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BBFC responds to Destructoid editor - part 2  photo

Today, I made a phone call to the BBFC to see if I could get them to be more specific about their thinking on the Manhunt 2 ban. I managed to get in touch with Sue Clark, their Press and Media Enquiries Officer and we had chat about the issue, during which I tried to get to the details on what it is about the game that they find so unacceptable. Their official press release is of course contained within Jim's original story, but finding that rather vague, I wanted more information. After the conversation, we exchanged e-mails to reiterate our respective points, and that exchange is what you can find after the jump. 

 

Destructoid: The BBFC's press release on the Manhunt 2 decision states that the game poses "unjustifiable harm risks to both adults and minors". Could you clarify what kind of harm context this statement refers to (physical harm, psychological harm etc.) and on what grounds of authority this risk assessment was made?     

BBFC:  The BBFC is required, under the terms of the Video Recordings Act to "have special regard... to any harm to those likely to view a (in this case) game, any harm to society through the behaviour of those viewers afterwards."  The Act does not give any indication of what harm and we are left to make a judgement.  We are concerned about the cumulative and potentially corrosive effect of the callous violence in the game and we are the body responsible for making that judgement.

(During our phone call, Sue mentioned that desensitization to violence and psychological trauma were factors considered in regards to the game, and stated that the definition of "harm" was up to the reviewers to identify. While not going into specific sections of the game, she also noted that the original Manhunt was deemed to be at the upper end of the 18 rating, while the sequel apparently goes too far for that bracket.)

Destructoid: The press release also states that a release of the game in its current format, even if purely to the adult market, would be "unacceptable to the public". Some may find this quotation slightly vague. Are you referencing an unacceptable risk to the public, or a large proportion of the public finding the game personally distasteful?  

BBFC:  The wider public would find the game unacceptable and in fact not all games commentators disagree with our decision.  We are also not the only regulator concerned about the game.  The Irish have rejected the game and the US body, which constitutionally cannot reject a game, have given it an AO rating which amounts to the same thing.

Destructoid: If the BBFC is discussing psychological damage or some manner of desensitization to violence in relation to Manhunt 2, how does it reconcile these points with its previous report on the effects of gaming, which states variously:  

Gamers appear to forget they are playing games less readily than film goers forget they are watching a film because they have to participate in the game for it to proceed. They appear to non-games players to be engrossed in what they are doing, but, they are concentrating on making progress, and are unlikely to be emotionally involved;  

Violence in games, in the sense of eliminating obstacles, is built into the structure of some games and is necessary to progress through the game. It contributes to the tension because gamers are not just shooting, they are vulnerable to being shot and most gamers are concentrating on their own survival rather than the damage they are inflicting on the characters in the game. While there is an appeal in being able to be violent without being vulnerable to the consequences which similar actions in real life would create, gamers are aware that they are playing a game and that it is not real life;

Gamers are virtually unanimous in rejecting the suggestion that video games encourage people to be violent in real life or that they have become desensitised. They see no evidence in themselves or their friends who play games that they have become more violent in real life. As one participant said: "I no more feel that I have actually scored a goal than I do that I have actually killed someone. I know it's not real. The emphasis is on achievement.

We were particularly interested to see that this research suggests that, far from having a potentially negative impact on the reaction of the player, the very fact that they have to interact with the game seems to keep them more firmly rooted in reality. People who do not play games raise concerns about their engrossing nature, assuming that players are also emotionally engrossed. This research suggests the opposite; a range of factors seems to make them less emotionally involving than film or television. The adversaries which players have to eliminate have no personality and so are not real and their destruction is therefore not real, regardless of how violent that destruction might be. This firm grasp on reality seems to extend to younger players.


BBFC:  That research also highlights concerns about violence - see pages 72 onwards.

Destructoid: To what degree is graphic videogame violence treated differently to graphic film violence by the BBFC, if any? Obviously some fear that the interactivity element can make games more "damaging" in some way, but your own report states the opposite.

BBFC:  See above.

Destructoid: You mentioned on the phone that there was a feeling in your last report on gaming that videogame violence had gone as far as was acceptable by the time of the original Manhunt. Given the recent trend for so called "torture-porn" films such as Saw and Hostel, is this feeling prevalent across the various media, or is film still felt to be some way off this point, despite the BBFC's feelings that it is more immersive?  

BBFC:  The interactivity element may distance players, but it also makes them responsible.  See the quote from a games reviewer on page 80 for the sort of concerns expressed by people who know games.  I would also repeat that we are not the only regulator to be concerned about this game.

Destructoid: On a similar note, some will cite that fact that parents will provide higher rated games than is appropriate to their children as a reason why games like Manhunt 2 are risky. This point is understandable, but is the case not the same with DVDs? And does a rejection from an organisation such as the BBFC encroach on uncomfortable "nannying" behaviour, taking the freedoms of personal responsibility and choice away from adult consumers, as some of our readers feel is the case?  

BBFC:  The law requires us to have regard to potential for harm and we cannot ignore that.

Destructoid: Does a ban on any piece of extreme media raise questions about the effectiveness of the current ratings system?

BBFC:  On the contrary, it endorses it.

Destructoid: Were the PlayStation 2 and Wii versions of the game judged separately, and if so, was the Wii remote control a factor in making the Wii version less acceptable to the BBFC?  

BBFC:  They were both rejected individually.

(Sue also made this point on the phone, but said that the Wii remote use was considered when reviewing that version.) 

Destructoid: Have you had any attempts at reconciliation from Rockstar or Take2? Could the game be passed with edits?

BBFC:  No we haven't. Unlikely as the whole tone and theme of the game are problematic.

(In a second e-mail, Sue added "it is worth pointing out that it is up to Rockstar to come to us, not the other way round, but once we send out a reject letter the only course of action open to a distributor is to appeal.")

Of course, I am very thankful to Sue personally for taking the time to respond to me during what must be a busy period for her, but I have to say, I am still dissatisfied with the situation. What I find most alarming is the fact that there are no guidelines in place to define the types of harm a piece of media can supposedly do, and the means by which that may be possible. Obviously, the BBFC assembles wide-ranging teams for each review, but I find the subjective nature of the judgement process very uncomfortable indeed.

Similarly, I'm very concerned with the way that the concept of cross-media comparison seems to be completely ignored, with gore and violence seemingly more easily passed in film rather than gaming. You can get a copy of the report which Sue refers to here, and I strongly recommend that you download it. It's a lengthy read at 107 pages, but it's well worth ploughing through. While I haven't made it all the way through myself, so far I find it an unreliable source in terms of backing up the BBFC's treatment of Manhunt 2 in relation to comparable films. While there is indeed a rather damning quotation from a games journalist in referencing his distaste for the prevalence of violent subject matter in gaming, it is largely a statement of personal taste and doesn't touch upon anything concrete in terms of negative affects on the player. Stating that interactivity makes the player "responsible" is another vague statement which actually means very little in itself.

Conversely, the report features a great many comments from gamers, pointing out that while gore in games can be extreme, they find film violence far more shocking and disturbing due to the use of "real" people with personalities and motivations. Many gamers also stated that rather than being immersed by the simulation of being in control of a violent character, they find such experiences a turn-off. These players acknowledge that they are "responsible" for the events depicted on screen, and they don't find that responsibility enjoyable at all. While also subjective, these numerous accounts are no less valid or qualified than the personal opinion of a games journalist, and typify the conflicting subjective content of what I've seen in the document so far.

Also ringing the subjectivity alarm bells is the response to my question about the game being "unacceptable to the public". While the assumption that a proportion of the public will not like what they see in Manhunt 2 may well be accurate, it is still an assumption, and one which cannot be proven or disproven if we are not allowed to decide for ourselves. And regardless, a majority of people not liking something is in no way a justifiable reason for keeping it from those who might. It all comes back to the right to personal responsibility and choice. 

I also strongly disagree that the ban endorses the use of the ratings system, but you can find my reasons for that here. And I don't think I really need to explain why the ignoring of my question about allowing adults to be personally responsible for their choices scares me a great deal.

I have also made efforts to get in touch with Paul Jackson of ELSPA regarding his reaction to the BBFC's ruling, and should I hear back from him, you have my assurance that his response will be on Destructoid straight away.  


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75 comments | showing # 51 to 75

MrCanehdian's Avatar - Comment posted on 06/21/2007 16:22
MrCanehdian
@JimSterling & Boris;
Thanks for the responses. It's definitely a good point about letting the market dictate demand...and in this case, a theoretical game that does allow for child porn would not be openly accepted and therefore, you're very right, would not be touched by any of the big 3.
But taking the example further, what if, say, there are at one point enough horrible people who do dabble in that shit - and that amount of people create a demand for that type of game? And what if a developer as equally depraved decides to give them exactly what they want. It wouldn't have to be a 'child porn' simulator exactly, but it could allow one to participate in the act of child porn. Therein you have a group of people who have chosen for themselves what's right...so, by extension of this Manhunt issues, they should be allowed to have their game published, reviewed and put out for public consumption. As decent folks, we'd be rightly disgusted...and I don't think we'd be seeing an article on Destructoid anytime soon pressing for the allowance of this type of game. Which is my point...when personal ethics enter the equation, its no longer censorship. But when personal ethics leave the equation, that might be even scarier...dig?
To clarify what I'm trying to say - I do, deep down, believe that a utopian culture could handle no censorship...on anything. But as it stands, Manhunt 2 is just one of the next gen games that's going to push that line...and if gamers take a stance on this particular game, then they'll have to stand up for anything that follows.
krozall's Avatar - Comment posted on 06/21/2007 16:29
krozall
Make a website, sell it online only and remove the region lock.



Alot of people will be pissed, but problem solved!
deanhatescoffee's Avatar - Comment posted on 06/21/2007 16:39
deanhatescoffee
The ultimate payback would be if Manhunt 2 was ultimately released as a free, open source murder simulator. Mwa ha ha! (jk)
Jim Sterling's Avatar - Comment posted on 06/21/2007 16:43
Jim Sterling
MrCanehdian:

My only answer to that is NAMBLA or the KKK. Sometimes, free speech and the like can give rise to ugly things. These are things that have to be 'tolerated' to some degree in order to enjoy the benefits of what we believe in. If you want peace, prepare for war, if you want free speech, prepare to hear some horrible things.

However, because we can think for ourselves, just HOW influential is NAMBLA and the KKK? They are, for the most part, fucking jokes. The KKK especially has been reduced to a figure of fun by the majority. You can always not listen when there are bad things to be heard, and that's what we do when something distasteful to the majority comes along.

It is in that thinking that a child porn game would not work. It would be a financial black hole because the majority would decide for themselves that it sucked.

And besides, if it got the point where there was overwhelming demand for pedophillic material in the mainstream, as you suggested, I think a videogame would be the LEAST of our problems.
grrza's Avatar - Comment posted on 06/21/2007 16:55
grrza
"Obviously, the BBFC assembles wide-ranging teams for each review, but I find the subjective nature of the judgement process very uncomfortable indeed."

This reminds me of a documentary I saw recently called "This Film Is Not Rated". I highly recommend it.

It's basically an investigation into how the MPAA rates films in the US, and how the grounds for getting the dreaded NC-17 rating are completely arbitrary. Granted, the MPAA doesn't rate games here, but it looks like the BBFC does both film and games in the UK. If the ESRB or BBFC are run anything like the MPAA, then their ratings are likely arbitrary and subjective.
David Houghton 's Avatar - Comment posted on 06/21/2007 17:01
David Houghton
Yeah, I heard about that film. I've wanted to see it for a while. Isn't it true that you can't even cite a precedent with the MPAA? I'm not sure of the BBFC's take on that, but with all the vague talk of "tone", I wouldn't be surprised if it turned out they worked the same way.
MrCanehdian's Avatar - Comment posted on 06/21/2007 17:01
MrCanehdian
You know, funny enough I had to look up what NAMBLA was (then, remembering, quickly turned off my monitor). All in all, fair enough - I guess I should have a little more faith. Here's hoping when that line is crossed that we'll still be level headed about it.
Knives's Avatar - Comment posted on 06/21/2007 17:02
Knives
@MrCanehdian
The thing here is that the violence in manhunt is comparable to the violence in movies like hostel and saw. If at some point a child porn game was released and the content was acceptable, even common, in other mediums then it would still be unfair.

And i agree with jim, if that was the case then we would be having serious problems as a society.
louiefalls's Avatar - Comment posted on 06/21/2007 17:48
louiefalls
In ten years we'll look back on this time and laugh. Look at Carmaggedon and Thrill Kill.

Oh and if you remember, the mission in Bully/Canis Canem Edit in which you acquire 15 year old girls' panties for a pervert teacher was deemed fine, so were not exactly miles apart from that society.
Jim Sterling's Avatar - Comment posted on 06/21/2007 17:52
Jim Sterling
Is that the Louiefalls I know? Master Falls?

Mocking pedophilia in Bully is a little different than providing the image of children as genuine sexual objects for the player though, mang.
GatsuTheBerserker's Avatar - Comment posted on 06/21/2007 17:56
GatsuTheBerserker
Alright, this is getting fucking ridiculous. I bet you there have been a shitload of more or equally violent games in the past, but that was reasonably and logically dealt with in the ESRB system. Now that the uneducated ignorant masses have paniced to believe how bad video games are more of this shit is going to continue to happen and more games we're looking forward to are going to get gangbanged by politically correct charlatan-whoring dry ass wiping fuck offs. Whether what I just said makes any sense I do not know, but we really need to fight this inexcusable censorship of the things we love. They have no right to tell us how we can and cannot handle a video game. That's for us to decide and not a bunch of old guys in some dark room plotting to end all things that are "evil" and "satanic".
garrfunkel's Avatar - Comment posted on 06/21/2007 17:59
garrfunkel
<sarcasm>Less Manhunt!! More My Little Pony</sarcasm>.

It's all a load of bollox if ya ask me.
comradetrotskii's Avatar - Comment posted on 06/21/2007 18:18
comradetrotskii
"If it was advertised as a murder simulator that teaches you how to kill legitimately, *that might be different*"

What do you mean like 'Americas Army'. A game squarely designed to help recruit people into the army and to subsequently shoot people in the face. That 'game' has a 'teen' rating.
Jim Sterling's Avatar - Comment posted on 06/21/2007 18:25
Jim Sterling
:)

Nicely put, comrade.
Tidusebas's Avatar - Comment posted on 06/21/2007 18:30
Tidusebas
Freedom is a sin
I guess they think there will be another Luis Garavito if the game is released, and if you play it you wouldn't be able to sleep again because the trauma is too hard to handle
awwwwww this world SUX, at least I'm going to see Ichi the killer with my 12 year old cousin
jerrt's Avatar - Comment posted on 06/21/2007 18:50
jerrt
@ slee:"People should not be afraid of their governments. Governments should be afraid of their people."

when sicko comes out, watch it and you will fee like your thoughts were stolen.

while i knew that the child porn argument would come up, i'm glad it is being handled appropriately. while i understand what MrCanehdian said, jim is making the point. I wouldn't buy a game that involved rape of children. but i would buy man hunt. but see, a game about child rape might get made by some pedophile with programing skills; an entire company wouldn't invest time and manpower into making such a game. not because it wouldn't sell well, or because some people might not like it [two good reasons], but because 99.99% [with .01% error] of the people involved in a project like that wouldn't allow it to happen. you would be hard pressed to find one person in the video game industry at that level that wouldn't quit their job in a heart beat if they were made to work on a child rape simulator [one could get into a hentai debate, but that isn't the point i'm trying to make] rockstar made a game that tells a story. in this story the guy must kill to survive, so he suprises some of them and he is resourceful like macgyver, but does that really make the gameplay any different than every war sim, or FPS? no.

i mean with the way the esrb and the bbfc have acted about this, i'm surprised that they didn't get mad when people started tea bagging dead corpses in halo.

i had more, but work interupted my brain flow.
Rosseh's Avatar - Comment posted on 06/21/2007 18:54
Rosseh
All this comparison to games reminds me of the first time I saw manhunt. My friends told me the kind of things you could do in it and i thought it was pretty sick but interesting. So it finally came round to me getting to play it and...well I saw this

Wow! It's like looking through a window into another world!

The problem is these battles have been fought and won for other media. It's all happened before. But progress is slowed by the lowest common denominator. While some of us may adjust to these new values faster than others the world will always cater to the slowest. It's a testament to how backwards our race has become. All other living beings are governed by survival of the fittest yet we constantly cater to the weakest.

But it shows that not everyone has the same mind and that one group of people cannot govern what the rest consume.

But really, it's all a matter of when Manhunt 2 gets release? Place your bets now!!
2008!

I got that brainflow problem too.
jerrt's Avatar - Comment posted on 06/21/2007 18:57
jerrt
damn jim you said it best. if we get to the point where a child rape game is being made, we have bigger things to worry about than a fucking game.

@ comrade: you rule.
king3vbo's Avatar - Comment posted on 06/21/2007 18:59
king3vbo
I dont really like the Manhunt series, but now I have to buy it when it comes out. I dont care what its rated or anything, and I hope the game sells millions of copies. Stick that in those fucking facists' faces
zardoz's Avatar - Comment posted on 06/21/2007 21:02
zardoz
Yeah Comrade makes a really interesting point, what about the games which are based on real life events such as war, where the enemies within the game are relentlessly destroyed in a shower of bullets, real people who actually died and have relatives living today are digitally represtented as cannon fodder for the super powers of the western world to play with.

Without question, war games positively encorage people to take part in a violent recreation of real life events, whist at the same time promoting the propaganda of the host nations' politics. In the UK there are laws in place which does not allow anyone to stand on their soapbox and spew out their political beliefs on TV, there has to be an opposing view which is aired alongside it or in context of it. War games 100% promote an overly simplistic black and white version of real politics and real violent acts.

Basically you can get away with any violence if it falls under the umbrella of Democarcy or Christianity - Saving Private Ryan - the first 20 mins of that film is stupidly violent, but because it's all done in the name of western democracy the film was given a 12 certificate on it's cinema release. At the same time, Fight Club's violence never comes close to the violence in Saving Private Ryan, yet it suffered much abuse and outrage from the mainstream media and was given an 18 certificate provided it made cuts. Must be because the blood in Fight Club wasn't holy or democratic. Oh, and of course, the fucking Passion Of Christ, how the fuck can that film exist in the same world that bans Manhunt 2.

Man, there is so much available ammunition at hand to destroy the BBFC's latest blunder, so much.

Sharpless's Avatar - Comment posted on 06/21/2007 21:17
Sharpless
@Mr. Canehdian, Jim Sterling

Good points, gentlemen. I liked a lot of what each of you said. I do have one bone to pick with Mr. The Fuck Sterling, however. You addressed the child porn aspect of what Canehdian said, but not the child violence issue. You said that "you can have harmless fantasy violence," but is cutting off a 5-year-old's head or shooting him in the face "harmless fantasy violence"? I guess my point is, where do we draw the line, then? When does it stop being harmless?

My problem with all this is, largely, that I think that what's been described as being a part of Manhunt 2, I think those things start to cross lines, if not jump them completely. I'd love to hear more detailed descriptions and demonstrations of the game, though.
CypherVR's Avatar - Comment posted on 06/22/2007 10:37
CypherVR
Big Brother is watching you..masterbate
Rancor's Avatar - Comment posted on 06/22/2007 12:00
Rancor
@the child porn thing . . . aren't most hentai games practically child fucking games. . . i mean those anime school girls can't really be "carded".
Also before i get flames up the yin yang, I hate censorship. it goes against EVERYthing modern man is built to be and do. The internet is the perfect example of a censorship free society. If rockstar wants its game out, there are millions of methods of digital distribution, mail order, hell import shops and porn stores that love getting AO material. That being said. . . how many of you guys want to see the fucking headline. . . "CHAVS BUTCHER HOMELESS PEOPLE x 12 MANHUNT 2 TO BLAME" because it will happen. . . people ARE that fucking stupid. We will see shit that we don't want to happen, not because of this game, but because of all this controversy this game is generating. Some douche bag will get it because "its the tits" and has no moral ground to base himself on that didnt come from scarface. He will go out with his shit chav loser friends, and do exactly what he did on manhunt 2 on the first guy he sees that had the misfortune of being there. It wont be the games fault that hes a fucking loser, but it will the first thing people will blame.
loupegarou's Avatar - Comment posted on 06/25/2007 15:58
loupegarou
to mrcanehdian.
I agree with you. What i see is this. Yes if a game like that were ever made we would have more issues than just a game.
to jimsterling
"we as a society CAN decide for ourselves what we want"
yes we can. Regularly on the news i read about child porn rings being brought down. Child molesters being arrested. Some people said the game would fail. Really? Like the child porn websites? Like the movies being made that are on those sites? Wouldn't make the money you think? How much do you think pedophiles pay to get to these sites? And how many of them pay for it? Don't think for one second that a game like that wouldn't make it. NO EA wouldn't publish it. Hell the person who made it wouldn't even care if it was rated because most game makers are decent people. The whole point is where the line is drawn. Stop B1tching about "I have the right" and start thinking about "what is right". Everyone wants to beach and moan, ohhh the government is my babysitter...ohh they are watching us but guess what...idiotic comments like "the fucking Passion Of Christ, how the fuck can that film exist in the same world that bans Manhunt 2." make me realize its not the government thats failing. Its the people. Decency is dead long live freedom.
MrKickyourbutt's Avatar - Comment posted on 08/09/2007 03:59
MrKickyourbutt
No, a PedoGame would fail. You know how much money it takes to make a game. Plus, the corporation involved would be destroyed. You know why? Kiddie porn is illegal! It would never even be made! And if it was made by some perv in his basement, it's now applicable to what we are saying. You think he would submit it to the ESRB. My God you are stupid! For a game like that to even be made, the government would have to repeal all of the porn laws for minors.

Also, about the interactivity of games, how does it make it more "harmful" than movies? Whats the difference between shooting someone in the face in Call of Duty, or doing it in Manhunt 2? Do you not make the same conscious decision to shoot and kill someone? The only difference is in how gruesome the outcome is, but this isn't tied to the interactivity or the choices you make. The government doesn't want you to see "gruesome" (no matter how unrealistic) in games, but they'll happily let you see it in movies (no matter how realistic.)

I think Mr. Sterling's statement could probably be taken one further. If a game like this can supposedly create hundreds of killers, this game should be the least of our problems.
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