hot  /  reviews  /  videos  /  cblogs  /  qposts

Bargain Bin Laden #38: Thrasher: Skate and Destroy

2:48 PM on 06.11.2008 // 8BitBrian

In the collective consciousness of skateboarding games, Tony Hawk has been the only one to hold the throne. There was never a rivalry, like with 2K Sports and EA Games. Challengers came and went, sure, but for the most part, they never got past their debut title. They were swallowed up by the giant wave that Mr. Hawk created.

Thrasher: Skate and Destroy was one of those games, but it was significantly different from Tony Hawk's Pro Skater. Not in a bad way, like Street Sk8r was, but it offered a fundamentally different experience. It was more realistic, down to earth, and had you running from the cops.

Thrasher: Skate and Destroy (PlayStation)

Developed by: Z-Axis
Released on: September 26th, 1999
Bargain Binned: $10 on eBay, 100 Goozex Points

Thrasher: Skate and Destroy is fairly simple. You pick the hooligan of your choice, and skate around the area in an attempt to garner points through you're various tricks. That's stock and standard across the field. In comparison with Tony Hawk, it's almost the same: a large, open environment within which you could play around with at your own pace.

Tony Hawk was successful at this for a few reasons: brand identity, easy-to-use controls, and a fairly simple learning curve. Thrasher had a lot to fight against, but what it fought with was damned good.

I specifically mentioned before that your character was a hooligan. A little twist in the gameplay is that once you've done you're skating, you need to run away from the cops. Once the clock hits about ten seconds, the sirens blare and the fat man rolls out of the car, ready to give chase. The camera will switch to the cop's perspective, and you need to keep yourself away, lest you end up screaming, "Don't taze me, bro!"  It's a minor touch, but it was an extra level of challenge to see how well you knew the stage.

The killer problem for Thrasher: Skate and Destroy was the control scheme. Button layout was not ideal for the game, and the way jumping in the game worked was not intuitive. Tony Hawk's controls separated jumping and other tricks, but Thrasher had you jumping directly into a trick. It's a seemingly small difference, but it creates a barrier of entry that prevented it from converting over people from the Tony Hawk crowd.

That being said, though, the game had a really smooth feeling when it came to pulling off combos, provided you got past that control barrier. Things didn't turn into the button-mashing fury I've seen with many Tony Hawk players reduced to. Balancing felt natural, and as such, the fact that there were no meters or guages to tell you when you're getting off-balance didn't bother me at all.

A large part of this was because the game was paired with Thrasher magazine, which touted the game as "[setting] new standards of realism, excitement, and control as the first underground street skating game to arrive on the PlayStation." You can check out some of the original promotions for the game over on the website, which is still up. 

The realism also came from the damage meter you had in the game. You couldn't bust your head open five thousand times and be alright in Thrasher. You especially wouldn't be alright if you jumped in front of the train in the subway stage. If you wanted to get a better score, you had to actually master the tricks, so that you wouldn't fall off, instead of just relying on pulling off three or four massive combos within the time limit to score big.

Just be warned: the graphics are a little dated, even for the time it came out, so the massive bloodsprays aren't going to be all that pretty. Thrasher is hard to play if you don't deal with aged games all that well. You can seek out the sequel to the game if you so desire, but I never got my hands on it, nor knew it existed, until I checked wiki.

If you're looking to pick up Thrasher at this point, there are some copies floating about on eBay in the $10 range, and it was recently put onto Europe's PSN network. So, steal a British man's account and download this game. Or, y'know, do things legally and buy a game on eBay. 

Photo Gallery: (3 images)
Click to zoom - browse by swipe, or use arrow keys

 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

KyWii avatarKyWii
Why is it that Sundays always feel so lazy? I always tell myself I'm going to get things done and then...well....
SeymourDuncan17 avatarSeymourDuncan17
So, I plan on using my GameStop Power-Up Rewards points (yes) to buy all the eventual P4DAN DLC. Even though the practices are very suspect. I am so not made of stone. Moreso blubber and Dr. Pepper.
Gamemaniac3434 avatarGamemaniac3434
Having a puppy and trying to play legend of grimrock 2 somewhere the puppy normally doesn't get to hang out is a futile effort.
gajknight avatargajknight
Shafts of light emanated from Robo Panda Z's eyes, illuminating the intricately engraved obelisks looming impossibly above him. A whispered voice spoke from the obelisk. Do you pay too much for your Internet? Comcast. Like you have a choice.
Robo Panda Z avatarRobo Panda Z
I miss Kill la Kill - I think mostly because it was so damn entertaining to have a bunch of people drawling, "Nuuuuuuuuudiiiiiiiist Beeeeeeeeeeeaaaach" at each other.
TheAngriestCarp avatarTheAngriestCarp
I took a homeopathic shower this morning. I used extra water.
Shinta avatarShinta
Shinta avatarShinta
CoilWhine avatarCoilWhine
It's 2am and I'm watching this emulator whiz play Xenia (360 emilator) on PC albeit glitchy This video is hilarious
Shinta avatarShinta
Fuzunga avatarFuzunga
The Undertale review section on its Steam page is hilarious! [img][/img]
n0signal avatarn0signal
Pixie The Fairy avatarPixie The Fairy
A Nintendo rep gave this to me today because she likes talking to me. I do have lots of the Old AC eReader cards I guess I could put in it... [img][/img]
GoofierBrute avatarGoofierBrute
I'm still trying to figure out how to do it, but for the most part I like what I've seen of the new blog editor. My first blog post using it should go up tomorrow.
Pixie The Fairy avatarPixie The Fairy
The demon threat is real.[img][/img]
Mike Martin avatarMike Martin
RadicalYoseph avatarRadicalYoseph
Daily VGM #20 (Bonus) - Valak Mountain Night (Xenoblade Chronicles) [youtube][/youtube] This theme perfectly captures the essence of Valak Mountain. It feel serene and calm, as well as mountain-esque (lol).
Lawman avatarLawman
What does one do when MGS V has lost its luster and Persona 4: DAN is growing stale? Listen to Queens of the Stone Age, of course. And wonder; is Steins;Gate worth the asking price? I want it, but not sure if I $30 - $40 want it...
Terry 309 avatarTerry 309
Been trying to get Tales Of Phantasia finished before Zestiria comes out... How i'm going to get through that game I have no clue... especially when Exist Archive comes out in December and I have to play that too... also i've still yet to finish Grandia 2
TheLimoMaker avatarTheLimoMaker
Been in a bit of a rut this week and as such haven't really been satisfied with any of my games. Therefore, I'm going to start Destiny again on my new PS+ account. Any tips given the amount of updates it's had?
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -