I was initially so pumped when they announced Mech Assault but those are so restricting and butchering with regard to the source material.
Also for the love of god let Jeehun Hwang do the freakin soundtrack.
On the other, they're going back, AGAIN, to the Clan War saga. I understand that this was the best written part of the story, but, come on.
It's like Transformers and the next gen Front Mission?
I never thought i would say this, but i hope they innovate about giant robots, i didn't play the originals MechWarriors so i hope this game surprises me.
All I remember was that you could customize your mech and buy new weapons, and that it was really really hard when I was 7. I don't think I could beat the first level.
I know you guys don't cover mods but we're about to release our own trailer here very soon, using real in-game footage (the trailer for MW5, while runing inside the engine was entirely scripted/setup).
Personally I'm very skeptical of this. First of all they seem pretty obsessed that the graphics are what's going to make the next game good and make you feel like you are in a mech, when in reality the older mech games already did that simply via the simulation aspect.
The other thing that worries me is that the trailer just looked like an arcady first-person mechassault. Mechwarrior was always about simulation, and frankly that sim part is going to have to be axed in order for the game to possibly work on the 360's control scheme.
Not saying it's a bad game but I don't think you guys should be expecting it to be just as good if not better than MW3+4 in terms of the simulation gameplay really making you feel like a mech-pilot.
Sadly, the franchise has been dead so long, I can't do that anymore... But needless to say, I'm stoked!
The gameplay itself is pretty tried and true... You run around big landscapes in a giant walking tank, shooting weapons and various things. As long as the objectives make sense and the level designers do a good job with keeping a tense pace during the right times, it'll win my heart easily. Which means then it becomes a matter of graphics which this trailer states will be pretty fucking awesome. (Though, you need to take it with a grain of salt, teaser trailers especially use great looking CGI when the actual gameplay itself doesn't quite look like it.)
There's no clans in this game (and as such no clan mechs like the Madcat... in the logo) because it takes place in an era before the clans existed. So all IS stuff. Could be interesting. Personally what I like is the 4 player co-op. Sounds fun.
Well, looks like I finally have a reason to upgrade my 7-year-old computer.
...however as I said in the CBlog that got the jump on the official entry (by hours), the fact that the console is getting a release pretty much assures me that it's going to be nerfed for the console kiddies.
If it requires a Steel Batallion like controller, then I'll be happy. I fear it'll just be Chromehounds with a MechWarrior license.
You have not been enlightened by how amazing Mechwarrior is.
Though the new one... it's made by the same people who made the Transformer's movie games. I'm trying to keep my hopes down, in the large possibility the game will suck.
I actually wrangled up Mechwarrior 2, Ghost Bear, and Mercenaries in the last few months. I ended up with the Matrox edition of Mech 2, but at 33 cents I'm not going to complain. Hopefully they can bring back the fond memories of my Warhawk-powered rampage (Quad PPC's FTW!) a la MW2 or the ultimate power of the Ultra AC-20 (clan) that let me beat MW3 single handedly.
From what I have read in an interview with S&T it looks like they really want to add a lot of depth to the PC and 360 controls. I dunno how they will do that, and to be frank the fact that Pirahna is a very unproven developer is causing a lot of doubt with people. Personally I am taking the fact that Jordan Wiesman (the man who created FASA and Battletech) is at the helm as a huge comfort though.
This is their Battletech 25th anniversary title here, they wouldn't dare fuck it up.
FatherChesz: FUCK YEAH STONE RHINO REPRESENT!!!

At first i was skeptical of the game judging it solely on the trailer, but after reading the interview on IGN, my hopes have been rekindled. the game looks to be incredibly ambitious, and with one of the original battletech guys helping, i'm so pumped.
and Phelan Kell's Clan Wolf FTW, bitches.

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