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Bargain Bin Laden #37: Second Sight photo

Psychic power in videogames was an idea that had not been fully explored by 2004, and still hasn't been fully whored out, strangely enough. It was a complete and utter shame then, that by some cruel stroke of dastardly coincidence, we ended up with not one, but two games themed around telekinesis, possession and all manner of mind-over-matter shenanigans: Midway's Psi-Ops, and Free Radical's Second Sight.

It wasn't just that they were both psychic-powered games. Both were third person action titles, both featured gunplay along with mental abilities, and they even both had bald-headed protagonists. It was clear that one of the games would slip into obscurity while another became better known. Sadly, the day went to Psi-Ops, while the game I still maintain is superior, Second Sight, is barely remembered.

Well no longer! Bargain Bin Laden is dedicated to finding you the best bang for a meager buck, and Second Sight is one of those titles that deserve an instant buy if discovered, dusty and discarded, in some used game store. It actually deserves more than that, but we take what we can get.

Hit the jump as Bargain Bin Laden showcases the excellent Second Sight

Title: Second Sight (PlayStation 2, GameCube, Xbox, PC)
Developed by: Free Radical
Released: September 21, 2004
Bargain Binned:$3.99 at GameStop (Xbox), 100 Goozex points

Second Sight concerns Michael Stipe lookalike John Vattic, having awoken in a sinister clinical institute with no memory and nothing but brutal injuries for company. Determined to escape, Vattic slowly realizes that he is able to deal with the guards blocking his way with a variety of psychic powers. At first he has the ability to move objects with his mind, but as the quest to reveal his past continues, he unlocks the power to possess others, generate a blast of psychic force and even render himself invisible in the eyes of foes.

The most interesting thing about Second Sight's plot is how it takes place over two different time periods. Much of the game is centered around Vattic's exploits in the present -- bald, injured, but imbued with psychic power. The game also takes place in the past, however, where we see him as the nerdy Dr. Vattic, sent to accompany military unit WinterICE in Siberia as it tracks down renegade scientist Dr. Grienko. The game is very well written, and the way the past and present converge to slowly piece together the disastrous WinterICE mission is handled impressively, with plenty of twists, intrigue and over-the-top characters to stop things being too serious. 

The gameplay is just as split as the story, with modern day Vattic taking a stealthy approach to his journey, while the Dr. Vattic of the past handles matters in a more traditional third person shooting vein. Both styles of play are pretty well crafted and don't jar the player by changing gears, providing a smooth experience between them. Of course, while the gunplay is good, we're here for the psychic powers.

Far from Siberia, the present day John Vattic is more than just a doctor with a sniper rifle. As already explained, your arsenal of psychic abilities expands throughout the game, but your bread and butter will remain telekinesis. The ability to move objects with your mind is a constant ally in Vattic's adventure, and the expert use of ragdoll physics makes it all the fun. On the PS2 at least, moving objects around is pretty fiddly and takes some getting used to. Pressing and holding L2 allows you to target the nearest object or person, and pressing R2 then allows you to move your targetted object around with the right analog stick. A similar method is employed with shooting, and it has to be said that the controls are somewhat complexed, especially for an action game. It takes practice for sure, but luckily you do get with the program after continued play.

Before the game's conclusion, Vattic is a psychic powerhouse and when things are in full swing, you'll be able to hoist guards into the air and fling them like a capricious deity, saunter past them after convincing them they can't see you, or take control of the bodies of enemies to do the dirty work in your stead. Add in psychic blasts and and the power to heal yourself (if you can find a quiet moment) and there is a wide inventory of mental chicanery at your disposal. Your power is tempered by the Psi-gauge, which refills over time and will halt your psychic dominance if you allow it to run out completely.

With all these abilities, you're given everything you need to sneak through buildings, sewers and slums, making sure to avoid detection whenever possible. Progression is fairly linear, but with so many toys to choose from, you'll be presented with a variety of ways to approach a given problem. You can take control of a box and knock a guard down with it, make a cupboard door open and flap shut to make someone think they're going crazy, invisibly slip past or just drag an enemy into a quiet corner so you can kick his head in at your leisure.

While there's a lot of fun to be had, the trial-and-error nature of gameplay can be incredibly frustrating. Getting caught usually throws an onslaught of new guards your way, and there's no killing them all and moving on. The only option is to hide and wait for the chase to be called off, after which time all previously eliminated guards will return, requiring dispatching yet again. The game seems to rely too much on repeating sections over, the most irritating times being where you're detected by security cameras that you had no way of seeing.

The impact of the psychic abilities also doesn't feel like it's everything it could be. For instance, when Vattic first discovers his telekinesis, we're shown him lifting a guard and slamming him violently against a wall over and over. In the game, however, you never get to do that, as enemies just roll around in Ragdoll Hell, issuing minor blood specks when you rub -- not slam -- them against walls. Of course, throwing them about is always going to be awesome, but outside of those moments where you're tossing the poor fools through windows and the like, you're left wishing some more beef had been given to your powers. 

Adding in the usual problems associated with stealth (guards seeing you without you even knowing what you did wrong, and rendering you helpless upon discovery), Second Sight definitely irritates at times. It's fortunate then, that the game does a huge deal to wipe those annoyances away with awesomely tense sections, balls-to-the-wall action sequences and fantastic little touches -- one memorable moment is the discovery of a computer in the same room where you just killed a guard. Looking at the PC reveals he was chatting to his girlfriend on an instant messenger when you burst in and shot him, and now his girlfriend is asking where he's gone.

With a visual aesthetic that strongly resembles Free Radical's other property, Timesplitters, the game has a great hyper-real look to it that keeps the game looking bright and fresh despite the sometimes dark story. The ragdoll effects are nearly flawless, while the voice acting is top quality and helps the story along tremendously.

Second Sight is a fine game, and in my opinion utterly trounces the disappointing Psi-Ops. it's a shame that this game has been practically drenched in the murky waters of obscurity, as its gameplay, gimmick and plot was mostly successful and it remains a highly entertaining sci-fi adventure. The game is almost insultingly cheap nowadays so there really isn't an excuse not to play it. If you see this game, snap it up. It's worth the money, I promise you.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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35 comments | showing # 1 to 35
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myaimistrue's Avatar - Comment posted on 02/17/2008 11:30
myaimistrue
Ooh, nice write up! This game rocked on the Gamecube, and as you wrote, the entire game just screams "Timesplitters" when it comes to graphics, and that just improved the experience by giving you a warm, fuzzy feeling...
ironmanrules1333's Avatar - Comment posted on 02/17/2008 11:32
ironmanrules1333
It is also available on Gametap
Gen Eric Gui's Avatar - Comment posted on 02/17/2008 11:33
Gen Eric Gui
I had been thinking about buying this, as my local Gamestop has about 5,000 copies of the Gamecube version. I think this just tipped the balance.
Jaren Face's Avatar - Comment posted on 02/17/2008 11:35
Jaren Face
I picked this up mainly because Free Radical was behind the development. I'm a huge fan of FR. However, just like the well done TimeSplitters series, Second Sight has always been overlooked. Shame, since FR are able to produce some of the most quality games out there.
drMario1337's Avatar - Comment posted on 02/17/2008 11:36
drMario1337
I have played the game, and I loved it.
Big Z's Avatar - Comment posted on 02/17/2008 11:36
Big Z
I happened to enjoy Psi-Ops a great deal, disappointing cliffhanger ending or no. All the same, at a rock bottom price like four bucks it would be silly not to grab Second Sight just for the hell of it.
VWGTI's Avatar - Comment posted on 02/17/2008 11:40
VWGTI
Second Sight is pretty good. The controls do take some getting used to, but definately worth a look.
Demios's Avatar - Comment posted on 02/17/2008 11:41
Demios
Loved this game when it came out first. Shame that it got all caught up with the comparisons with Psi-Ops.

Honestly the Timesplitters team with Codemasters are awesome.

I saw this in Gamestop once for 4.99euro, that like 3 pounds, NEW!

All in all i can only compare these games with the film director equivalents:

Second Sight (Chris Nolan...What with the memory loss and all) -V- Psi-Ops (Michael Bay...PSYCHIC COMMANDOS WITH THE BOOM BOOM..DAHHHH..)
Jetsetlemming's Avatar - Comment posted on 02/17/2008 11:49
Jetsetlemming
The controls for TK are much easier on the PC, with the mouse, but I wouldn't recommend it unless you're versed in cracks and where to find them. Codemasters was one of the last western publishers to include Starforce in their PC releases, and Second Sight is no exception, sadly.
The TryGames and Gametap versions of the game however don't have Starforce, as the DRM is replaced by the respective distribution service.
On TryGames you get a one hour full game demo, and after that time is up the game costs $20.
http://www.trygames.com/game/aff=trygames/vid=ddee506bd7fedf19270b78a85284a983
Holyetheline's Avatar - Comment posted on 02/17/2008 11:50
Holyetheline
that's awesome, looks good! Thanks.
3r0t1c n3rd's Avatar - Comment posted on 02/17/2008 11:52
3r0t1c n3rd
I got that for Gamecube. Not to shabby.
CaptainApocalypse's Avatar - Comment posted on 02/17/2008 12:20
CaptainApocalypse
Definitely bargain binned this a few years ago, lots of fun. I couldn't help but compare it to Psi-Ops, which I actually enjoyed more despite the frustration it would sometimes make me experience. Still, I've been a huge fan of FR since Timesplitters 2.
mix's Avatar - Comment posted on 02/17/2008 12:23
mix
I have had the PS2 version for quite some time, never beat it but it was fun! Now I might have to pick it up again.
Sadie G's Avatar - Comment posted on 02/17/2008 12:25
Sadie G
good one Jim, this was a fun game.
manta's Avatar - Comment posted on 02/17/2008 12:28
manta
In Psi-Ops I could make guards heads explode...WITH MY MIND.

I rented Psi-Ops instead of Second Sight back in the day. I'll give this a go on Gametap.
Animated Trigger's Avatar - Comment posted on 02/17/2008 12:54
Animated Trigger
I always wondered if this game was worth checking out or not, especially since I love the TimeSplitters series. Very nice, this clinches the deal for me.
Excel-2011's Avatar - Comment posted on 02/17/2008 13:41
Excel-2011
This is one of those few games where a movie adaption would actually do well. There is a very real film-like quality to the story that has, in my opinion, been sadly wasted.
njsykora's Avatar - Comment posted on 02/17/2008 13:57
njsykora
A great game, but my brother sold my copy on the Gamecube. I've been looking for another copy for ages as I only reached the 4th or 5th mission.
Wedge's Avatar - Comment posted on 02/17/2008 14:39
Wedge
I picked this game up for a few bucks on Gamecube some time ago. It was a pretty good deal, definitely worth a playthrough.
Sharpless's Avatar - Comment posted on 02/17/2008 14:47
Sharpless
Tell me, Jim (or anyone): I hate stealth missions. I'm not very good at them, and they frustrate me. So will this game be a total washout for me? It sounds really interesting. I'm just wondering if the good will outweigh the bad for me.
BenHaskett's Avatar - Comment posted on 02/17/2008 14:52
BenHaskett
I picked this game up using a $20 gift card to EB a few years ago. I really enjoyed it and still own it today. Great game.
Alcochetano's Avatar - Comment posted on 02/17/2008 15:10
Alcochetano
I also got this back in the day but eventually sold it when dying time and again on the sewers level started to get to me.

I still remember it being quite entertaining and the story was pretty interesting and well told. I wouldn't mind a sequel on the Wii. The kinetic powers just scream for the wiimote.
Alcochetano's Avatar - Comment posted on 02/17/2008 15:14
Alcochetano
@Sharp:
I wouldn't say the game will be a total washout, but the challenge can get pretty steep on some points so if you don't have the patience to wait for your powers to recharge every so often then probably this isn't the best game for you.
Demios's Avatar - Comment posted on 02/17/2008 15:16
Demios
@Sharpless

There is quite a bit of sneaking but its fun once you can astral project and control people's minds.

The major complaint most people have with this game was the god-awful control scheme.
Elrando's Avatar - Comment posted on 02/17/2008 15:20
Elrando
Played this back when it came out in the xbox. Just couldn't get into it. If I recall one of the reasons where the controls weren't particularly intuitive.
pendelton21's Avatar - Comment posted on 02/17/2008 15:33
pendelton21
Great choice. I thought this game was gonna be pretty lame when it first came out. Found it at an old rental place for sale about a year ago and picked it up. Not a bad little title.
LostCrichton's Avatar - Comment posted on 02/17/2008 17:14
LostCrichton
I love this game. The best was killing a guard in the lobby early on in the game and finding out he was just sitting there chatting online with his wife who was now freaking out because he wasn't responding to her anymore. One of the few times I actually felt guilty during gameplay.
deletemyaccount's Avatar - Comment posted on 02/17/2008 18:07
deletemyaccount
Does anyone have a preference for which system to pick it up for? I'll def. get it, nice write up.
m3ds's Avatar - Comment posted on 02/17/2008 18:26
m3ds
I had always wanted to play this. I remember when demos had come out for both psi-ops and this, Second Sight had impressed me a great deal more with it's crazy story. Unfortunately, I never did end up picking it up. Maybe I'll see if I can pick it up off of Goozex.
Boolean's Avatar - Comment posted on 02/17/2008 19:36
Boolean
This game had such a cool cover.
Bob Muir's Avatar - Comment posted on 02/18/2008 03:20
Bob Muir
Not going to lie, I was always confused as to which game was which. In the end, I eventually forgot about both of them until someone brought up Midway suing over Second Sight ripping off Psi-Ops or something like that. Anyways, added to my list of games to buy.
weedgan's Avatar - Comment posted on 02/18/2008 03:54
weedgan
Couldn't agree with you more on this one jim, and thats mainly because I don't agree with you on anything except this! So far. LAWL

i really enjoyed how they set up the sniper scope in this game, in the right hand corner instead of taking the whole screen. Great idea at the time fro a 3rd person shooter that noone else picked up on.

Also a sidenote, this game was developed by free radical, the same people who developed goldeneye 007 (n64) and the engine for perfect dark. And of course the last true oldschool FPS, timespliters.
wilbo's Avatar - Comment posted on 02/18/2008 04:05
wilbo
i had a bargain copy i got for £5 but i traded it in

for some reason i just couldn't get into this game
Fading Star's Avatar - Comment posted on 02/19/2008 20:44
Fading Star
Oh I remember this game! It was really fun to play. I should really pick up a copy....
Birdy's Avatar - Comment posted on 08/12/2008 07:54
Birdy
Just picked this up in Game for £1.98 for the xbox, an absolute steal!

Really good game too - cheers for the recommendation Mr.Sterling!
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