When I didn't hear anything about the Wii Vitality Sensor this year at E3, I guessed that Nintendo was hoping we'd just kind of forget about it. Maybe they still are. But someone asked, so they had to talk.
Nintendo's Cammie Dunaway told Game Set Watch that Nintendo is "continuing to work on the Vitality Sensor." They would have talked about it (yeah, right), but they had too much other stuff to show off, they say. Like a little finger sensor would have stolen the limelight away from the 3DS and a new Zelda game.
"We decided we'd think about other venues that would be more appropriate," Cammie said. "[E3] is noisy and adrenaline-filled, and loud and stressful, and it just didn't seem like the best environment to introduce a product that's really about relaxing."
Nice one! 10/10 for quick and crafty spin.
Nintendo continuing work on Vitality Sensor, 'really about relaxing' [Joystiq]
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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Yes Cammie. Yes it is. One would do well to be mindful of that Dunnaway.
Now tell me more about the 3DS, Nintendo.
For example, imagine a game like Eternal Darkness, with your stress levels tied to insanity effects. To prevent some of the more gnarly insanity effects, you'd have to consciously keep calm (just like a real person would, under the circumstances), even while being attacked by creepy zombie-ish things.
You haters lack imagination.
/sarcasm
ya'll can all have that.