Also, I am so getting this game.
(P.S. Bruce Wayne forever! Dick Grayson never!)
Have you even been following this title?
1) Driving from mission to mission? What? I'm going to give you some credit and assume you meant traveling in general, to which I say Rocksteady has said that Arkham City is a very condensed city where getting from point A to point B won't be anymore of a hassle than in Arkham Asylum.
2) What gives you any idea that the mission structure will stray from Arkham Asylum? Because it's open world? That somehow completely turns it into fetch quests and busy work? What kind of logic is that? That's like saying something is bread, therefore it must always be this type of bread with this type of breads characteristics.
Have a little faith. Sheez. Everything the team has been saying all over the internet and print from day one has echoed all the fears they KNOW people will have over this game going open world (or rather, more open) and they have promised time and time again that they will not stray from the Metroidvania roots that Arkham Asylum had. Making Arkham City open world doesn't suddenly inherently change the entire game.
And in Arkham Asylum the main campaign was short, the extra bullshit was nothing but a fetch quest. A fun one but a fetch quest nonetheless. This 40-hour count includes all the extra crap. If all you want is the main campaign it's there too, and there is nothing to suggest it's at all as bad you expect it to be. And if what you're complaining about is the bonus stuff, in Arkham Asylum that was ALL fetch quests and busy work, so what are you complaining about? Just have a little faith and barring that you kick me in the face when the game comes out and I'm totally wrong and you're totally right. In the meantime though, c'mon.
Read the whole article.
"It takes over 25 hours to complete the main stories in Batman: Arkham City"
"The side missions in Batman: Arkham City are a good example. We have around 15 hours of story that's off the main path."
25 + 15 = 40
Quality > quantity, folks. Every time. Length doesn't mean shit if the game isn't good enough in the first place.
I guess I am being overly negative, but Arkham assylum was nothing but setpiece after setpiece, no real filler conten at all. I'm pretty sure that's physcially impossible to keep going for 40 hours. Im just afraid there's going to be at least some missions which involve running around the city searching for 5 Xs before you can advance the plot, or I have nightmares from assasins creed where you have to walk from mission to mission (because you reminded me no batmobile) and are perpetually being harrased by enemies
I guess because that's the length of the campaign. Side missions are totally okay even if they are fetch quests
Cannot wait to play this game. Easily my most anticipated title this year.
Cannot wait to play this game. Easily my most anticipated title this year.
http://xbox360.ign.com/articles/116/1168990p1.html
The quote they reference: "You'll be able to complete the main Batman: Arkham City campaign missions in eight hours if you rush through it like a "ninja" QA tester."
Obviously, people are going to want to take their time and enjoy/explore but I don't see how something that takes a pro 8 hours will take an experienced gamer an additional 17. Just trying to provide some additional info that I read.
I wouldn't fret mate. Rocksteady seems pretty in tune with all the usual open world gripes. And yeah, Assassin's Creed Syndrome is certainly a thing to fear but I don't think the chances of that happening are too good. Not from what they've been saying.
@mrandydixon
I likez da batmenz. What can I say?
@Wally Any side of his head in particular? Which face do you hate most? Was I the only one that laughed when I saw the disfigured side for the first time in Batman Dark Knight? It's just the way he turned with that big eyeball glaring angrily...

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