Ladies and gentlemen, the incomprehensible has happened -- Platinum Games has released a ... a ... a popular game!
Bayonetta has sold over one million copies. 1,100,000, to be exact, officially making the Sega-published sex romp a success. Platinum Games is known for making great games that don't sell, so this is pretty fantastic news. Considering a lot of this studio worked on Okami, it's as close to justice as we may get.
Bayonetta was not Sega's most popular third quarter game. No, that honor goes to Mario & Sonic at the Olympic Winter Games. Because Bayonetta's success instills one with a little faith in humanity, the Mario & Sonic success exists to remind us not to have too much faith.
Football Manager 2010 was third with 740,000 sales, followed by Phantasy Star Portable with 540,000. So, generally a good year for Sega. With Aliens vs. Predator and Sonic 4 coming this year, here's hoping Sega manages to pull it off again.
I also think it's interesting to note that Platinum found its success after giving up on the Wii and putting its games on the Xbox 360 and PS3. Really, a studio like Platinum should have been doing this from the start.
Bayonetta breaks a million units sold [Siliconera]
I'm hoping for a proper Viewtiful Joe 3, in my opinion their best work (as Clover Studios that is).
Anyway, awesome. Sequel CONFIRMED.
Sorry for the double post....
In that case I think Kamiya deserves a console port of 'Planet Harrier' as well.
You answered your own "fuck you" from earlier this week.
This game is why Darksiders sold poorly. Titties > War.
By the way, I'm not hatin' on the Wii. I own MadWorld for the Wii and love it. It's just a fact that it didn't sell well on the platform and was heavily pirated. It deserves better than that. Just like House of the Dead: Overkill.
Jim said nothing but truth.
However, I am going to say something fanboy-ish: Maybe Platinum can quit being lazy fucks and properly develop their own fucking game on the Playstation 3 next time.
That's a fair comparison.
Sex sells...and kid's buyin'
And the Wii has a massive install base, it's not far below the combined PS3 and 360 install base, so I don't see why you can't compare the two. And do you really think that when Madworld gets released in Japan next week that it will sell enough to make a difference to its sales?
If you are commissioned to do something. Fucking do it right. No excuses.
Of course not, but Bayonetta was MADE for the JPN market, and the whole genre of twitch action games (DMC, NG) have a built in audience and a very established fanbase already. I do however, remember hearing about how Madworld had much more exposure in the UK, than in NA for some reason. Madworld is a very comic-book, almost american style game in some ways. I don't expect it to do well for it's sheer genre and aesthetic alone. Plus the fact that, well, Bayonetta has a experienced director working on it, and was far better reviewed than MW was.
Anyway, I just expect this entire post to be Sterlin fanboy bait. I'm still waiting for his apology for his huge sweaty tantrum against us all for not buying Darksiders, only for THQ to come out and say it sold 1.2 million copies the next day.
Also, Darksiders is only fun if you are in middle school and think Linkin Park really speaks to the things that trouble you. /flameon
Its one of the best I've played in a long time, I loved the easier difficulties so I could actually get the hang of the game and have some fun with it. I bought it off a mates recommendation, and wow. Wasnt disappointed, it was as good as Darksiders...which I'm fairly certain will be in my in considerations at the end of the year.
As for Sega, dont forget Alpha Protocol....I saw some "new" footage ( I dont know if it was or not, I havent watched much) and even though it had that massively delay, it still looks the same as it did last year...so no massive changes to its setting or feel.
My faith is being restored in Sega, and I hope they are successful in the future. Mainly because I was a massive Mega Drive fanboy back in my younger days.
Chapel Hill Homes
Also, back on the Darksiders report, THQ reported it did, in fact, sell more then a million copies, and Darksiders 2 is due in 2011.
So...take that as you will.
I haven't got this one yet (I got Darksiders instead), but I'm like 9th in line on Goozex, so hopefully I'll be killing devils with a half naked chick soon.
and @HoodedMiracle...I'm a feminist. Well, sort of I guess.
Also, the entire point of developing niche 3rd party titles for the Wii is not because they sell well, it's because they don't have to sell well. You can create your experimental titles for relatively low cost so you can make money back on a game that sells under a half million units, where as it would be extremely risky to release the same game on the HD consoles. Sega has said they were fine with the sales of Mad World, which sold the same numbers as Bayonetta did on either one of the two consoles. The real lesson here for Platinum is that while their games will probably never be million sellers on a single console (a mistake they made with Okami and Viewtiful Joe at first), they can double their sales by going multi-platform.
If retailers have really bought 1.1 million copies of the game it has apparently slightly undersold expectations, and you can probably expect to see it at discount rates pretty soon.
Personally, I don't think sales numbers are really relevant to how good a game is, as you seem to implicitly recognize in your comments about Mario & Sonic at the Olympic Winter Games.
really? then what about Okami oh wise one?, i'm still waiting for that Madworld review (doesn't have to be official, just post it in your c-blog), if you have the courage to back your claims that is.
I'll support them by buying the completely, totally under the radar Infinite Space, anyway. And Bayonetta once it's 20$ (pretty much every game that's released nowadays is "when it's 20$" to me).
I originally thought this was just a tongue-in-cheek comment in reference to the silly fanboy arguments made against the Wii, but apparently you're serious. Guess I need to respond.
Let's go over this:
- Platinum didn't "give up" on the Wii, Bayonetta was in development concurrently with MadWorld.
- By this logic, Okami should have done well on the PS2, as I'm sure no one could have argued the PS2 didn't support "core" games. The reality is, it bombed on PS2, and yet the Wii PORT managed to garner twice as many sales with no major advertising on a console that had a much smaller userbase at the time.
- MadWorld was in black & white. That's a tough sell, certainly as bad as Okami's art style in terms of marketing. Take that, and compare it to the sex appeal of Bayonetta.
- MadWorld, while good, was certainly not great.
- MadWorld had next to no advertising, while Bayonetta has had a veritable shit-ton. (But maybe that's just personal experience...? I never saw a MadWorld ad, but despite the little TV I watch I've seen nearly a dozen Bayonetta spots.)
The reality is, MadWorld would have bombed regardless of console. I don't know where the industry got the idea that releasing a good game on the "hardcore" consoles will instantly make it a success. (Can I haz BlazBlue now?)
Furthermore, I'm sick of this BS where these Wii games supposedly "prove" good games on the Wii are wasted development resources. While MadWorld/Bayonetta is not to this degree, it's like how people say "The Wii shouldn't get good games like Modern Warfare 2 because games like The Conduit don't do well", when The Conduit would have bombed regardless of platform.
Unnecessary...