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Behold, the coming of a giant: Zombie Panic in Wonderland

4:00 AM on 09.22.2009 // Jonathan Holmes

There are some videogames that people would rather talk about than play. For instance, folks have spent more than a year prattling on about how much they "appreciate the significance" of BioShock, and how Braid just may be "gaming's Citizen Kane". These are games that take just a few hours to beat, yet you could spend the better part of a month reading all the crap that people have written about them.

Well, all those big-city-titty art games can take a hike, because this sucker right here has them all beat. I can already tell that Zombie Panic in Wonderland will someday be known as gaming's Hamlet, Boys in the Hood, and Lolita all wrapped up into one. The combination of historical settings, innocent-looking girls in short skirts, and non-stop gunfire comes together in a way that borders on symphonic, not to mention totally post modern.

This all takes me back to a time when a talented young robot-man took a look at Dead Rising: Chop Till You Drop and proclaimed that the game would be better if it looked cuter and funnier. At the time, I thought that robot-man had gone daffy, but after watching the latest trailer for the Zombie Panic in Wonderland (posted after the jump) I think he may have been on to something. It's also worth noting that the game's camera angle and play-style look similar to those found in Sin and Punishment, one of the most confusing and violent games ever published by Nintendo. Hooray confusing! Hooray violent!

So what do you think? Willing to play this soon-to-be WiiWare masterpiece, or are you too busy talking to your art friends about Dadaist undertones to No More Heroes pivotal cat tickling sequence?

[via Escuadron Pikmin]

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Jonathan Holmes, Bad Joke Uncle
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