Bethesda Game Studios' Todd Howard opened the 2012 D.I.C.E. Summit with his talk, titled "Why We Play, Why We Create." During the keynote, he revealed a startling figure: the average play time for The Elder Scrolls V: Skyrim on Steam is 75 hours.
I didn't catch the entire talk, but there was one part everyone is rightly excited about. After completing Skyrim, the team was allowed a week to work on whatever they wanted and put it in the game. The results are terrific, ranging from a Skeletal Butler to Kinect-enabled shouts to a giant mud crab.
Even if some of this content doesn't go public directly from Bethesda, surely the community will be there to take on the job. More colossal enemies, please.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.
destructoid's previous coverage: The Elder Scrolls V: Skyrim