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Batman: Arkham Asylum could've been a rhythm game photo

Batman: Arkham Asylum has been praised for its combat system, among many other things. The countering that Batman is required to do when prompted by enemies is very similar to a rhythm game, and is a residual element of a full-on rhythm combat system that the team had planned.

According to Game Informer, the first iteration of Arkham was "A full rhythm action game! The second one was prototyped in 2D, which popped up whenever you got into a fight, and involved colored circles bashing into each other. This actually formed the basis of the final system."

This is quite interesting, because I used Arkham Asylum in an article I wrote defending Quick-Time-Events, demonstrating that the combat was very much a QTE cleverly disguised far more appealing aesthetics. This seems to very much support the case. 

So, the next time you dump all over QTEs, remember what Batman managed to do.

[Via Joystiq]








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15 comments | showing # 1 to 15
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Jon B's Avatar - Comment posted on 10/06/2009 10:59
Jon B
Very clever, although Batman had one crucial difference between QTEs and its combat system, and that was that you press a button to perform that button's action. Not "Press X to do a kickflip mctwist over a helicopter where you can't do that anywhere else".
EternalDeathSlayer's Avatar - Comment posted on 10/06/2009 11:01
EternalDeathSlayer
Aren't most rhythm games kind of glorified QTEs? I mean, you're just pressing the buttons that show up on the screen, as they show up.

I know it's a bit more complicated than that, but really when it boils down to it all you're doing is pressing colored buttons because you see those same colors on the screen.

Kind of like a QTE.
Qraze's Avatar - Comment posted on 10/06/2009 11:03
Qraze
good header Jim.
Sean Daisy's Avatar - Comment posted on 10/06/2009 11:19
Sean Daisy
Someone should release a mod for BA:AA that shows the classic Batman TV series effects when a blow connects.
Karma-Suture's Avatar - Comment posted on 10/06/2009 11:21
Karma-Suture
"So, the next time you dump all over QTEs, remember what Batman managed to do."

Oh I'll still dump all over QTE's, as everything that's wrong with them is still wrong with them. Batman: AA doing something else that is very much like a QTE (but not) does not change the fact that watching the bottom of the screen for a button indicator completely defeats the point of using the QTE as a device to deliver exceptional visuals. I mean hell, you could take your Batman: AA argument and extend it to any move that needs to be done, say, during a bosses period of weakness in order to progress. No way around it. It's a singular and required action that must be timed. But it's still not a QTE. :)
ybfelix's Avatar - Comment posted on 10/06/2009 11:21
ybfelix
No, QTEs are about gameplay and cutscene seperation. Gamers are familiar with "cutscene power to the max" in which you do things normally can't. But inserting QTEs into what's traditionally a cutscene gives you a fake sense of controlling, only that instead of watching a nice movie, you can now actually "fail a movie".
Isay Isay's Avatar - Comment posted on 10/06/2009 11:24
Isay Isay
@CaptainBus

I forget who it was or where I heard it, but somebody suggested they release an Adam West redubbing of all voice work as DLC
CRAZYAPE69's Avatar - Comment posted on 10/06/2009 11:34
CRAZYAPE69
i was looking forward to a bat-hanger (batman cliffhanger) i.e ''can the dynamic duo escape the avian hands of the penguin, or will his death trap of doom swat the bat crusader, tune in tomorrow, same bat time, same bat channel'', then make you have to wait 24 hours before begining with a montage of the last episode.
TheBigFeel's Avatar - Comment posted on 10/06/2009 12:55
TheBigFeel
HAHAHA! CaptainBus beat me to it! THAT's what I want to see (just once) in a batman game
Kefka's Avatar - Comment posted on 10/06/2009 13:10
Kefka
As the miserable, oil stained man who floated on a coracle atop a lake of oil below the decks of the exxon ship in Waterworld might say while watching the burning flare descended into his prison: "Oh, thank god."

Really though, they wanted to make combat RHYTHM BASED? I'm really glad we dodged that bullet, because it would have killed the game for me completely.
volatilis's Avatar - Comment posted on 10/06/2009 13:11
volatilis
dinna dinna dinna dinna, dinna dinna dinna dinna, q.t.e.
Modern Robot's Avatar - Comment posted on 10/06/2009 14:24
Modern Robot
Kick, punch, it's all in the (bat)mind...
Artemus's Avatar - Comment posted on 10/06/2009 17:11
Artemus

"I gotta believe!"
Grande C's Avatar - Comment posted on 10/06/2009 22:53
Grande C
"So, the next time you dump all over QTEs, remember what Batman managed to do."

That's actually how I approach most situations. Remember what Batman managed to do.
Sharpless's Avatar - Comment posted on 10/07/2009 01:56
Sharpless
If you had photoshopped a Guitar Hero/Rock Band fret board over that image, it would've been perfect.
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