It was but a few scant days ago when Team Ninja's Tomonobu Itagaki was mouthing off about how Tekken 6 sucks and yet he's already back on the diss-wagon, slandering yet another game he hasn't played yet. Next up on the chopping block is Heavenly Sword, the September-bound action adventure heading to the PlayStation 3. In a recent issue of EGM, our gobby game creator had this to say about the game with the world's greatest cutscene:
Yes, you read that right, Itagaki has never played a good game with big button icons in them. But hold on, isn't this the guy that liked God of War? I guess he was lying that time, since GoW has such icons. What about Resident Evil 4, I suppose that sucked too, right? Then there are all those rythm action games that are obviously half-assed. Sorry, but that was an incredibly lame statement, regardless of whether Heavenly Sword is a good game or not. Must try harder with your controversy, Itagaki-san.
Naturally, Heavenly Sword's producer Kyle Shubel had a few things to say about such criticism, but if you want to read his words, you need to press that big green button down there, in a manner that would sicken Mr. Itagaki. Go on, I dare you!
[Thanks to Christian Hernandez for this]
He's right, really. Trying to do certain action sequences manually would be a nightmare for developer and gamer alike. I've always enjoyed the button presses in God of War (less so in RE4, but that's more execution than format) as it allows you to look at some great animation without completely feeling like you are not the one directing the action. It's always felt very satisfying and fun for me to take part in such sequences. Some of my most thrilling moments in gaming came courtesy of this very same formula in Fahrenheit. Oh, and don't get me started on Gitaroo Man.
So like I said, Itagaki missed on this one.