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The highlight of Bethesda Softwork's post-Fallout 3 press event party (which took place in the hip, downtown Washington D.C. lounge, Chloe) was not the free booze. I wouldn't even say it was the crowd of highly intoxicated videogame journalists as a result of said free booze. Even the 80s hair metal cover band that rocked the house, while awesome, didn't quite do it.

Without a doubt, it was the magnificent "bloody mess" cake, inspired by Fallout 3's iconic Vault-Tec mascot, Vault Boy. From the twisted brain of Pete Hines, Bethesda Softwork's V.P. of Public Relations and Marketing, this cake was brought to life by the talented folks at Charm City Cakes (of Ace of Cakes fame).

Unfortunately, I didn't get a chance to eat any of the cake -- my old and brittle bones required me to leave the party before I crumbled. But word on the street is that it tasted like Oblivion with frosting.

[Note: In case you guys missed it in the other thread, I'm planning a follow-up post to my Fallout 3 preview , where I'll touch on some things that didn't quite make it into my original article. There was a lot and it hurts my puny human brain, so if you have any specific questions, feel free to leave them in the comments of this post.]

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15 comments | showing # 1 to 15
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Topher Cantler's Avatar - Comment posted on 07/01/2007 15:57
Topher Cantler
Charm City represent, yo.
Nick Chester's Avatar - Comment posted on 07/01/2007 15:59
Nick Chester
As a side note, me and the wifey mcwiferson had actually asked Duff (from Charm City) to craft us a Ghoulies cake for our wedding party. I believe he said he'd do it, but we never went through with it.

So for future reference, if anyone wants to throw me a party, make sure there's a cake that has a Ghoulie popping out of a toilet.
Topher Cantler's Avatar - Comment posted on 07/01/2007 16:06
Topher Cantler
I imagine that would go from the coolest cake ever to the grossest cake ever, as soon as the ghoulie part was eaten. Especially if it were a chocolate cake.

Think about it.
Aaron Mxy Yost's Avatar - Comment posted on 07/01/2007 16:08
Aaron Mxy Yost
That's some delicious looking murder!
Nick Chester's Avatar - Comment posted on 07/01/2007 16:17
Nick Chester
@ Im OK:

It's some confusing stuff, for sure.
Nyteshade's Avatar - Comment posted on 07/01/2007 18:05
Nyteshade
Alright, this gave me a cool idea for a gamer's cake. Bake a cake in the form of whatever evil villain they like the best, leave an empty spot in the neck area (bake in 2 pieces or w/e), and put a fake blood pouch of sugar crap.

Give the gamer the honor of cutting the cake by beheading their favorite villain in all it's bloody gory!
s0lesurviv0r's Avatar - Comment posted on 07/01/2007 20:45
s0lesurviv0r
If it's an alien use mint or pistachio ice cream!
Darkhart's Avatar - Comment posted on 07/01/2007 20:58
Darkhart
As I just posted in the other thread:
"The thing is I think they may have already compromised the Fallout formula with this "detonate the nuke" quest. Sure its pretty dark and ironic that a warhead that's been stable since the end of the war gets blown up by some foreign interloper, but a nuke? Maybe the nuances of the dialogue will make it feel less cheap, and more fitting with the overall storyline... any chance of more specifics on this Nick?"
Anthony Burch's Avatar - Comment posted on 07/01/2007 21:38
Anthony Burch
So, can one hypothetically go through the game and play it like a "real" FPS, without using the V.A.T.S. system? Obviously it'll be harder that way, but will it be hard to the point of outright impossibility?
TheRob91's Avatar - Comment posted on 07/02/2007 01:09
TheRob91
I'm wondering about this too, they said that you have a hit percentage in the VATS screen that is affected by distance, like the old system. But does that mean if you aren't in VATS all that matters is where your crosshair is(essentially making it easier to snipe)?
TheRob91's Avatar - Comment posted on 07/02/2007 01:10
TheRob91
Also, BEST CAKE EVER!
Nick Chester's Avatar - Comment posted on 07/02/2007 01:12
Nick Chester
@ Darkhart:

I should say now, I haven't spent much time with the original Fallout series, so I can't comment on how it compromises the formula. You may be right.

That said, a more fleshed out version of story (based on the demo, which was an accelerated quest processes) is: you're looking for you father. Along the way, you meet the mysterious Mr. Burke who doesn't reveal much info, but does imply that he may know where your father is, and why he left the Vault. He asks you to help him wipe Megaton off of the map, referring to it as a "blight on this suburban landscape," or something to that effect.

You do have choices -- the simplest is to say yes, and go along with the plan. You can also say no, and I suppose that branching path goes no further. Finally, you could say yes, but then turn around and tell the town's sheriff some dude asked you to nuke his town.

There's probably a lot to the narrative and character interaction that I'm/we're missing; this was only a demo after all.
Nick Chester's Avatar - Comment posted on 07/02/2007 01:13
Nick Chester
@ Rev:

It was implied you could play the game to its finale FPS style, but I don't think that would be an effective method of play.
Ocelot's Avatar - Comment posted on 07/02/2007 03:21
Ocelot
Can you shoot anyone at any time for any reason? I mean, the guy asks me to blow up the city, I say yes and then proceed to shoot him in the face. Then I shoot a random woman talking to the barkeep. Finally, I run down to the nuke and blow it up in my face. All after saving, of course. Which brings me to my second question; How does the saving work? Anywhere at any time?
jwoo22's Avatar - Comment posted on 07/02/2007 04:01
jwoo22
i live in bethesda md. i should stop bye and give those guys all high fives. and then rob them.
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