
[SephirothX writes a model for personal history blogging: there's danger, there's suspense, there's little brown mushroom people. Who could ask for more? As always, remember to load your own bloggers wanted responses into the Community Blogs and tag them with the "Bloggers Wanted Essay Response" tag, and you may see your blog promoted to the front page. - Kauza]
Everybody knows what Super Mario Bros. is: it’s one of the most iconic and memorable games in video game history. Almost anyone who’s a video gamer has likely experienced Mario in some way shape or form and have likely dipped their toes in the original NES classic (and hopefully Duck Hunt also). Everybody remembers that iconic seven-note jingle that begins when you begin World 1-1, hell I’d take a safe wager that one of you reading this has it as your ringtone (the coin sound effect is my text message sound at this very moment). Everybody remembers the basic layouts of the game, where power-ups could be found, where those warp pipes were, and how getting a “Game Over” can totally suck the wind out of your sails.
My first experience with Super Mario Bros. came when the game was approximately three and a half years old, which was roughly the same age I was at the time. Yes, my first experience with video games came around the same time I could learn to read. I can also say that my first foray into video games was with a game that to this day remains one of the best games of all time. It was also one of the most frustrating times of my youth.



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It's almost like a mini-philosphy.
Your sensitivity is complex and fragile as the snowflake, your wisdom as deep as its descent from the clouds.
@Kyousuke Nanbu: You do realize the only way you had to go in this Mario game was to the right?
what if I was masturbating when trying to play Mario.
Really nice read, the frontpage is totally deserved. It is weird, but my first death experiences in videogames probably happened in UT.... when I was 8?
Great article, by the way. I too know the pain of that guy.
i remember the mind-shattering realization of having to press a button, in order to run faster (and hence jump higher/wider) ... and how i had cried before this revelation (world 1-3, i hate you till this day)
thank you for bringing back sweet childhood memories
of wasted time a go go
The only thing I don't get is the comment about Galaxy 2 being hard. I still don't understand why everyone thought that -- I still say the first Galaxy was much more challenging.
It was actually this feeling which pushed me to become a Sonic guy. I didn't want to be bothered by a precise jump on the head, I wanted flow.
YMMV, of course, but it was indeed determining for me, this first goomba.
"Nobody dies on the first Goomba!"
Should put that and the Goomba's face on a shirt or something, lol.
I'd buy it... Maybe it's already been done? I'll have to check.