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Battlefield 4

Battlefield 4 PC patch puts an end to 'kill trading'

2:45 PM on 12.16.2013 // Jordan Devore

Oh, so that's what they're calling it...

If you see "Battlefield 4" or "DICE," it's likely the word "patch" is about to follow. I don't see that changing anytime soon, unfortunately. The latest patch for the PC version of the game, out now, addresses an issue with timing that could result in two players killing each other simultaneously.

The full patch notes can be found at the bottom of this post, or at the link below. From what I've heard of other players' Battlefield 4 experiences, the other standout here seems to be a "fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this."

DICE says it's also now aware of players running SLI who are seeing graphical flickering and an issue where the revive bar would remain on-screen. Those fixes aren't in this patch, however.

PC Game Update Dec 16 [Battlefield]

Dec 16 PC Game Update Notes

  • Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
  • Fixed one of the issues related to the so-called “Netcode” (see below for details).
  • Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
  • Fix for player tags not always showing when needed to, resulting in players shooting team members.
  • Fix for graphical flickering appearing on terrain.
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
  • Fix for players getting stuck in the revive screen after being killed.
  • Fix for players getting stuck in the kill camera after being revived.
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
  • Made NVidia 331.82 or later driver versions mandatory for all players.
  • Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
  • Fixed driver version not being properly detected on NVidia Optimus systems.
  • Fixed a minor crash that could occur when bringing up the scoreboard.

“Netcode” improvement
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.

Jordan Devore, Managing Editor
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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory

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