Today, I made a phone call to the BBFC to see if I could get them to be more specific about their thinking on the Manhunt 2 ban. I managed to get in touch with Sue Clark, their Press and Media Enquiries Officer and we had chat about the issue, during which I tried to get to the details on what it is about the game that they find so unacceptable. Their official press release is of course contained within Jim's original story, but finding that rather vague, I wanted more information. After the conversation, we exchanged e-mails to reiterate our respective points, and that exchange is what you can find after the jump.
Destructoid: The BBFC's press release on the Manhunt 2 decision states that the game poses "unjustifiable harm risks to both adults and minors". Could you clarify what kind of harm context this statement refers to (physical harm, psychological harm etc.) and on what grounds of authority this risk assessment was made?
BBFC: The BBFC is required, under the terms of the Video Recordings Act to "have special regard... to any harm to those likely to view a (in this case) game, any harm to society through the behaviour of those viewers afterwards." The Act does not give any indication of what harm and we are left to make a judgement. We are concerned about the cumulative and potentially corrosive effect of the callous violence in the game and we are the body responsible for making that judgement.
(During our phone call, Sue mentioned that desensitization to violence and psychological trauma were factors considered in regards to the game, and stated that the definition of "harm" was up to the reviewers to identify. While not going into specific sections of the game, she also noted that the original Manhunt was deemed to be at the upper end of the 18 rating, while the sequel apparently goes too far for that bracket.)
Destructoid: The press release also states that a release of the game in its current format, even if purely to the adult market, would be "unacceptable to the public". Some may find this quotation slightly vague. Are you referencing an unacceptable risk to the public, or a large proportion of the public finding the game personally distasteful?
BBFC: The wider public would find the game unacceptable and in fact not all games commentators disagree with our decision. We are also not the only regulator concerned about the game. The Irish have rejected the game and the US body, which constitutionally cannot reject a game, have given it an AO rating which amounts to the same thing.
Destructoid: If the BBFC is discussing psychological damage or some manner of desensitization to violence in relation to Manhunt 2, how does it reconcile these points with its previous report on the effects of gaming, which states variously:
Gamers appear to forget they are playing games less readily than film goers forget they are watching a film because they have to participate in the game for it to proceed. They appear to non-games players to be engrossed in what they are doing, but, they are concentrating on making progress, and are unlikely to be emotionally involved;
Violence in games, in the sense of eliminating obstacles, is built into the structure of some games and is necessary to progress through the game. It contributes to the tension because gamers are not just shooting, they are vulnerable to being shot and most gamers are concentrating on their own survival rather than the damage they are inflicting on the characters in the game. While there is an appeal in being able to be violent without being vulnerable to the consequences which similar actions in real life would create, gamers are aware that they are playing a game and that it is not real life;
Gamers are virtually unanimous in rejecting the suggestion that video games encourage people to be violent in real life or that they have become desensitised. They see no evidence in themselves or their friends who play games that they have become more violent in real life. As one participant said: "I no more feel that I have actually scored a goal than I do that I have actually killed someone. I know it's not real. The emphasis is on achievement.
We were particularly interested to see that this research suggests that, far from having a potentially negative impact on the reaction of the player, the very fact that they have to interact with the game seems to keep them more firmly rooted in reality. People who do not play games raise concerns about their engrossing nature, assuming that players are also emotionally engrossed. This research suggests the opposite; a range of factors seems to make them less emotionally involving than film or television. The adversaries which players have to eliminate have no personality and so are not real and their destruction is therefore not real, regardless of how violent that destruction might be. This firm grasp on reality seems to extend to younger players.
BBFC: That research also highlights concerns about violence - see pages 72 onwards.
Destructoid: To what degree is graphic videogame violence treated differently to graphic film violence by the BBFC, if any? Obviously some fear that the interactivity element can make games more "damaging" in some way, but your own report states the opposite.
BBFC: See above.
Destructoid: You mentioned on the phone that there was a feeling in your last report on gaming that videogame violence had gone as far as was acceptable by the time of the original Manhunt. Given the recent trend for so called "torture-porn" films such as Saw and Hostel, is this feeling prevalent across the various media, or is film still felt to be some way off this point, despite the BBFC's feelings that it is more immersive?
BBFC: The interactivity element may distance players, but it also makes them responsible. See the quote from a games reviewer on page 80 for the sort of concerns expressed by people who know games. I would also repeat that we are not the only regulator to be concerned about this game.
Destructoid: On a similar note, some will cite that fact that parents will provide higher rated games than is appropriate to their children as a reason why games like Manhunt 2 are risky. This point is understandable, but is the case not the same with DVDs? And does a rejection from an organisation such as the BBFC encroach on uncomfortable "nannying" behaviour, taking the freedoms of personal responsibility and choice away from adult consumers, as some of our readers feel is the case?
BBFC: The law requires us to have regard to potential for harm and we cannot ignore that.
Destructoid: Does a ban on any piece of extreme media raise questions about the effectiveness of the current ratings system?
BBFC: On the contrary, it endorses it.
Destructoid: Were the PlayStation 2 and Wii versions of the game judged separately, and if so, was the Wii remote control a factor in making the Wii version less acceptable to the BBFC?
BBFC: They were both rejected individually.
(Sue also made this point on the phone, but said that the Wii remote use was considered when reviewing that version.)
Destructoid: Have you had any attempts at reconciliation from Rockstar or Take2? Could the game be passed with edits?
BBFC: No we haven't. Unlikely as the whole tone and theme of the game are problematic.
(In a second e-mail, Sue added "it is worth pointing out that it is up to Rockstar to come to us, not the other way round, but once we send out a reject letter the only course of action open to a distributor is to appeal.")
Of course, I am very thankful to Sue personally for taking the time to respond to me during what must be a busy period for her, but I have to say, I am still dissatisfied with the situation. What I find most alarming is the fact that there are no guidelines in place to define the types of harm a piece of media can supposedly do, and the means by which that may be possible. Obviously, the BBFC assembles wide-ranging teams for each review, but I find the subjective nature of the judgement process very uncomfortable indeed.
Similarly, I'm very concerned with the way that the concept of cross-media comparison seems to be completely ignored, with gore and violence seemingly more easily passed in film rather than gaming. You can get a copy of the report which Sue refers to here, and I strongly recommend that you download it. It's a lengthy read at 107 pages, but it's well worth ploughing through. While I haven't made it all the way through myself, so far I find it an unreliable source in terms of backing up the BBFC's treatment of Manhunt 2 in relation to comparable films. While there is indeed a rather damning quotation from a games journalist in referencing his distaste for the prevalence of violent subject matter in gaming, it is largely a statement of personal taste and doesn't touch upon anything concrete in terms of negative affects on the player. Stating that interactivity makes the player "responsible" is another vague statement which actually means very little in itself.
Conversely, the report features a great many comments from gamers, pointing out that while gore in games can be extreme, they find film violence far more shocking and disturbing due to the use of "real" people with personalities and motivations. Many gamers also stated that rather than being immersed by the simulation of being in control of a violent character, they find such experiences a turn-off. These players acknowledge that they are "responsible" for the events depicted on screen, and they don't find that responsibility enjoyable at all. While also subjective, these numerous accounts are no less valid or qualified than the personal opinion of a games journalist, and typify the conflicting subjective content of what I've seen in the document so far.
Also ringing the subjectivity alarm bells is the response to my question about the game being "unacceptable to the public". While the assumption that a proportion of the public will not like what they see in Manhunt 2 may well be accurate, it is still an assumption, and one which cannot be proven or disproven if we are not allowed to decide for ourselves. And regardless, a majority of people not liking something is in no way a justifiable reason for keeping it from those who might. It all comes back to the right to personal responsibility and choice.
I also strongly disagree that the ban endorses the use of the ratings system, but you can find my reasons for that here. And I don't think I really need to explain why the ignoring of my question about allowing adults to be personally responsible for their choices scares me a great deal.
I have also made efforts to get in touch with Paul Jackson of ELSPA regarding his reaction to the BBFC's ruling, and should I hear back from him, you have my assurance that his response will be on Destructoid straight away.
offensive? sure.
tasteless? absolutely.
but harmful really is a bit much. i just dislike the whole concept of other people determining what i can and can't see, play or do. its one thing to do your best to keep it in the hands of a responsible (or at least old enough) audience, but full on censorship, i thought we were well beyond that.
She says the "overal tone" of the game is the problem, but that contradicts them excluding films and their statements that interactivity is a factor. If their problem is with the game's THEMES, then why aren't movies and books with similar themes and a callous regard to violence banned?
The answer seems to be from them - "because we say so."
Because they say so, things are as they are.
And that's not good enough.
Ten years down the line and it will just be another 'old-gen' game with shitty graphics (by the futures standards) and people will wonder what all the fuss was about.
The fact that this conversation even took place shows what little forward thinking that BBFC has. Only I should be able to decide what game I want to play. Glad I don't live in the UK where rights are given in rations...
I never really liked the first manhunt, it did give me chills playing it, but just because I personally didn't care for it doesn't mean that it's some horrible abomination. The game was actually pretty good.
I had no real desire to pick up manhunt 2, either. But I like being able to choose whether or not I want to pick it up. I don't want some government bigwig deciding I can't play this or that, or do this or that, because "it's just not right."
I'll be the decision maker on that, thank you. Pleae keep pursuing this guys, I'm behind you to the end.
Show them you're intelligent but angry. Be honest, but well spoken. Wear them down and make them realise that gamers have a VOICE, and we can't be swept under the carpet and sneered at anymore.
We're not just a couple of angry young kids who live with mommy and daddy. We're varied and eclectic people who are united by a common love of gaming and now is the time to make such unity known. Please, please, please email them and make your voice heard.
And don't worry, this is JUST for starters. We are Gamers for Games, and we are going to fight to the end this time.
Fuck this.
Well it's good to see you got some more specific answers this time around... though from what it sounds like, page 72 can't be very convicing for her arguement as to why video games are treated more harshly, when the rest of the report seems to point that the films and games should be treated the same, if not films being the ones treated more harshly... Perhaps if you get to speak with them again, you can bring up questions about page 72 directly and see if they can clarify more.
No doubt. This is obviously a matter of ignorance on the part of the BBFC, as well as many other non-gamers across the world. Why does every generation seem to have a limitation when it comes to entertainment media? When will we, as a society, be able to move past that?
...and taken in bucketloads
We'll never be able to move on as a society..why? Soccer-moms never die.
BBFC: No we haven't. Unlikely as the whole tone and theme of the game are problematic."
So...basically, even if Rockstar edited it so it wasn't so graphic and maybe edited some of the content, it would still be rejected because of the idea behind the game?
Doesn't that go against the fact that Manhunt 1 was given a classification?
They're essentially the same game are they not?
Basically, they're attempting to "protect the public" from themselves. So what they're really saying is, "We think you're too stupid to differentiate fiction from reality so we won't let you see this or play that."
So let's all pretend we live in a world of cotton candy clouds and fluffy bunny friends like the government's regulatory bodies want us to.
One word..
dick
I appreciate the difficulty of interviewing by email, especially with a body like the BBFC that has a strict company line to follow, but allowing them to spit their PR mission out in an interview doesn't get anyone closer to the bottom of the story.
Anyway, it was pretty well-handled by both parties. Could've been a lot worse. I have no personal interest in this anymore, so I'll restrict my commentary to comments like these. :)
On a level this isn't even actually about Manhunt 2, or videogames. Its about living in a fucking 21st century liberal democracy and having parts of our media censored like its fucking Communist China.
This whole 'potential to cause harm' nonsense reminds of our (the UKs) obscenity laws. Which have been proven time and again to be ridiculous.
But hey thats OK. The UK state fucking sponsors heroin addicts and sends troops to fight wars that we have no reason to be involved in. Apparently neither is potentially harmful.
Jim, whoeverthefuckareyou, is there something higher than the BBFC? Or a group, agency, branch or something that checks them? I ask this because the guidelines pretty much support their "because we say so" attitude.
It's good to see you guys exploring what's going on though. Have you got any response from Rockstar themselves about the game and what they plan on doing with it?
Seems to me like people like to use games as a scapegoat for someone with mental problems or someone whos parents aren't good at parenting.
Imagine if Manhunt 3 allowed you to kill children. Nay - MADE you kill the 5 year daughter of some gang member. And what if you couldn't just kill but ... well, do more?
My point is, I love games and I love free speech and all, but as gamers we must be willing to accept that if we open the door for realistic displays of illegal activities, that we can't close it...ever.
This decision, love it or hate it, is something that has been in the works for years now. However, since we can now show someone's head getting smashed in on glorious 1080p high def TV, we now are faced with finding that fine line between censorship and, well, decency.
Look, I truly despise sexual predators, but by going all nuts over a ban on a violent murder simulation gamne (and come on, this is what this is), we can't really argue if some depraved developer makes a game that cators to sexual deviants. I'll leave that up to your imagination...but if you just got a little angry over the concept, now you understand why people in power aren't all too excited about allowing an equally atrocious act to be consumed as entertainment.
Even if it isn't an equal act, its an illegal horrible act. All in all, we must make a choice soon...some censorship or no censorship...and let me tell you, the latter option scares the piss out of me.
It may be from a movie based off a graphic novel but it has subtle truths to it does it not?
I can serve my country at 18 to fight wars. I can drink and possible (drink and drive) at 21 but I cant play a game (besides the fact were talking bout UK) since it might effect me?
Wake up people there are reality shows worse to see over playing this game.
However, more and more it is sounding as if the game itself deserved the AO rating (IGN Wii Editor Bozon states he has played the game and must admit that it does,) and so my anger has become directed squarely at Nintendo and Sony for their refusal to allow games with adult content to be published.
Why do we have the rating system at all if we arent going to use it??
I get your point with your Manhunt 3 example, but, we (almost) universally condemned the Postal games for that sort of distastes, and none of us here would hand money to someone that made a game where you rape a 5 year old. While your point is made, it is a little... ridiculous. Sorry, no game like that would ever succeed. Slasher films have been around forever. This is playing the slasher. No biggy.
I'm so glad you made the points you made, because I've been mentally preparing myself to answer such points.
When dealing with child pornography, real or imitated, in my opinion, the ballpark changes. You can have harmless porn, you can have harmless fantasy violence, but harmless child porn? No. Such. Thing.
You said it yourself, it would "cater to sexual deviants". That's the difference between Manhunt 2 and a make-believe Manhunt with child porn in it. Manhunt 2 does NOT cater to deviants. If it was advertised as a murder simulator that teaches you how to kill legitimately and it's not made to give psychopaths hard-ons. It's a totally different ballgame, because that's what any form of child porn is - something so evil that it cannot be held on the same level of accountability as anything else.
That said, however, it should still be the rights of the individual and the company as to what is allowed. A child rape sim would NEVER be published because Sony, Nintendo nor Microsoft would just not touch it, even if it was rated and allowed. This is because, contrary to what people thing, we as a society CAN decide for ourselves what we want. We don't need an aloof babysitter. Game companies and their customers are quite adept at taking care of business.
Shoulda been what I said.
I have faith in Dtoid making this one stick, but until then I will keep on banging on about it - The BBFC's own logic is hypocritical and unjustidiable, this can be proved - so fuck having a dialogue with them, unless of course you are recording and documenting these conversations in order to build evidence against them, if you are doing that Jim/Dave then that's cool. If not, I wouldn't even bother talking to them.
I'm not trying to be the wise master here, but I have had first hand experience at battling an organization, until you have evidence that gets them by the balls, then it's not worth communicating with them at all.
Patience, my friend. Very soon you'll see the true extent of our ambitions.
Thanks for the responses. It's definitely a good point about letting the market dictate demand...and in this case, a theoretical game that does allow for child porn would not be openly accepted and therefore, you're very right, would not be touched by any of the big 3.
But taking the example further, what if, say, there are at one point enough horrible people who do dabble in that shit - and that amount of people create a demand for that type of game? And what if a developer as equally depraved decides to give them exactly what they want. It wouldn't have to be a 'child porn' simulator exactly, but it could allow one to participate in the act of child porn. Therein you have a group of people who have chosen for themselves what's right...so, by extension of this Manhunt issues, they should be allowed to have their game published, reviewed and put out for public consumption. As decent folks, we'd be rightly disgusted...and I don't think we'd be seeing an article on Destructoid anytime soon pressing for the allowance of this type of game. Which is my point...when personal ethics enter the equation, its no longer censorship. But when personal ethics leave the equation, that might be even scarier...dig?
To clarify what I'm trying to say - I do, deep down, believe that a utopian culture could handle no censorship...on anything. But as it stands, Manhunt 2 is just one of the next gen games that's going to push that line...and if gamers take a stance on this particular game, then they'll have to stand up for anything that follows.