I made one of those Once Upon a Pixel things again. It premiered last Monday, but if you haven't seen it yet, I've got a link right here. You might like it! It's on Silent Hill 2.
If you have watched it, you may be interested in how it came to be. You're in luck! I've also made one of those Once Upon a Pixel retrospective thingies again. You can read it by hitting the jump link below. Unfortunately, there aren't as many pretty pictures to look at this time around, but there is a lot of work-in-progress material to give you a better idea of how things come together during production of one of these episodes.
All I knew at the beginning was that I wanted to make something drastically different from the existing episodes. As much as people love the still images and fairy tale bit (and there will be more episodes of the ilk scattered here and there in the future, I promise!), I want to keep people guessing what will come next. Really, no one could have possibly seen a sitcom based on Silent Hill 2 coming.
"Wouldn't it be funny if Pyramid Head were like Kramer?"
The answer to this question was, of course, a resounding "yes". The Internet had already done a thorough job of turning the creepy monster into the posterboy of the hilarity of rapists, so why not crank the idea up to 11?
Up to this point, I had done nothing but still image episodes, but sitcom Silent Hill 2 wouldn't have been done justice by them. This one just had to move or it wouldn't work. My one regret is that I wish I could have used live action instead of animation, but seeing as how everyone I know has appeared in HAWP at some point or another (we have to keep them as separate from one another as possible), I had to go with the latter choice. It was a huge gamble and thankfully, it came to be something both Anthony and myself were extremely proud of.
James and Maria started as sketches on paper, and the designs of the other characters were tweaked from their bodies. The legs of most characters were split into upper, lower, and knee sections to make walking and running easier, while the upper limbs were animated on the fly. I took a page out of Home Movies' book and kept movement to its bare minimums. I wanted all these little details, such as Nurse monsters "working" in the background of the hospital scene, but I had to force myself to keep things simple for the sake of my sanity and to polish every part of the cartoon that mattered first. Thus the characters' original huge, pupiled eyes became easier-to-animate dots, and so on.
I also tried to be a legit animator by storyboarding the entire episode, but I only got one scene done before dropping it to just work on the thing itself:
Drawing the still images of Silent Hill's scenery was a more familiar experience. I went through screen shots and videos to try and pin down things to the last detail, from Pet World to Eddie's portion of the Labyrinth. Some unused backgrounds can be seen in the gallery below; they're mostly outside shots of the areas the show takes place in. You know how TV shows cut to a shot of the outside of the house/building/area before going to the next scene that takes place inside of it? We were originally going to do that with the hospital and hotel scenes, but these were cut in order to keep the episode from dragging.
I kinda wish we would have kept that in, though. In addition to being true to the game, I also wanted this episode to be true to its television roots. The theme song was pulled from Growing Pains (other potential choices were Newhart and My Brother and Me), the title font (Christie) was based off of the Family Ties font, there was a nod toward Miller and Boyette (creators of such programs as Full House, Family Matters and Step by Step), and all the interim music and laugh tracks came from episodes of Seinfeld, Fresh Prince and a few other choice sitcoms. But the icing on the cake was the Dog Productions card.
But whether or not you got as much laughs as the next person, if you watched the episode, thank you.
As a final note, I just want to say that I never want any episode of Once Upon a Pixel to discredit any part of the game it portrays. Though nothing is sacred in the eyes of parody/whatever the hell it is I do, I have the utmost respect for videogames and I personally believe they trump all other forms of media when it comes to storytelling.
Along the same lines, comments like "now I don't have to play the game!" kind of worry me, because OUP isn't supposed to be a substitute for playing something. Rather, I like to think they show how lame (in comparison) some of the best games ever made would be if they were not games.
If anything, I want OUP to influence people to try out games that they may not have thought about trying before, because that's what working on the series does for me. I have Anthony on board not only because he is a great writer and editor, but also because he allows me to cover games that are foreign to me. As I adapt what he writes for me, I have to do a lot of research to ensure that I get it right, and the more I learn, the more I want to experience it for myself.
When time permits me to, I'm going to dive right in to Silent Hill 2, a game that I would have never played previously. I hope that maybe, somewhere out there, I've inspired someone else to do the same. And if so, I apologize for the fact that it had to involve a sprinkling of spoilers.
In this extra British episode of Communitoid, we're joined by special British guest JJ McCallum! JJ recalls the time he fiddled with Conor's no-no place, Jo gets all hot and bothered by JJ's accent, Aaron is the worst host ev...more
[Update: Full re-run of this episode here.] The last time we had Jasper Byrne on Sup Holmes, he had just released his critically acclaimed survival horror title Lone Survivor. Like his Silent Hill 2 remake Soundless Mountain...more
I'd like to pay Richard Hofmeier to talk to me about videogames. During last week's Sup Holmes (now on iTunes), he told me about so many great things, like the free online "game" Geoguessr, surrealist interactive text auteur...more