And Bethesda just seem to be getting lazy, but then again who that's interested in Skyrim hasn't already bought it?
Making games is hard, kids.
The 360 and the PS3 have always worked fine for Microsoft and Sony as long as I can remember! (And that's at least a week or two!) You don't see them coming out with new hardware every five years or so!
Also I would advise they invest in a QA team. I'm assuming they don't have one.
Having the motion tracker on the mini screen???
Lookit, I want to like the Wii U but it sounds like it going to be a rehash of the DS. What do most devs do with that extra screen? Something uninspired, dull, and usually the most logical filler they can come up with.
If the Wii U is really gonna make a splash devs need to up their game. DO something revolutionary to gameplay with the little screen dammit! If it's just going to be a fucking map, or inventory, or football plays, etc Fuck off.
I bet CDprojeckt's(sp?) first ps3 game will be less buggier than any Bethesda game.
As great as a version of Skyrim with WiiPad support would be for world maps and dungeon maps, they can't hack it on new platforms they adopt.
Last gen the ports to Xbox were sloppy.
Now the PS3 ports are sloppy.
I love their games, but I'm going to err on the side of caution for now and stick with Xbox or PC for such games. They are however, free to take a stab at Vita or 3DS version of Morrowind. that would be nice. That game's like ten years old now, so they couldn't possibly screw that up, right?
Just give it to those guys that ported Oblivion.
Now on to legitimate commentary. Honestly, I'm surprised Bethesda doesn't see the benefit of being the only player on a new console. Oblivion was basically the only good 360 game for like a year there, and I remember multiple 360-owning friends commenting on that. Basically everyone I knew with a 360 bought that shit up.
Compare this with enthusiasm for current gens.. which is almost entirely bankrupt.
Still, I get that Nintendo's console probably isn't the best home for Bethesda's games. I just wonder how long it will take Sony and Microsoft to realize that the next gen is basically an economic imperative as of late 2012.
"Oblivion was basically the only good 360 game for like a year there, and I remember multiple 360-owning friends commenting on that."
This is legitimate commentary? Sounds more like a tub of bull to me.
haha, okay, it was exaggeration. By some margin.
Still, with Oblivion, Bethesda really went with the "Big fish in a small pond" strategy, and it worked out fairly well. That's all I was trying to say.
So I guess Oblivion being a launch game for the 360 was just an err in judgment?
I remember something about there being a secret word or soż And an idiot who belongs to the bad guys finding it, but not remembering what it was or so.
As everyone has said, stick the map and inventory on the controller screen.
Not only would they be the first big RPG on the system, they'd rake in new fans who didn't care about Elder Scrolls in the first place. They did this EXACT thing with the 360 at launch.
And FOR ONCE...
THEY COULD RELEASE A VERSION OF ONE OF THEIR GAME THAT ISN'T AN UNOPTIMIZED, BUGGY PIECE OF CRAP FROM THE START. Nice thought isn't it?
Elder Scrolls isn't as good as many seem to think it is, but regardless it would be a VERY good decision to stick it on Wii U for everyone involved.
Your completely right. And, honestly, even getting pushed back a few months, Oblivion was still in at the "launch window", considering no one ever relegates "launch" to mean EXACTLY the day the thing comes out, any more. They still met their goes, even with a delay.
@Andy
Yeah, but even if that was the case they could say "screw the pad, just port the game," but either Nintendo isn't going to allow them to do such a thing, because Nintendo needs 3rd parties to do like they did with the Wii and focus on the gimmick (and alienate them because of that), or Bethesda just can't possibly port a game to the system because -pretty much like anyone else would call them out on- they have a shit-poor track record of bring any game out, anywhere, period, without massive issues, let alone a brand new platform.
Rehash of the greatest, and one of the more unique, not to mention one of the most profitable, gaming experiences since the industry first took off?
Yeah, I'm sure that will be awful.
What makes you think that? Nintendo isnt exactly known for support 3rd party very well, and afaik theres been no developers commenting on how easy it actually is to develop for.
Not necessarily. Sounds to me like Bethesda wants to move on, they've been in PS3/Xbox mode for seven years now. Epic, Square Enix and Crytek are all feeling the same way apparently.
I think Bethesda's first order of business though needs to be firing their QA team.
As an English person, Nintendo and other developers have made it bloody hard for many of us to find copies of games. Trying to track down a copy of Xenoblade Chronicles (or at least within respectable price range) the last few weeks was a fine example.
I think there are a number of reasons Nintendo fail their third-party developers on, and this is just one of them. I wouldn't be at all surprised if this is more the case.
Which is reasonable for them to do,because Wii's third party games didn't sold good. None third party game actually sold on WiiU more than 1 million copies,while games that where released on many platforms suffered from Wii sales. If a third party game sells 6 million copies on Xbox360,5 million copies on PS3,3 million copies on PC,and 400,000 copies on Wii, I can see why Bethesda or any other developer for that matter would be cautious with WiiU.

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