on a serious note, really looking forward to gears 3 and the beta, cant wait to start playing on the 18th :D
I'm glad epic have put the character speed up again, if I want to play a tactical cover based shooter I will play
This has made me even more excited for the beta, roll on the 18th..
They should do other cool things with the unlockables....like having the guy who does Marcus voice re-record his lines in the style of Bender the robot.
Just an idea....
FACT: the Gears of War 3 online could be made with the LittleBigPlanet 2 creation tools so I see no reason to get this game.
On a more serious note, this is shaping up to be possibly my most anticipated action game this year. I CAN'T WAIT! GIVE ME!
In essence, it is like playing to 50 in any other game, but then adding the requirement that each member of the opposing team be killed off. This is a cool change of pace, but your article made it sound like you believed that the gameplay or scoring system is somehow different before this point when respawns are depleted - which, again, it isn't. Maybe I misread, but just wanted to point this out.
Just one thing: "rips an enemy's head off and beats the rest of the body to a pulp with it." - wouldn't it be the arm?
@DAVYDOCK you should try it, bro.
Here goes.
Guys. I have something to tell you. I am mega excited about gears 3. Like you wouldn't believe.
Also. Dibs on Baird.
Also. Also. @janodx
I have a spare if you want it. Check your mail at around 6 p.m. (uk time) and I will mail you the code.
@artranscience:
You're exactly right. TDM is still a zero-sum game. Instead of a +1 for your team, it's a -1 for the other team. The only effect is psychological.
Oh I will dont worry, No.2 sort of put me off the multiplayer to be honest. But from what Jim saying here it sounds more smoother and balanced like the first.
@artranscience:
You're exactly right. TDM is still a zero-sum game. Instead of a +1 for your team, it's a -1 for the other team. The only effect is psychological.
That's exactly what I thought when I read it, and I was gonna point it out but you beat me to it.
@artranscience: Don't worry, it feels different enough. Last Man Standing, at least in UT, feels much tenser and scarier. Rather than racing to get to the top of a limit, you're fighting to keep yourself alive. Even if it's the same, it doesn't *feel* the same. :P Your point about it not really being mechanically that different is correct, though. Well spotted. I hadn't thought of it like that (of course it's a lot different with more than two players/teams).
... and yes, I'm wishing I had a 360... just a bit.
It still changes things in Gears 3, the way they have it set up, since you could conceivably have one super player on your team that regardless of how fast the other team depleted your lives could potentially stay alive to slay the other team himself after all his teammates are long gone. What this change does is it makes the final moments of the match more chaotic. It is cool because now it isn't 50 kills (or whatever the number is, 50 is just a convenient example), it is 50 kills plus exterminate the other team. The final 'win' requirement ups the ante when respawns are gone and you are fighting with whomever you have left on the field.
I just thought the article misrepresented the concept a bit, though, or at least failed to explain that the ONLY change in mechanics comes at the round's finale.
Gears is much less of a carrot on stick game than Call of Duty. There's no killstreaks, no perks (as far as I know for GoW3) and the different kinds of weapons only come in a handful of different kinds each with very distinctive functionalities (Lancer has the chainsaw bayonet, Hammerburst has a zoom function and is easier to control). I cannot say the game is for everyone; it piles on the machismo, the slow pace will turn some people off and, as Jim mentioned, the nature of the game can make the shotgun a little bit too powerful. But it's unlike just about any other shooter out there.
Except for Horde, that lasted for at least a month.
It does suck when you get rushed and blown away and you watch it all happen, but not more so than the rush you get when you're on the delivering end. If anything, I'd say my main distaste for shotguns always rested on the ridiculously reliable "host" shotgun, which hopefully is cleared up in this installment.
Also, EXCITE!
Please hit me up and lets kick some ass together.
Jim: Is the shotgun Gears 1 good, or more of an improved Gears 2 shotty?
Can't wait to gib people on Monday
I'm a Gears veteran and I fall under the category of people who love the pump shotty to the body gameplay. I always believed that the Shotgun in the original Gears made the game. It became hectic with wall bouncing and was true skill based kills. But the game does require a lot of team tactics cause not one person could carry a whole team unless he was host who knew how to play really well.
Epic nerfed the shotty so hard in gears 2 that the gears community on the forums raged for nearly 2 years. Epic released patches in the last 6 months to tweak it and make everyone happy.
Epic learned that although they want the lancer to be the iconic gear weapon it was the gnasher that really caught the crowd and who can argue with that?
There's nothing more satisfying than traversing the cover to get close to your prey and then spraying them across the map with a well aimed, point blank shotgun blast.
Epic won't nerf it further and risk alienating soo many players who gave up on gears 2 after ruining the shotgun and failing to deliver on their lofty claims of no host advantage, seamless multiplayer etc etc.
Gears gets a lot of flak but the multiplayer (and especially mastering the shotgun) takes real skill. It isn't easy and that is also part of the appeal.
That's called stopping power and from what ive seen from gameplay videos it is still in the game.
That's not meant to be an insult, but it seems maybe like you're a fan of Gears' campaign, not the multiplayer. And multiplayer, after all, is what this beta is.
For starters, the mulcher is not a "classic Gears weapon". It was a barely used, mostly ignored gun introduced in Gears 2. The lancer, gnasher, torque bow, etc are "classic" Gears weapons, ones that you associate with the game. The Mulcher is probably the least "classic" of an weapon that has existed in either Gears game.
But worse is your contention about the "most controversial aspect of the game", the shotty. The only thing controversial about the shotty is that every time Epic tones it down the entire community goes into an outrage. If you mean to imply that there's some kind of 50/50 split in the Gears community between people that like the shotty and people that would rather sit behind cover taking potshots with the lancer all day, you're wrong. It's more like 97/3.
Gears has never been a cover based, tactical shooter in multiplayer so I don't know what you're getting at with that. In single player...sure, but multiplayer has always been about shotty battles and fast paced combat, and every time Epic makes a change to quell that the community goes into an outrage until they change it back.
If you're one of those people that likes to sit 100 yards back behind your cover taking potshots with the lancer while the rest of your team fights a man down, then the majority of the Gears MP community thinks of you as one of those "certain people" you referred to, not the other way around.
Also: fuck me, I am one excited little man right now!
@Sexualchocolate
Didn't you say yourself that you had never actually played Gears for any more that just co-op? You're missing out.
I hate that companies give out all the early access stuff to major websites who's employees have so much to cover that they don't really understand the intricacies of the franchise they're talking about.
I get that they want the exposure, and that's fine, but then give some of the early access spots to true fans of the franchise who can answer the questions we REALLY want to know rather than just regurgitating a bunch of information that everyone has known for weeks already.
Don't get me wrong, I've always understood why the Gnasher was popular, but as I was almost always on the receiving end of its power (read: I suck), I was never a fan myself.
That's cool. As an avid gears fan since the release date of gears 1 I've seen many a friend trade his copy of gears because of the gnasher.
It's a brutal weapon and I think it's close combat nature adds a nasty, visceral and personal aspect to it's application.
Add that feeling to being constantly sprayed across the map and you have many disgruntled players who just give up.
I think a lot more people are going to be angry about the shotgun in gears 3. Epic have said they have listened to the fans and got that shotgun up to near gears 1 level excellence. I predict a lot of people will be trading gears 3 in because of this.
Any chance you could give us a quick word on it? The obvious host advantage and latency issues in Gears were the only things stopping me from enjoying it.
"Matchmaking is slick and quick, I am yet to experience any of the game's famous online lag..."
And host advantage doesn't exist with dedicated servers :)

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