. I look at Heavenly Sword and it seems really half-assed, because it's asking you to do all these button-timing sequences but you are not getting much payoff from it." 

Yes, you read that right, Itagaki has never played a good game with big button icons in them. But hold on, isn't this the guy that liked God of War? I guess he was lying that time, since GoW has such icons. What about Resident Evil 4, I suppose that sucked too, right? Then there are all those rythm action games that are obviously half-assed. Sorry, but that was an incredibly lame statement, regardless of whether Heavenly Sword is a good game or not. Must try harder with your controversy, Itagaki-san.

Naturally, Heavenly Sword's producer Kyle Shubel had a few things to say about such criticism, but if you want to read his words, you need to press that big green button down there, in a manner that would sicken Mr. Itagaki. Go on, I dare you!

[Thanks to Christian Hernandez for this] 

Kyle Shubel:

"My response to Mr. Itagaki would be that the intent of the Hero sequences is to empower the player to experience events that would be nearly impossible to play in a natural platforming state... for example, making the player run down ropes, leaping from rope to rope as they're being cut from underneath you, all while dodging other objects - that would be a frustrating experience to 99 percent of our users if we were to force them to do that manually."

He's right, really. Trying to do certain action sequences manually would be a nightmare for developer and gamer alike. I've always enjoyed the button presses in God of War (less so in RE4, but that's more execution than format) as it allows you to look at some great animation without completely feeling like you are not the one directing the action. It's always felt very satisfying and fun for me to take part in such sequences. Some of my most thrilling moments in gaming came courtesy of this very same formula in Fahrenheit. Oh, and don't get me started on Gitaroo Man.

So like I said, Itagaki missed on this one.








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54 comments | showing # 1 to 50
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Copyright 2008 Agent Chieftain's Avatar - Comment posted on 08/05/2007 14:32
Copyright 2008 Agent Chieftain
Itagaki seems to be suffering from a terminal case of Doucheosis.
Tron Knotts's Avatar - Comment posted on 08/05/2007 14:34
Tron Knotts
Itagaki is jsut being a dick. If he didn't make it, he didn't like it, especially if it is a game that out sells or will out sell his (Tekken, now Heavenly Sword).

He attacks games that are almost exactly like the games he makes, but a little better. He's afraid of them.

He's sort of like a PS3 PR guy in that way.
Racoon's Avatar - Comment posted on 08/05/2007 14:38
Racoon
Itagaki seems to be talking like any gamer I've ever known, people seem to be getting to wrapped up in that he's actually in the industry. Why is destructoid reporting on these little snippets, better left for the community blogs like where this was originally.
Jim Sterling's Avatar - Comment posted on 08/05/2007 14:39
Jim Sterling
Racoon: I report on what interests me, that is all.
bipolar beers's Avatar - Comment posted on 08/05/2007 14:42
bipolar beers
opinions are like assholes, everyones got one.

i like heavenly sword and will be picking it up in september.
Spilt Milk's Avatar - Comment posted on 08/05/2007 14:42
Spilt Milk
So we should expect some top notch in depth furry convention coverage in the near future?

:D
thisissami's Avatar - Comment posted on 08/05/2007 14:44
thisissami
he needs a big slap in the face... maybe that'll make him lose some of his ego
MaximusPaynicus's Avatar - Comment posted on 08/05/2007 14:47
MaximusPaynicus
We all know why Itagaki is pissed -- lack of boobage. Increase the breast factor by 1200%, and he'd love it.
Magesx's Avatar - Comment posted on 08/05/2007 14:58
Magesx
OH shit, Maximus, you're right. I now realize that Ninja Theory did totally half ass her boobs.
xrayne446's Avatar - Comment posted on 08/05/2007 14:59
xrayne446
this guy is an idiot
Bob Muir's Avatar - Comment posted on 08/05/2007 15:02
Bob Muir
Yes Itagaki, we realize that you made Ninja Gaiden and that it was totally awesome. We get it. Can you stop trying to validate your games by shitting on anything else that might be good? And please, stop hating on Tekken, it's far better than your boobfest DoA series and its crappy spin-offs.
slapme7times's Avatar - Comment posted on 08/05/2007 15:05
slapme7times
lol i love itagaki....

he should have simply said 'heavenly sword looks like a shitty god of war rip off'
Chibi_Zero's Avatar - Comment posted on 08/05/2007 15:10
Chibi_Zero
Well, I do agree with him to a point. These timed button sequences were fun at first. But now it seems every game is using them now. So it really isn't as fun for me as when they were first done.
wonky360's Avatar - Comment posted on 08/05/2007 15:11
wonky360
ai looked a bit (take your turn to hit me please) in the early vids I seen. Ninja Gaiden really stood apart because you could slaughter a boss and get your crap kicked in by the next group of grunts. He is an overpowering asshole though.
Quest's Avatar - Comment posted on 08/05/2007 15:14
Quest
this guy is a fucking idiot ... he look like he's on drugs wich is probably the case
Bound's Avatar - Comment posted on 08/05/2007 15:16
Bound
There's an interview somewhere that explains how the AI works in Heavenly Sword. If you're doing well more of the enemy attack you if you're doing pants then they hold off. Sort of auto adjusting based on the players skill
Scape's Avatar - Comment posted on 08/05/2007 15:18
Scape
I pray that Heavenly Sword is good, the PS3 needs it. But if its anything like God of War, then it can't be bad.
TheBrain's Avatar - Comment posted on 08/05/2007 15:19
TheBrain
I don't care if Ninja Gaiden is good (although not good enough to be remade twice, sorry), Itagaki is an insecure egotist. I'll bet it sucks to work under him.
Kif 's Avatar - Comment posted on 08/05/2007 15:21
Kif
I assume this is the same team that has ridden it's success off repeated versions of the same fucking game for 3 years? Oh, and DOA Beach Volleyball. Meh, he can talk shit if he wants. When Ninja Gaiden is re-re-re-released for the Wii, PSP, PS2 and Atari 5200, then I'll officially stop caring.
flaakmonkey's Avatar - Comment posted on 08/05/2007 15:40
flaakmonkey
Respect the Itagaki. Hail Team Ninja! lol.
branflakesinmilk's Avatar - Comment posted on 08/05/2007 15:41
branflakesinmilk
I hope he steps on legos....barefoot.
Trevor McGee's Avatar - Comment posted on 08/05/2007 15:43
Trevor McGee
Eh, can't expect much from the guy who create such a crappy fighting series such as DoA. I didn't much care for Ninja Gaiden either, but for some reason people look at me and turn their head like a confused mutt when I say that. Oh well.
Milofo's Avatar - Comment posted on 08/05/2007 15:44
Milofo
He's probably pissed because the Heavenly Sword chick actually has correct proportions for her figure.
h3lios's Avatar - Comment posted on 08/05/2007 15:53
h3lios
i think he must've been on narcotics of some sort. Not exactly the right coverage he or Heavenly Sword needs at this time. And since his studio is producing games exclusively for the PS3 this generation ( i think), he should know better.

DinnertimeNinja's Avatar - Comment posted on 08/05/2007 16:15
DinnertimeNinja
EVERYTHING Itagaki says should be reported on because EVERYTHING he says is hilarious.

That is all.
Magesx's Avatar - Comment posted on 08/05/2007 16:27
Magesx
!!!!!
MaximusPaynicus's Avatar - Comment posted on 08/05/2007 16:31
MaximusPaynicus
You can tell Hells_666 is pissed because he uses multiple exclamation points.

HARDCORE!
codespinneker's Avatar - Comment posted on 08/05/2007 16:33
codespinneker
You know Itagaki doesn't like it because it has some revoultionary animation and interesting features in it, oh also he didn't make it so he can't like it. Whoever said above that Itagaki is on something, your right. Other gaming websites not as awesome as Dtoid are constantly going on about how whenever they do an interview with him hes shitfaced drunk, not that thats a bad thing or anything but it makes for a bad interview. So come on Itagaki stop hating innovation, just because the last innovative thing you did involved wacked out breast physics.
bleep's Avatar - Comment posted on 08/05/2007 16:36
bleep
I guess Im in favor of having the computer doing things for me if there are too many things going on for me to handle myself
savagesaladin's Avatar - Comment posted on 08/05/2007 16:36
savagesaladin
Heavenly Sword sucks. I don't know what you're talking about.
realyst's Avatar - Comment posted on 08/05/2007 17:20
realyst
Zelda in the 3D era wouldn't have been nearly as effective were it not for the clever little button map in the corner.

Ita is a weird man.
Pepillou2's Avatar - Comment posted on 08/05/2007 17:32
Pepillou2
He's just an attention whore
ExpertPenguin's Avatar - Comment posted on 08/05/2007 17:33
ExpertPenguin
Sadly, Itagaki didn't like RE4 either. Didn't like the fact that you couldn't move and shoot at the same time. Yes, I'm serious.
Jim's Avatar - Comment posted on 08/05/2007 17:44
Jim
Itagaki is always fun, without him interviews would just be bland.

Quicktime events are so yesterday and when I played the "demo" (which doesn't deserve the name because it was a qquicktime event plus 2 minutes gameplay) of HS.

Also Itagaki was born with his shades on, so who do you critize anyway ;) ;) ;)
lwesquire's Avatar - Comment posted on 08/05/2007 18:06
lwesquire
I feel like the only person ever made who doesn't like Ninja Gaiden. The demo of sigma was ok, but you seemed to get stuck attacking one person, with no quick way of switching to block the person about to biff you in the back of the head. Now Shinobi on the PS2, that was a shit-hot ninja game.
Morrius's Avatar - Comment posted on 08/05/2007 18:32
Morrius
Somewhere, a little Japanese man is reading this thread and laughing. He's pretty funny to read, if you take it with a huge pinch of salt. Remember this is the man who brought us the Doa xtreme games, I think he just likes the controversy.
DGX Goggles's Avatar - Comment posted on 08/05/2007 19:15
DGX Goggles
I love Shinobi to death (nothing annoyed me more than the people who complained about the difficulty, hes a ninja of course its difficult!), but to me Ninja Gaiden seemed like it took that style of ninja action and kicked up a notch. And the problem with you getting nailed from behind due to misfocused attacks is probably because you block too much, its a common beginner error, try rolling more and pointing the stick where you want to go, or it could just be another inferior PS3 port. To be honest, I would rather do the sequence myself since it feels more gratifying after screwing up a few times instead of having my hand held the entire time with these button presses, but meh, a typical gamer probably wouldn't and I have always been a bit of a masochist when it comes to difficulty. Though I would have preferred for Itagaki to comment on the fighting mechanics instead, because though the timed button presses thing is starting to get like "bullet time", your typical gamer still likes it to a degree, so probably not the best idea to flame it like that. And Soul Calibur > DOA? You would have had an argument if you had just stuck with Virtua Fighter (now that it has online), but Soul Calibur? Seriously now.
Lethal Dosage's Avatar - Comment posted on 08/05/2007 20:30
Lethal Dosage
What a crazy man. I love Itagaki, and the awesomeness he's brought us (I'm a big DoA fan, and Ninja Gaiden was ultra tight-sweet), but everything he says to an interviewer or reporter should be used as humor fodder, and that's all.

We are talking about the guy who won't ever allow the DoA girls to appear nude in any form, because he considers them his daughters. Yeah...those polygons are very daughter-like...I know a lot of fathers who would give their little girl a ridiculous boob job, dress them in outrageously skimpy outfits, and make them fight each other or play beach volleyball while a voyeur takes pictures of them.

Yep...any good father wouldn't think twice about allowing that.
Zlimness's Avatar - Comment posted on 08/05/2007 20:34
Zlimness
Tron Knotts: Do you think that man is afraid of Heavenly Sword being better than Ninja Gaiden?
gamesronlygames's Avatar - Comment posted on 08/05/2007 21:49
gamesronlygames
From what else Ive read about the guy is going to start headed Nintendo's way. So whatever, its good pr for Heavenly Sword in spite of his intentions.
Rezbit's Avatar - Comment posted on 08/05/2007 22:13
Rezbit
Yeah but Heavenly Sword sucks, so essentially he wins. In your face Sterling.
supremeFronk's Avatar - Comment posted on 08/05/2007 22:14
supremeFronk
when he announces ninja gaiden 2, then he can open his big fat mouth. ive been waiting 2 years. wheres my damn ninja gaiden 2!??!?!?!?
Aaron Mxy Yost's Avatar - Comment posted on 08/05/2007 22:20
Aaron Mxy Yost
Itagaki running his mouth about another game? Color me shocked!
RJG's Avatar - Comment posted on 08/05/2007 22:26
RJG
I have to agree with Itagaki. I hate the real time sequences. I hate cut scenes period. Pressing buttons during a cut scene to act out some bullshit maneuver is ridiculous. I want to feel in control, not like some monkey who's waiting to press a button to be fed.

I don't want the game to go on without me while I wait for some interactive moment where I get to press a single button to continue the story. It's a placebo, that's all it is. It gives you the illusion that you're actually playing but you're just sitting there.

What I'd like to see is games that make controls intuitive so you can actually perform such acts in real time, rather than focus on making over the top cutscenes that play nothing like the actual gameplay.
Kalakaua's Avatar - Comment posted on 08/05/2007 22:50
Kalakaua
Was anyone else expecting a harsher response? I can think of one, "Fuck off! I bet if we added jiggle then all of a sudden you'd love the fucking game you near talentless bastard!"

Or you know, something along those lines. But I guess it's good to keep your cool when responding to such things. Whats the point of Itagaki trying to slam these other games? Worry about your own shit. It's not like you always turn out winners Itagaki.
Lethal Dosage's Avatar - Comment posted on 08/05/2007 23:17
Lethal Dosage
I want to feel in control, not like some monkey who's waiting to press a button to be fed.

I totally agree. I wish more games played like Itagaki's DOAX, where I only have to use two buttons to play volleyball.

No manual movement for me plz!
Trevor McGee's Avatar - Comment posted on 08/05/2007 23:39
Trevor McGee
@ RJG

I guess you weren't a fan of God of War or Resident Evil 4, huh?
LordRegulus's Avatar - Comment posted on 08/06/2007 01:08
LordRegulus
Gitaroo-Man alone is enough to dispute that statement. Don't get me wrong: Ninja Gaiden is a freaking masterpiece in every mechanical aspect (controls, enemies, pacing), but I think Itagaki was reaching a bit here.

SPOILAR GET!

The sequence in Gitaroo-Man when U-1 plays an electric version of the earlier (acoustic) Legendary Theme for Kyra is one of only two video game moments that actually made me tear up. The other, inexplicably, is Eva's speech at the end of MGS3. Yeah, the Aeris thing? Can't really get on that bandwagon.

SPOILAR END!

There's a place for handholding in game design and a place for ridiculous manual dexterity. I love Ikaruga's almost psychotic reliance on reflexes, and I also weirdly enjoy the occasional need to hold down four buttons simultaneously to shoot around a corner in MGS (R1 for first-person, Square to raise the weapon, L1 to line up the sight, L2/R2 to lean), but there are moments in which you can't expect the player to perform an action best left to the hands of a skilled animator.

You want to do all those elaborate moves from God of War's boss fights by hand? You'd need way more buttons and at least another joystick. And unless you're the video game equivalent of Keith Emerson, the game would crush you so hard you'd be sneezing teeth for a week.
monosylabik's Avatar - Comment posted on 08/06/2007 01:56
monosylabik
this article has the best QTE button in the history of video game websites. 10/10
he1ixx's Avatar - Comment posted on 08/06/2007 05:52
he1ixx
I want to feel in control, not like some monkey who's waiting to press a button to be fed.

one could argue that this is all games do, essentially. time-wasting, button-pressing procedures designed to produce a reaction in the player. you may happen to like this type of button-pressing procedure less than the others, but its not a whole lot different in the long run.

that being said, itagaki was just being inflammatory here. heavenly swords "big button" sequences are more open-ended than resident evil's or god of war's. i am never a fan of the game mechanic but i understand why its there.

in fact, it seems like heavenly sword handles it far more interestingly than other games that use the technique. where generally they are used as a binary pass/fail (continue/gameover), HS allows you to miss the button press and still continue,albeit in a worse state. try "missing" a few big button presses in the rope event or the pillar fall event and see what happens.

personally, i can't wait for heavenly sword. and you know that itagaki will be sitting there tugging his crank to the hot heroine as well...
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