Being a fan of rolling, nonsense, and the rampant homoerotic gestures of intergalactic regents, I picked up a copy of Beautiful Katamari earlier this week, eager to sink my teeth into the latest installment of one of my favorite series. It was great until it was, y'know, over -- I had completed the game proper in just shy of three hours. Even Me & My Katamari had a longer shelf-life, provided you didn't chuck your PSP out a window in a fit of hatred over the controls. Well, shucks; some games are just short, so I guess them's the breaks. Or is them?
Ol' Major Nelson dropped a notice today on his marketplace round-up which included some of the Beautiful Katamari DLC dropping in Asia, all of which is more than likely to hit our shores in the near future. Four new levels at 200 points a pop will grant you access to create the Milky Way, a space station, Vega and Cetus by rollin' up various brands of junk. That's swell and all, but one wonders: why weren't these in the game as released?
Taking a look at the Japanese Xbox Live Marketplace reveals that the four downloadable levels occupy only 384kb of space per addition on your little ol' hard drive. Whether these files are keys to unlock content already on the disc or actual levels is largely irrelevant; four levels up on Marketplace coinciding with the day of release seems a might suspect. While this is a story we've heard before for numerous other Xbox 360 titles, what makes Beautiful Katamari's situation unique is that the nickle-and-diming microtransaction shenanigans, when entirely unfurled, will likely top out the game's price at a standard sixty bucks, just like any other game.
The original Katamari Damacy's $20 price tag was probably the biggest force in getting copies off of retail shelves -- the logic behind keeping the MSRP as low as possible for the Prince's latest outing on the 360 seems rational, but it's an established series with a ravenous fanbase. If Katamari's success mandates a heftier cost of admission, that's cool, but let's not maintain this charade of budget title status while withholding content, yeah?
I wonder what the Wii version will be like.
{sarcasm} That would be truly next-gen. {/sarcasm}
I loved the original Katamari game, but I haven't played any since. They're all the same thing, right?
Now I remember why i stopped visiting the Xbox forums..double digit IQs all around FTL.
I completely agree with you though, theyve started taking away portions of the game and selling you something that should have been included to BEGIN with.
I cant say Im completely innocent of that, I did buy the GOW maps when they came out, although I had the extra MS points lying around. eh.
Yup.
PC gaming, ftw.
Bragging about stealing your games, way to go, its people like you are ruining PC gaming, are you also the same kind of dickhole who whines that console gaming is demolishing PC gaming in sales as well?
Please choke on a dick.
The point of all Katamari games is to play them through more than once, BK is no different, although this is an incredibly dick move on MS, and before you continue to say Namco fails etc, MS is the one that dictates that people must pay, Namco may have wanted to give this for free for MS doesn't let them, the Gears maps are the best example I can give, they where supposed to be free but MS said no, they worked on the agreement to make them free later.
Lol@you. No, I'm not ruining gaming. I actually buy my games. What's the fun of playing a game without any multiplayer? As for your constant mentioning of the penis (and your anime man art avatar), I present you with a Homo Award!
Fear a vagina, fag.
With a game like Gears of War or something, yeah, maps are going to be huge files. However, that's not because the game has high-res graphics, or anything, it's just how shooters work. A new map means *tons* of new geometry and textures, to fill the scene. You aren't just getting a simple text file that says 'stuff goes here' + a simple base model for the landscape, you're getting a ton of individual assets and textures, plus a rather big file that keeps all of the gameplay necessary scripting for the map.
A game like Katamari Damacy, though? It should just be base geometry for the map, some numbers to designate flat color textures, and then the positions of every single object on the map -- no new objects, katamari damacy doesn't *work* like a shooter where it's hallways and rooms carefully modeled, it's just an object named 'house' stuck at point 33, 44, 120, as an example.
Basically, the whole map format could, in theory, be 384kb. Which makes more sense than a key, try and save a .txt file that takes 380 kilobytes. Would have to be the longest fucking unlock key EVER.
If the content ever gets hacked (like with a modded Xbox...like what people do with Guitar Hero on their PS2) is it actually legally or morally wrong to play something that you already purchased anyway? It wouldn't be like you snuck a copy off of the shelf....or downloaded it....but just unlocked what was on YOUR game cd.
It's like those infomercials, that tell ya that you get shit for free, but that's actually the value of everything together. But they tell you like a knife set cost $99 dollars, but will throw in this slice and dice gadget and 3 extra replacement blades for free! ll for only $99. See that way it's like you're getting free shit, but you're not.
and 400 kb is way too big for an "unlock key." That'd be 1 or 2 kb at the most.
The only content you're unlocking by buying these levels is any object that's on the disc, but has yet to be used in a level yet... which we should've already noticed, because the achievements for getting all the cousins and such say you need to download levels first.
Bottom line though, the levels you're paying to download are not on the disc, but the objects you're rolling up in them are. But seriously, would you expect a whole new set of objects for each level?
You could be right about the size of the maps, but i think that has nothing to do with the whole "it should've been available from the start" that i think this post is trying to say, unless you can prove that the content didn't fit on the DVD or that it required so much development time that it would've delayed the game.
Yeah, I actually wasn't aware of the dates, I completely agree that this *should* have been on the disk.
-Oblivion horse armor
-Godfather in-game money
-Lumines missing game modes
-Guitar Hero II track packs
-Tiger Woods 08 maxed out golfer
-and now -Beautiful Katamari missing levels
Feel free to add if I missed any outrage.
Stuff that was on the disc already:
NFL/NHL/NBA/etc games made by 2KSports have the "Reel Maker" that is on the disc.
From an old Kotaku post-
Alaskan Adventures
Alaskan Bonus Pack 1 (100 points)
108.00 KB
Cabela's Safari
Safari Bonus Animal (150 points)
108.00 KB
Chromehounds
Total price of all downloadable parts keys (1800 points)
The keys are 108.00 KB each
LEGO Star Wars II: The Original Trilogy
LEGO Star Wars Characters (200 points)
108.00 KB
Rapala TOurnament Fishing!
California Delta Bonus Level (150 points)
108.00 KB
Samurai Warriors 2
Total price to buy horses and hire people not otherwise available (580 points)
The keys are 108.00 KB each
The Godfather
Favor Pack - 3 Favor Missions (250 points)
108.00 KB
Viva Pinata
Accessory Pack 1 (80 points)
Accessory Pack 2 (80 points)
Accessory Pack 3 (80 points)
Accessory Pack 4 (80 points)
The keys are 108.00 KB each
<span class="comment_author vcard"><a href="http://www.allcarpictures.net/c-ferrari-pictures-21.html" rel="external nofollow" class="url">car pictures</a></span>
<a href="http://www.chromeindir.net">chrome indir</a>
<a href="http://www.chromeindir.org">chrome indir</a>
<a href="http://www.animeizle.com">anime izle</a>
Christian Louboutin Sandals
Christian Louboutin Short Boots
Christian Louboutin High Boots
Yves Saint Laurent Short Boots
Yves Saint Laurent High Boots
Jimmy Choo Sandals
Jimmy Choo Boots