Nice! Have the controls changed at all? I'm not bitching about the controls in KZ2, but I heard tale they were being adjusted... If they're different, how do they fare?</p>
How much of player feedback do you think will actually go into polishing up the game itself?</p>
I've only had a chance to play one round last night but I enjoyed what I played. I agree that the objectives were pretty confusing.</p>
I managed to download the theme for the beta...but I have yet to receive the damn code, so I can't give my impressions on the game. Lets hope Sony sorts this out for me and the others on the Killzone forums.</p>
I'm hoping the abilities are balanced this time, that was my main issue with killzone 2.
I've only played one game so far, but I think my main concern is that the game is very rank driven which may deter more casual gamers or those that don't buy the game on launch.</p>
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The Engineer doesn't start out with the ability to dethe ploy bots, this is acquired via ranking up. Some of the high level perks such as the medics ability to "self revive" themselves, or the cloaking/spotting/invisibility perks at the higher levels give a very strong advantage to gameplay. I haven't seen the ribbons/medal system yet, but in the last game it essentially gave a permanent double XP bonus which seemed unfair as a private and a general could play an absolutely identical game, but the general would have double the points.</p>
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Obviously I'll have to play more to see what changes there are... but hopefully they'll find some way of evening the playing field for newcomers or casual players. With Killzone 2, my husband got so discouraged with his points that he eventually just gave up on the game and had little interest in playing (and it seems that KZ3 is much more punitive towards casual players). I'm just hoping I'm wrong once I play the game more.</p>
Man i'm so jealous of you Jim.</p>
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And pissed at Guerilla. </p>
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I refreshed the store like a possessed madman for like ten minutes before the theme came up and the second it was there i downloaded it, still no beta invite. Really fuckin annoying since i was so positive i got it and have been looking forward to it for a week now </p>
Hopefully they get some GOOD feeback like this and make some changes as I am buying this game but what you voiced does sound concerning!<br />
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Also, Jim: "<span style="text-align: justify;"><em>Sure, he eventually for an air bo</em>t"</span></p>
Welp, maybe it finally time for me to unwrap this Killzone 2 copy and finally put it in my PS3 then.</p>
Man, looks so great! Glad they fixed the tactician and I hope they get the sound polished up!</p>
Hahaha, I loaded this page then played a round before reading it, I was camped at "that point" the one you can only reach with a jetpack, sniping motherfuckers.</p>
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Having a whale of a time right now, not really playing with a critical eye, just playing it like OH MY FUCKING GOD THIS IS AWESOME right now. Sure I'll look critically at it when the OMG's wear off.</p>
I'm just glad they are keeping the weighty feel. I don't really have any questions, I'm just focusing on anticipating it for myself and hopefully playing GT5 before Killzone 3 is released. :) I also really enjoy Jim's enthusiasm and thus, the <strong>lively</strong> <strong>character </strong>that Destructoid content has.</p>
How did the Tactician class go about eliminating the cheapness of the spawn grenades?? Because of their location or did they bring back invulnerability?</p>
I've been playing in the closed beta since 10/21, and the "too many killzones" issue in this article has been non-existent for me. Particularly since it sounds like he's referring to the Turbine map which is probably my favorite included in the beta... Spawn points have so many entry/exit positions that I have not found spawn camping to be a problem at all. </p>
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As for the sound, I haven't noticed that to be a problem yet either. The sound is pretty awesome in my opinion, but I have noticed a few hiccups on one map in particular. </p>
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And as one earlier poster noted... Yes, the melee kills ARE fucking awesome lol!</p>
This sounds like it's going to be awesome. I came into KZ2 after it had been patched to 1.28 or whatever it ended up as, so was pretty balanced by then. Loved it, basically played it every morning over coffee before work until MAG switched it over. I dare say KZ3 will do the same.</p>
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Is there a Dtoid clan for KZ2? Guessing it would migrate over to KZ3...</p>
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Also, keep us posted about the beta Jim, interested to see how Guerilla change it as it goes along...</p>
Are melee kills better? I remember running through opponents in KZ2 or doing that stupid flailing dance trying to hit him.</p>
I got a few kills on you earlier :) </p>
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I always thought the KZ2 sound was great, but I guess I'm thinking more about the overall atmosphere, and not the characters. The sound on the EMP map was breathtaking I thought.</p>
I keep getting game freezes... I finally gave up and went and played MAG. I'll try it again tomorrow. It's likely just server overload at the moment or something of that nature.</p>
Oh goddamn I am so psyched about the change in the character leveling! As far as the color(or lack of) goes I like it that way. I thought the gritty, dark nature of the game really worked. But I will say the maps need to feel more alive. As noted in the article the characters ar so quiet during matches its just odd. For instance the new Medal of Honor has constant radio chatter and soldiers barking at each other or warning each other of dangers(grenades/snipers/etc) during online bouts. That shit really adds alot to the experience and......well.......I want me somma dat in KZ3!</p>
Proximity chat does indeed need to come back!</p>
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I LOVE how the whole atmosphere changes as you move from one part of a map to another, like as you leave a building all the lighting a colouration changes massively, I love running in and out of buildings and staring in awe at the awesome graphical changes.</p>
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One of the maps looks a little grainy (Corinth Highway?) but i think that's the effect they were going for as the others look fantastic and it kinda fits with the dirty, grimy, windswept map.</p>
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The game looks fucking awesome! the faster action and sharper controls are lovely, and the classes are just soooo much better than KZ2.</p>
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Jimbo, I'm sure you're a very popular person on PSN, but what's the chances of one finding room for a Sexualchocolate in your friends list? i wanna blast Helghast with you! PSN: Foolishbean69</p>
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Thanks for the clan invite Elsa, can't wait to get online at the same time as you guys!</p>
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Oh, fuck, yeah, the Operations game mode is FUCKING TITS! Like a co-op mission against a real enemy team! With Cutscenes featuring actual players (although i've only seen one) and progressive objectives! - It's fucking wicked good!</p>
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Full clan support, squad (party) support, etc etc, this is looking to be a top notch multiplayer shooter so far.</p>
The only thing I really don't like about this game so far, and it's a player thing, rather than a game thing, is that the medic (apart from having the bad ass ISA assault rifle) is next to useless, but only because NO ONE WAITS FOR A MEDIC - you have like 3 seconds from someone going down to revive them or they will just be mashing X to respawn.</p>
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Still, I suppose it's a balance between making people wait and giving medics chance to heal, but i just wish people would LOOK, see the medic running at them and FUCKING WAIT!</p>
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There's gotta be a forum thread or something about this where i can go hang out?- If only i could navigate the new forums.</p>

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