What's better than a licensed game that's actually good? A licensed game that's actually good and selling. Hot off the heels of Warner Bros. announcing DC Entertainment, it's been revealed that Batman: Arkham Asylum has shifted an impressive two million copies.
With Arkham Asylum released a little over two weeks ago, that translates to a million sales a week. The game's been categorized by its publisher as a "major hit," proving that you can make a licensed game without being lazy and still end up with a success on your hands.
Hopefully Arkham Asylum provides an eample to all developers of comic book games. Those responsible for slapdash licensed games of old should feel rightfully ashamed of themselves when they see how well this one's doing.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Iron Man may have moved a decent number of copies, but were they bat-copies? I didn't think so.
It's not only a good example of a franchise game done right, but a prime one of how excellent and original game design translates directly into major profits for the developer.
This is a solid contender for GOTY imho.
Also, I wonder what bat-cakes taste like.
This is a game very deserving of the amount of bat-copies its sold.
I especially loved all the extra little side stuff you could do in the game. And all of it gives you upgrade points and character profiles and more awesome voice acting.