In the days before videogame journalism owned my soul, I could often be found in used bookstores perusing shelf after shelf of aging tomes, looking for that lit nerd's holy grail so often hidden there. Although the harsh reality of teaching salaries has come to crush the dream that I might one day talk about books for a living, I have to say I get a special twitch when I see classic literature worked into the modern world in creative ways. Enter Beowulf, Ubisoft's foray into the "reinvention" of the hack-and-slash genre. Big talk, Ubi!
At any rate, some new screenies are out and they look yummy. The game follows Beowulf through his travels and supposedly will include twenty years of his tale not included in the upcoming film. I can't help but wonder: Since the conclusion of the epic poem results in Beowulf's death, how will Ubi handle that conclusion in game form? Games have gotten more experimental in the last decade, but it's not exactly fulfilling to spend thirty plus hours with a character only to see him bite it in the end. It comes out in October for 360, PS3, PSP and PC, so I suppose we'll know soon enough.
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So, gimme the game based on one of my favorite epics, ever, already.
And Collette, for Beowulf's death, couldn't Ubi let Beowulf die right after the battle with The Dragon? IIRC, he dies from wounds sustained in the battle. Sorry for the spoiler, I figure you've all had well over a millenium to read it.
Seriously. I want to press A to get lectured by an existential, nihilist dragon SO FUCKING BAD.
Also, some guy on the internet told me that if you collect enough 1/35 Soldiers, you get the ending where you live.
Peter Jackson's King Kong?
Chrono Trigger? (Kinda)
And another niche game RPG that ends in the number 2.