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Be the 'scalpel' and the 'sledge' in Medal of Honor photo

This year, EA’s long-running Medal of Honor franchise is being remade for the modern era. World War II is out; the ongoing conflict in Afghanistan is in. The series reboot, simply titled Medal of Honor, is due out this fall; EA Los Angeles is putting together the single-player campaign, while Battlefield developer EA DICE is working on the multiplayer component. In fact, the two portions of the game will be running on different engines -- a “heavily modified” version of the Unreal Engine for the campaign, and DICE’s Frostbite engine for the multiplayer.

I saw a slice of the campaign at an EA press event in New York City last week. (EA isn’t showing off the multiplayer yet.) The level showcased Tier 1 operators, an elite squad of soldiers that’s being portrayed in a videogame for the first time. Hit the jump to read about surgical strikes and big military in Medal of Honor, and check out GameTrailers TV on Spike tomorrow night for the game’s first full-length trailer.

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Medal of Honor (PlayStation 3 [previewed], Xbox 360, PC)
Developer: EA Los Angeles (single-player) / EA DICE (multiplayer)
Publisher: Electronic Arts
To be released: Fall 2010


Medal of Honor’s executive producer, Greg Goodrich, was on hand to demo the game running on PS3, which happens to be its lead platform. Goodrich explained that decision thus: “We know that if we can make [the] PS3 [version] sing and play great, then the other two systems [360 and PC] will follow.” The build that I saw was in a pre-alpha state, approximately 60% complete. Even so, it offered a high degree of graphical fidelity, although visual effects for things like explosions and gunfire were unfinished. Goodrich told me that the final game will not drop below 30 frames per second, and the graphical power afforded to the team by eschewing a 60-frame-per-second mark will be put toward visual detail.

Like Saving Private Ryan and previous installments in the Medal of Honor series, the new Medal of Honor tells a tale of historical fiction: players will undertake real missions in real locales, but with fictional characters. The player character in the level I saw was “Rabbit” -- so named, said Goodrich, because he has nine children. Medal of Honor will offer a number of playable characters, and each of them will provide a different perspective on the war. The demo mission illustrated the relationship between two of those roles, the “scalpel” and the “sledge.”

2

The mission centered on Al-Qaeda troops in the Shah-i-Kot valley in Afghanistan, a rugged, mountainous area. (The entire game takes place in Afghanistan.) Goodrich noted that the level was constructed using “hundreds of photographs of those exact mountains,” images that were provided by Tier 1 operatives who are consulting with the development team. In the mission, Goodrich played as part of a four-member Tier 1 squad that was sent in for a pre-dawn raid to clear the valley of insurgents, which would allow for the day’s Army Ranger assault to go off smoothly.

This is a major focus of the experience that Medal of Honor is offering: the interaction between the scalpel (Tier 1 operators) and the sledge (“big military,” the Army Rangers). The two units are nothing alike, yet they have a symbiotic relationship -- big military can’t succeed without Tier 1 going in for “surgical strike[s],” gathering intelligence and facilitating large-scale warfare, while Tier 1 needs big military to support their covert operations with heavy artillery. Tier 1 missions tend to be stealth-oriented, and on the other hand, “it’s going to feel like a very big operation” when you’re playing as an Army Ranger.

As an under-the-radar team, Tier 1 guys won’t be in uniform; the squad was clad in hooded robes instead of camouflaged fatigues. Early in the mission, Goodrich’s squad came upon an innocent goat herder; to avoid unnecessary collateral damage, a squadmate downed the man with a non-lethal takedown. Chatter from the team leader came over the radio as the squad pushed forward and encountered a few isolated guards, whom the soldiers dropped quickly and quietly. Goodrich explained that the team talk was a gameplay concession -- the Tier 1 consultants carried out their missions in complete silence, since they had carefully rehearsed their operations every step of the way.

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After a small skirmish, the squad reached a mountainside area where a friendly AC-130 hovered overhead. Unfortunately, an enemy anti-aircraft gun was holding off the aerial assault, so Goodrich and his team took out the group of Al-Qaeda men defending the weapon, and then he blew it up. This freed up the AC-130 to do some damage to an enemy munitions convoy in the distance. In a previous mission, said Goodrich, the Tier 1 crew came across the trucks, but the squad was powerless to do anything at the time except throw strobes in the backs of the vehicles. The lights pointed out the trucks to the AC-130’s targeting system, and the gunship made quick work of the convoy in a powerful, booming display of force. The demo setup featured loud speakers that brought out the game’s impressive sound design.

Finally, the gang made it to an Al-Qaeda encampment of sorts and took up offensive positions, the team leader warning his squadmates to watch their corners. Here, Goodrich showed off the game’s somewhat open-ended combat system: he could engage the enemy immediately, or wait for them to gather in a narrow path. With the firefight concluded, Goodrich pressed ahead -- and was ambushed by an Al-Qaeda straggler who bashed him in the head with the butt of his rifle, sending him to the ground. This first-person cut-scene continued with the insurgent pointing his gun at Goodrich’s face, only to be taken out with a slow-motion headshot from a fellow Tier 1 operative. The sequence, which was very evocative of moments from Infinity Ward’s Modern Warfare games, ended with a teammate pulling Goodrich up while uttering a harsh “you’re welcome” of sorts: “We just saved your ass. Let’s get back to work.”

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That’s where the demo ended. I can’t speak for the shooting mechanics themselves, since I didn’t play the game myself. But from a presentation standpoint, what I saw seemed similar to Modern Warfare, so EA Los Angeles is going to have to deliver a high-intensity, high-quality product if they want to compete. I have faith in the team, since Goodrich espoused the “core tenets” of Medal of Honor (“authenticity, respect for the soldier, honoring the soldier”) and promised that the game will include features that the series has always had (like peek and lean), but the developers still have a tall task ahead of them.

Goodrich stressed the team’s focus on the game’s narrative, and that’s encouraging. “This is not a game about politics; it’s not a game about operational planning or any of that. We don’t care why the guys are there; it’s just, they’re there: let’s honor them and let’s support them and let’s respect what they’re doing and show that in this medium -- tell a story.” I’m glad that EA LA is showing the temerity to tackle a controversial real-life war that’s still in progress, unlike other games that tell fictional stories in unnamed countries. Let’s hope the team can pull it off.

LAUNCH GALLERY (5 IMAGES)
Photo Photo Photo Photo Photo









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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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38 comments | showing # 1 to 38
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wanderingpixel's Avatar - Comment posted on 03/11/2010 08:34
wanderingpixel
I don't traditionally like these kinds of "realistic" shooters. However, I'm very excited to see the Medal of Honor name in the headlines again. I hope they pull it off, becuase I was very disappointed with Call od Duty: Modern Warfare 2 and its Michael Bay like shenanigans.The multiplayer didn't help either since I don't really like competitive online games.
DUGDAWG's Avatar - Comment posted on 03/11/2010 08:56
DUGDAWG
I'm ok with this game looking like Modern Warfare 2 so long as the story is more realistic and your character doesn't get killed by a supposedly friendly NPC at the end of every mission ... cause that was entirely stupid in MW2.
RedWinters's Avatar - Comment posted on 03/11/2010 09:00
RedWinters
Multi by dice and frostbite engine bfbc2.1?
Boomsling's Avatar - Comment posted on 03/11/2010 09:00
Boomsling
will have dedi's? + mod support?
Sir playedallot's Avatar - Comment posted on 03/11/2010 09:02
Sir playedallot
Tier 1? Sounds German for animal?
Ramalho's Avatar - Comment posted on 03/11/2010 09:10
Ramalho
It needs more beard.
lastdual's Avatar - Comment posted on 03/11/2010 09:50
lastdual
Shame that it won't be 60 fps. The extra frames are very noticeable in how smooth and responsive COD feels, and let'z face it, MW1&2 look better than the vast majority of 30 fps games. Sounds like they just need a better engine.

EA has got their work cut out for them.
pascuz46's Avatar - Comment posted on 03/11/2010 09:55
pascuz46
Games looks good to me. Ill defiantly check this out.
JFunk's Avatar - Comment posted on 03/11/2010 10:14
JFunk
Sounds like a good combination. DICE knows how to do multiplayer shooters and the Medal of Honor team always had great single player shooters. Maybe it will work.
fetusmilk's Avatar - Comment posted on 03/11/2010 10:22
fetusmilk
@dugdawg ya know there were plenty of war games before MW2 not everything looks like it. MW2 looks like everything else.
Jack8274's Avatar - Comment posted on 03/11/2010 10:28
Jack8274
I used to have a huge WTF when they announces multiple engines but after playing Bad Company 2 I can understand how it would have it's advantages. DICE's engine is much more powerful at larger maps and texture load time while UT3 is a much better engine as close range detail.

I think if they put enough effort into both, this could work out pretty well.
Chris Carter's Avatar - Comment posted on 03/11/2010 10:33
Chris Carter
Looks like a hodgepodge of Battlefield, Splinter Cell design, and Modern Warfare: possibly without dedi/mod support.

Meh. I'll wait for Halo Reach.
Reeper's Avatar - Comment posted on 03/11/2010 10:59
Reeper
I'm pretty excited for this game, but I also did like MW2 even with all it's shenanigans. I am a little skeptical about the multiplayer because I didn't like the BFBC2 multiplayer, but I'll wait and see.
Crawdads Revenge's Avatar - Comment posted on 03/11/2010 11:21
Crawdads Revenge
@Reeper:"...I didn't like the BFBC2 multiplayer..."

Wow, there's two of us?
Monodi's Avatar - Comment posted on 03/11/2010 11:26
Monodi
Well color me on the radar. The deal of EA being parallel to Call of Duty with the left Medal of Honor is interesting.

Seems to be having an unique style as informal soldier that are just badass.
DGX Goggles's Avatar - Comment posted on 03/11/2010 11:27
DGX Goggles
OUR AC 130 IS IN THE AIR!
jymkata's Avatar - Comment posted on 03/11/2010 11:52
jymkata
So how's about playing as COOOOWBOAAAAAH?
moon man34's Avatar - Comment posted on 03/11/2010 12:59
moon man34
sounds intresting. glad to hear the graphics are only at 60% cause it looks very cartoony to me. Ill keep an eye out for it. but if it comes out with other big titles, i may have to skip it
CelicaCrazed's Avatar - Comment posted on 03/11/2010 17:31
CelicaCrazed
Sounds good. It's still a little too early for me to get excited for this but I'll be keeping my eye on it.
Guncannon's Avatar - Comment posted on 03/11/2010 17:57
Guncannon
I used that quote from the end of the article in my grad seminar today (we were talking about history in video games).
Darren Nakamura's Avatar - Comment posted on 03/11/2010 22:58
Darren Nakamura
I'm still a little confused about the disparity between the single player and the multiplayer. Developed by different teams, running on different engines? That really seems like it's going to make for a disjointed experience.
Korolev's Avatar - Comment posted on 03/12/2010 06:11
Korolev
I like what they are doing, but the whole "scalpel" and "sledge" business just reminds me of SAS and US. Marines from MW. I know that it will be different as they always work together and on the same mission and in the same army, but it still doesn't feel all that original. Stealth missions on one hand, big army stuff on the other hand. It has been done before, but of course, that doesn't mean it won't be great. I'm looking forward to it, much more so than "Call of Duty 7: this time, it's 1965! And you shoot Charlie!"
Comrade Snarky's Avatar - Comment posted on 03/12/2010 07:10
Comrade Snarky
"We don’t care why the guys are there; it’s just, they’re there: let’s honor them . . ."

Yeah, we definitely honor them by . . . telling half the story?

Just once I'd like to see a game like this have the balls to tackle war with any maturity and thoughtfulness rather than throwing in some period uniforms and calling it a day. In my view, the whole point of setting the game in Afghanistan is lost if you aren't willing to go all the way.
Jesse Holt's Avatar - Comment posted on 03/12/2010 07:10
Jesse Holt
It's gonna kill. I can't wait. The fact actual active duty folks are involved and have total control over ensuring authenticity tells me all I need to know. Different games aim to do different things. That's a good thing. But MoH has an opportunity to take a different tack and do something with a little more "substance". Again, I'm not knocking the CoD franchise--those games obviously kill it in their own way. But for every gamer out there who wants to know what a real world mission in a real world setting looks like, CoD doesn't provide that option. Maybe MoH will.
XxCollyerxX's Avatar - Comment posted on 03/12/2010 11:30
XxCollyerxX
I too am excited about this game - one downfall. The multiplayer is being created by EA DICE!! If anyone recalls playing BF:Bad Company's online MP, they will know the reason why I am not too happy about this.
HOLY TACO's Avatar - Comment posted on 05/15/2010 02:13
HOLY TACO
Yeah I remember it. BFBC2 is great!
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