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Bargain Bin Laden #9: God Hand photo

So, God Hand. Let's get those big questions cleared away before we begin, shall we?

First, those of you paying attention might note that while God Hand recently enjoyed a nigh-universal price cut, the new $19.99 new / $17.99 used sticker price doesn't quite fit in with BBL's price standards; indeed, you can't really label a game like God Hand as necessarily bargain bin, not yet. But with as many copies as I see going unpurchased on store shelves everywhere, it's only a matter of time 'til the game becomes especially cheap -- until then, God Hand is certainly a steal at its current price. Consider this a preemptive Bargain Bin Laden.

Also, a quick glance into this write-up's immediate future (being teh psykik that I am) reveals the angry cries of "overrated!", and "IGN gave this a 3.0, therefore it blows!", and "I'm sick and tired of elitist gaming journalists telling me to buy this crappy game!" and so forth. I understand a little hesitation, but trust me anyway. It's a great game.

God Hand ain't perfect, but where it shines, it shines in the way that few games ever have. It's hardly the most underrated game of all time, but it sure as hell isn't the worst, as IGN would have you believe. The goal, then, is to at least get you in a mindset that yearns for the experience that God Hand can offer. A mindset that screams "I need to spank people."

Prepare yourself for some epic length, and hit that jump for more.

God Hand
Original Release: September 14, 2006
Developed by: Clover Studio
Bargain Binned(?):
$19.99 new at most gaming retail shacks, $12-$17 used, sometimes under ten bucks at Mom and Pop shops. Expect this game's price to slide dramatically in the coming months as more people refuse to buy it, because people are stupid.

When God Hand was originally released, I passed on it. I passed despite being more than stoked about it, given everything that I had heard: a resurrection of old-school beat-em-ups on its way from my new favorite developer, Clover Studio? One that potentially might not suck where others had sucked so very hard? Sign me up! Then it happened: a bunch of pussies up and slapped the game upside the head. I'm speaking of course of your friends and mine at IGN, or specifically Chris Roper, and his decision to give God Hand a 3.0 out of 10. 

If you look into Chris's blog on IGN, his last post concerns his response to the legions of naysayers that came a-knockin' after he took his big, meaty dump in God Hand's lap. Speak yo' mind, Chris:

The fact is that I think the game is a piece of shit, and nearly everyone in the office agrees with me. Mark Ryan happens to like the game a fair bit, and on some level I can see why. It's certainly a love it or hate it type of game, and I don't think anyone can argue with that. Well, if they've actually played it that is, which most of the people bitching about the scores almost certainly haven't.

It's rather amazing how easy it is to predict how well-received most any review will be based on the score. That is, if I'd given the game a 6.0 with the exact same text (even though that wouldn't have matched the score), there would be a lot less bitching.

Well, not exactly. Chris' review was definitely a 3.0 review, and the sentiments throughout the text matched the score in kind. He reduces God Hand's gameplay down to "an extremely tedious brawler where you'll generally mash a button or two until an enemy is dead", which sounded exactly like the kind of game I wasn't interested in playing; and, tragically enough, is also exactly what the game isn't

A couple of weeks later, I found time to sit down with a friend's copy and was instantly hooked. Enamored with the game's outlandish humor, the unforgiving gameplay and character customization you're unlikely to see outside of the Armored Core series, I marched out that evening to secure a copy of my own. Later, I learned that Chris (and, if we're to believe him, the entire staff of IGN along with him) was definitely in the minority amongst his peers. Most reviews settled on a solid 7.5 to 8.0 for God Hand, noting a handful of flaws amongst an otherwise innovative and brilliant title. Chris got his ass beat, so he slapped it with a 3.0. Weak.  

The point to this hefty helping of backstory is this: I almost didn't buy God Hand because of IGN's review. Having actually played the hell out of the game since then, I'll be the first to admit that it was right stupid of me taking IGN's word, but there's  score like that on such a popular gaming website as IGN can really wreak havoc on a game's sales strength; lots of people read IGN. Hell, back then, I read IGN, but certainly not after this little episode. 

In sum, God Hand is a game whose commercial success was deftly murdered by an asshole in a high place. Having established this, let's get on to the game itself, yeah?

As I've already spewn a half-novel in personal backstory over God Hand, I'll refrain from going over the game's story and instead refer you to Herr Wiki; rest assured, however, that the tale is about as wacky as the game is on the whole. Let's get to the meat on the bones: the gameplay.

God Hand features a behind-the-shoulder camera scheme not unlike Resident Evil 4, meaning that "up" on the controller translates to "forward", et cetera. Attacks are assigned at the player's discretion to the Dual Shock's face buttons in addition to combinations of buttons whilst holding back on the analog stick. The right analog stick controls quick dodges and directional dashing, which you will absolutely need if you want to stay alive. Seems simple enough, right?

The customization is worked in via God Hand's intuitive and unusually fun-to-tinker-with combo creation system. From the moment the game begins, the player is allowed the option of creating unique combo attacks in a submenu accessible at any point in the game. These can range from single-button attacks assigned to the Triangle and X buttons, but the Square button is a whole different beast, allowing for multiple attacks to be chained with successive presses of the button.

For example, say you have five slots to work with, and your current combo goes something like this: left jab, right jab, right cross, uppercut, left roundhouse. It might be that the combo is too slow to be effective, or maybe the uppercut knocks your enemies too high in the air for the roundhouse to connect. You can transpose the two final strikes in your combo, or set the uppercut and the left roundhouse at the beginning of the combo to set up a juggling attack. There are loads of options, particularly when one factors in the over 100 attacks available in the course of the game. 

Additionally, the eponymous God Hand itself allows for devastating attacks at key points in the game. Special attacks can be attached to the player's God Reel, which can be activated at any time, provided the player has enough orbs (represented in-game as cards scattered throughout the level) to pull it off. These attacks are downright brutal and range anywhere from straight-out pummelings to a swift kick in the pills. Also, your current stock of TP -- power gained by defeating or taunting enemies -- can be emptied in an all-out assault by unleashing the God Hand. During this time you're rendered invincible to enemy attacks while your own strikes fly faster and hit harder. Good way to take out a particularly nasty boss in a pinch.

The game flow itself is pretty basic, on the other hand. You move from one area to the next, dispatching foes and picking up items along the way. Levels are intermittently broken up by visits to a rust-bucket town where you can spend your hard-earned coin on new moves, power ups, and so on. The daring can throw down in a gambling hall, potentially boosting your financial reach by leaps and bounds, often translating into the best means of powering up Gene.

God Hand is hard, at times ruthlessly so, and you'll probably die more times than you'd care to in any other circumstance. Like many of the other somewhat difficult games I've featured on BBL, however, God Hand isn't necessarily unfair; it has a steep learning curve, and the game expects you to learn, and quick. As I mentioned above, learning to dodge and dash around your enemies is absolutely paramount to your survival; where you might spend the better part of a minute taking out a group of thugs, those same thugs can strike you four or five times and take your life meter down to practically nothing. Rest assured, however, that with some time and a little practice, your play style will morph into something more effortless than it was in your first attempt at God Hand. Just-- y'know, expect to be slapped around a bit. 

Where God Hand's difficulty becomes somewhat unfair, however, is built into the mechanics of the game itself, particularly the camera. God Hand offers no option to change camera distance and stays permanently fixed in a rather close position behind Gene's shoulder, making enemies in the periphery particularly lethal. Again, this is something you can learn to work around -- keep ready to dodge at the slightest hint of danger, knock individual enemies away from a group to take them on solo, that kind of thing -- but it can put a damper on an otherwise sparkling experience. Worth knocking a point or two off of the game's score? You bet. Worth a three? Holy God, no.

As you might've already guessed, there's a lot I can say about this game. It's a brilliant title, imperfect though it may be, and it deserves a space on your shelf. It's a game that you'll revisit time and time again after finishing, and for those of us with a flair for unholy difficulty, you can always take a second trip through God Hand on the game's hard mode. It's not quite BBL Cheap™ yet, but at $15, God Hand is an absolute steal. So buy this game!, or wait until it drops another five or ten bucks. Either way, you'll be glad you did.

 








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32 comments | showing # 1 to 32
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king3vbo's Avatar - Comment posted on 02/25/2007 21:48
king3vbo
Godhand is a great game, I dont know why the fsck ign gave it such a 3... probably cuz ign sucks almost as much as clown shoes... almost
Lethal Dosage's Avatar - Comment posted on 02/25/2007 21:54
Lethal Dosage
I've heard you can Ralph Kramden someone out of the atmosphere. Fact or crap?
Two's Avatar - Comment posted on 02/25/2007 21:56
Two
I agree. This game was totally badass. I shit myself twice when I saw that IGN gave a it a 3.0.
Two's Avatar - Comment posted on 02/25/2007 21:57
Two
Lethal, it's fact.
Serpentish's Avatar - Comment posted on 02/25/2007 22:01
Serpentish
I just bought it a couple of weeks ago. Last copy at the local compusa. For 19.99 don't regret it one bit. I love the entire game itself. It's just the small details that harm it. The nice thing is that clover took care of the big stuff rather than worry about the details.

The over the top fights, the badass characters, the funky music and the hilarious one liners make for a great game. I haven't gotten through it yet because I've been busy but I love it with all its flaws. It's one of those games you can like and get really psyched about a sequel for. If they were ever to make a god hand 2 with stunning graphics and thate was tweaked to perfection I'd be the first in line. Not likely to happen, but I can dream.
Brad Rice's Avatar - Comment posted on 02/25/2007 22:02
Brad Rice
You can create a baseball bat out of pure energy and perform a home run on their ass. So yes, fact.
BahamutZero's Avatar - Comment posted on 02/25/2007 22:05
BahamutZero
usually whiny bitches at game mags give low scores to games they can't beat first time through
Pepillou2's Avatar - Comment posted on 02/25/2007 22:09
Pepillou2
Me oh my oh me and my oh IGN SUCKXS at rating games.
Lethal Dosage's Avatar - Comment posted on 02/25/2007 22:10
Lethal Dosage
Well, I guess I'll be making a trip to my local gaming store tomorrow. :D
Aetsen's Avatar - Comment posted on 02/25/2007 22:10
Aetsen
That commercial was 200 proof, pure distilled WIN.
Bob Muir's Avatar - Comment posted on 02/25/2007 22:17
Bob Muir
I'd run like hell if I saw that guy from the commercial coming within 100 feet of me.
dingbot's Avatar - Comment posted on 02/25/2007 22:19
dingbot
@serpentish

i also bought it at 19.99 and it's fantastic. from the chapelle show reference to the spanking of dominatrixs' (does that even work as plural?)... definitely old school double dragon hard.....good to kill time till gow2....

ps last time i checked it was like 14$ @ game crazy

Kif 's Avatar - Comment posted on 02/25/2007 22:39
Kif
I really wanted to pick this up, but I bought like 5 PS2 games recently since I forgot how awesome the system is after getting my 360. Maybe once I've completed the others and it's a bit cheaper I'll give it a throw.
tazarthayoot's Avatar - Comment posted on 02/25/2007 22:59
tazarthayoot
I bought that after the numerous plugs that I kept hearing on podtoid, and I've been having a blast at it, but I suck so bad that I am not making any headway. I'm gonna have to fight through it.
JohnnyGoTime's Avatar - Comment posted on 02/26/2007 00:28
JohnnyGoTime
Holy, great article. This went from a game I was totally uninterested in to a "buy"!

In fact, I'd love to get the script for it too!
[Wrestling Gorilla exits transit bus, and peacefully waits for a transfer while reading newspaper.]
[Enter Gene]
Gene: "...Wait! You're not a human, are you?"
[Wrestling Gorilla - resigned to being misunderstood - sets aside his newspaper and prepares for battle.]
skankerzero's Avatar - Comment posted on 02/26/2007 00:36
skankerzero
I love GodHand.

plain and simple.
Aaron Mxy Yost's Avatar - Comment posted on 02/26/2007 01:00
Aaron Mxy Yost
I still want a GOOD Final Fight remake in 3D.
vinnchan's Avatar - Comment posted on 02/26/2007 01:06
vinnchan
I would have to say beating this game was more satisfying than beating Twilight Princess... just cause it was 100 times harder.

As for not being able to move the camera... if you're standing still long enough for that to matter, you're not playing the game right.
Your moms new boyfriend's Avatar - Comment posted on 02/26/2007 01:09
Your moms new boyfriend
Who the hell still listens to ign, anyway? God Hand is bloody awesome. Poison chihuahuas FTW!
Lord_Satorious's Avatar - Comment posted on 02/26/2007 02:22
Lord_Satorious
God Hand, best video game commercial EVER. And yes, IGN sucks. I like GameSpot, even though they are not without their controversies from time to time, I believe they are hard but fair. I also like Edge magazine, who is a very tough critic, but the reviews are well-written.

Anyway, God Hand is so intentionally cheesy with the stereotypical tough guy voices and bad dialogue that it can't help but look different in a genre that usually takes itself pretty seriously. Not my favorite Clover game, but a good entry in their book.
Victor Stillwater's Avatar - Comment posted on 02/26/2007 02:53
Victor Stillwater
One of the most fun brawlers I played. ONly thing that trumped it was my need to play FFXII. :D
Paul Soth's Avatar - Comment posted on 02/26/2007 03:00
Paul Soth
I bought it soon after it came out. The clerks at the store gave me dirty looks and comments of "You sure? It got reviews of 3.0..."

Sometimes I want to go back in there and shout "FUCK YOU BOTH, THAT GAME WAS FUCKING AWESOME!"
Lezbro's Avatar - Comment posted on 02/26/2007 04:28
Lezbro
I'm watching.
Rosseh's Avatar - Comment posted on 02/26/2007 04:29
Rosseh
God Hand was fantastic. Roper must have just sucked at it. The god moves you get on the second playthrough are awesome too.
Teh Ted's Avatar - Comment posted on 02/26/2007 07:18
Teh Ted
You have no idea how disoriented I was to discover that "God Hand" had nothing to do with the character by the same name in Ehrgiez. That said, once I fight through the queue of five or six games I'm still messing with on my PS2, I might in fact pick this up; by that point it'll be like $10 even.
BahamutZero's Avatar - Comment posted on 02/26/2007 09:42
BahamutZero
so I went to try to pick up some of those cheap-ass games at best buy only to find they'd sold out of all the good ones by 10:30 (it was midtown manhattan though) so I picked this up as a consolation prize.
908peruvian's Avatar - Comment posted on 02/26/2007 10:39
908peruvian
those Power ranger midgets are coooooool!!
Darren Nakamura's Avatar - Comment posted on 02/26/2007 17:22
Darren Nakamura
Dang. Can't believe this is already going through some price cuts. Will this go the way of BG&E?
CatalystMan's Avatar - Comment posted on 02/26/2007 19:32
CatalystMan
The soundtrack is as awesome as the game. And the game is great. And power ranger midgets are badass.
subnet6's Avatar - Comment posted on 02/27/2007 13:22
subnet6
Ok, it's official. BBL is now the best feature on Destructoid.

What a great game godhand is! I love games like this where the first few times you play it, you get your ass handed to you and then after you start to learn more and make subtle changes in control and strategy you start to muscle your way through it, THEN after having struggled through a few levels you go back and play some of the earlier levels only to find out they are MUCH easier. It's like this game trains you and you get much better with the passing of each level but you don't even realize it because the difficulty it ramping up at the exact same rate as your skill. Each new level is just as hard as the one before it was BEFORE you had acquired new skills and strategies. Anyway, great game and fantastic right up. If I take my hat off to Linde any more often I'll wear out the damn hat!
SourceDecay's Avatar - Comment posted on 04/29/2007 11:45
SourceDecay
Going through all the old BBL articles after reading today's. Picking up two games today so far (and I have several more BBLs to go through). This is one.
davem's Avatar - Comment posted on 02/08/2008 07:16
davem
best game ever
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