With Devil May Cry 4 hitting American shelves this past Tuesday, and leaping proudly into the hands of Europeans tomorrow, I thought it was high time we featured some of Dante's exploits in Bargain Bin Laden. I know, I know, you're all too busy playing DMC4 to care about the past, but when you've slayed your last demon on the PS3/360 and need somewhere to turn, you'll all come crawling back.
The first Devil May Cry was a revolution in the action genre, a game that played as good as it looked, made even novice button mashers appear as on-screen Gods, and provided a hefty level of challenge. Most people thought the sequel paled in comparison and dented the credibility of the series, but DMC answered the critics with this exaggerated, testosterone-fueled prequel. Dante's Awakening put the devil slaughtering series back in gamers' good graces, and now that it's ripe for the penny penching player to enjoy, those in need of a fix after DMC4 will find it's worth every cent.
Hit the jump as we take a look at Devil May Cry 3: Dante's Awakening.
Devil May Cry 3: Dante's Awakening (PS2)
Developed by: Capcom
Released: March 1, 2005
Bargain Binned: $12.99 at GameStop (or $14.99 for special edition),
150 Goozex points (250 for special edition)
Some things in life can be so cool that they become tragically, hilariously, uncool. They get so absorbed in their sense of style that all you can do is cringe when it doesn't quite work. This is Dante, all over, the kind of man who says "this party's gettin' crazy! Let's rock," with a straight face before shooting snooker balls into the heads of demons and casually backflipping all over the room while eating a slice of pizza. The greatest thing about Dante is that he's so badass he's actually ... bad. Bad in a deliriously funny way. The character is almost a self-parody, and nowhere does that shine more than in DMC3. When your main character can't even sit in a chair or put on his jacket without turning the affair into some cheesey, overly dramatic stunt, you know you're in for a ride.
Devil May Cry 3 is a prequel to the first game and mainly explores the rivalry of Dante and his twin brother Vergil. Like all DMC plots, it's ridiculous, camp and barely makes a lick of sense, but that's all part of the fun. Devil May Cry games are, in a way, bloody stupid, but if you can't indulge yourself in some silliness now and then, you have a heart of stone. The plot is really of no great relevance, but the script is so moronic and the cutscenes so needlessly crazy that you can't help reveling in it all. If the first Devil May Cry established Dante as a cool action hero, Dante's Awakening cemented him as an unwitting satire of every cool action hero who has ever appeared in a game.
The really important stuff lies in the action, and let me tell you that the action in Dante's Awakening never lets up for a moment. There's more violent fun in DMC3 than ever before, with a satisfyingly abundant arsenal of stylish moves that remain incredibly simple and intuitive to pull off. Things should feel familiar to anybody who's played the first two entries in the series -- you can slash away with your sword, pull out twin pistols Ebony and Ivory to pump your foes full of lead, or combine your weapons for added awesomeness. Even in this day and age, uppercutting a victim with your sword and suspending him in mid-air with bullets alone is still a total joy.
You can collect all manner of different weapons as you progress through the game, from a pair of ice nunchucks to a grenade launcher and, just to make things even more silly, a demonic electric guitar that fires bats at your enemies. I don't quite get it either, but it looks cool, and looking cool is the only thing that matters.
This game introduces the style system, which gives players a shallow ability to tailor Dante to their own preferred style of fighting. The game starts out with four styles to choose from, Swordmaster, Gunslinger, Trickster and Royal Guard. The first two speak for themselves, as the former enhances your melee prowess and the latter is suited for those who like to keep their distance with a hail of bullets. Personally, I found the other two styles a bit unfulfilling. Trickster is all about evasive moves and acrobatics, while Royal Guard gives Dante mastery over defense and counterattacks. That said, no one style will have that deep an impact on the way you fight. You'll still be using both sword and guns throughout, and the style system does little more than just add exclusive, neat little abilities to your repertoire of moves. It's not a bad addition by any means, but it's far from revolutionary.
Now, the gameplay in DMC3 is certainly fantastic, and the combat can be incredibly satisfying. There's only one problem -- it's also so hard it's a f*cking nightmare. I am far from a top tier gamer, and would never claim to be the best player alive at anything, but I am not crap either. I consider myself pretty average in terms of skill, and that's why I could never comfortably accept Devil May Cry 3 humiliating me as much as it did. Don't get me wrong, challenging games can be awesome -- Metal Arms, for instance, handed me my arse once every three minutes, but there was still something hugely fun about it. DMC3, at times, is so hard and frustrating that it kills the fun. It is what I like to call, "hard for the sake of hard." It's very clear that Capcom set out to prove a point, to show off just how unrelentingly brutal it can make a game, and it's a mentality I often find quite vulgar in a developer. In between enemies that never give you an opening and boss fights that tear your head clean off without mercy, when you add in the fact that death means restarting an entire level all over again, your will to play gets sapped from your very veins all too often. Sorry to say, but there's a challenge, and there's being a dick.
If you can swallow the difficulty (or your pride enough to play on easy), then there's still no denying that DMC3 is a finely crafted experience. The pace remains fairly consistent throughout, and the game also features some of the biggest, scariest, most grueling boss fights around. Players of the game will surely remember their first encounter with Cerberus, a gigantic, ice-encrusted dog who isn't shy about throwing his considerable weight around. At the time of release, boss fights often felt like a dying art, and it was refreshing to see Devil May Cry 3 keep the tradition alive, even if such tradition did tear you to pieces all to regularly ... on easy mode.
As for the presentation, this prequel brought back the gothic atmosphere and arcane architecture which gave the original so much personality, while the mixture of sinister instrumentals and cheesy rock music bolsters the title's character. Add in the beautiful character designs and imaginatively depicted monsters you'll meet throughout the course of your adventure, and you have a total package that's pleasing to the eyes and ears.
Devil May Cry 3: Dante's Awakening is among the greatest action titles that the PS2 library has to offer and certainly shouldn't be passed up if you spot it with a low price tag. It's not just good as a bargain, it's a good game, period, and if you never tried it, give it a look sometime. You might end up frustrated as hell, but you won't walk away disappointed.
So much anger!
I've got it, it's awesome. Awesomely hard, that is.
But it's still a blast to play.
He only has one Ice-chuck, but it has three bars.
The Kalin Ann is a rocket launcher. Not grenade.
The game is only slightly harder than DMC2 which was laughable.
Unfortunately someone stole all three DMC's from me. This article makes my desire to play them unbearable
Protip: Each and every enemy in this game telegraphs their attack! Once you know what to look for, the game is actually manageable, and fun.
I really need to make some Royal Guard style vids, or dig 'em up on youtube. Royal Guard in the right hands deals out so much damage (seriously) while letting Dante parry the aforementioned telegraphed attacks it's almost game breaking.
I love this game, especially after the gimped difficulty of DMC2.
It's not.
If you are going to get it, do yourself a favor and get the Greatest Hits edition with the improved Difficulty tweaks.
That and the fighting game style combat in an action game was hit or miss. It annoyed the hell out of me that you had to push the analog stuck in the opposite direction in relation to you and your enemy ON SCREEN while you were locked on to do an upswing attack instead of opting for an easier system where there was an away and forward aligned combat while locked on.
It had had its high points but there were definitely some drawbacks. Probably why I stopped playing halfway through the game.
I maxed out the play time on the original long before I even purchased the special edition, and I think I've maxed both Vergil and Dante's saved files.
DMC3 was a masterpiece... and DMC4 has all the good stuff back in it.
Man, I love DMC games.
Just consider 2 a side bonus adventure and you have it made.
For kewl combo vids, look at Tatsumarublack's youtube submissions. He can pop an enemy in the air and keep on slashing him until it dies. Also one-hit kill bosses while using royal guard.
No control issues for me though, it becomes second-nature after a while.
NOOOOO! If you're playing the previous DMC games to get a sense of the background, I'd definitely recommend the original and DMC3, but please pass on DMC2! There's absolutely no story, the combat mechanics went to hell, and it's just not fun. Sure you can jump around a lot, but if you get good enough at Jump Canceling in DMC3 and 4, you can almost do the same thing! ;D
@Capn Birdseye:
Completely disagree - they're equally as amazing as MGS's quotes:
Colonel: "An anemone or clematis plants juice can cause a rash. When pruning them, its a good idea to wear gloves."
The series actually contains references to the entire Divine Comedy.
Lady: A girl named Mary nicknamed "Lady". In the Paradisio, The Virgin Mary is referred to as the "Gentle Lady".
Trish: The shortened version of Beatrice. The Poet Dante's girlfriend.
Lucia: The Italian version of Lucy. A saint who makes an appearance.
Kyrie: Pronounced "Keer-e-Yay". Greek for "Lord". Part of the Catholic prayer Kyrie Eleison.
Nero: "Black" A Roman Emperor who persecuted the early Christians.
Most of the members of the Order of the Sword are named for Latin Prayers.
Then again, I beat Ninja Gaiden no sweat (cept for Alma.)
That opening sequence is so bad ass.
@Wookiee -- yeah I know, and it's part of what interests me in the franchise. For prosperity, I *think* that Kyrie Eleison roughly translates into "Lord, have mercy."
Hmm, well if you haven't played the games, I'd forgive you for being interested in them partially because of the badass references... But, all references aside, in this game Dante uses a motorcycle like nunchaku... Yeah, a whole motorcycle.
Sorta throws all that sweet prose out the window doesn't it? :( Game still rocks.
Link
Anyway, if your a pussy it's worth noting that the Special Edition is easier then the original
The initial release's difficulty was due to that fact that Easy and Normal in America was actually Normal and Hard in Japan. So in DMC3:SE the "new" Very Hard mode is actual the Hard mode and the Easy in SE is the Easy from Japan, which is EASY. I can't find it but i remember seeing a video of someone's 2 year old son beat the mission 8 boss on it
You are all fucking messed up in the head!
Anyway, this game is difficult AT FIRST. But by about halfway through, you should have no problem. Also you can "orb farm" to lessen the difficulty by gaining more skills/health with the orbs.
Also, this game is quite fair. I've never been "cheaped" in my experience with the game. All enemies have their signs and sounds to let you know when they're going to strike.
Finally, I believe the Special Edition comes packaged in with the GameStop 3-pack of the first two games. So if you're looking to pick up the whole series, there you go.
You are all fucking messed up in the head! [/i]
For people who may have struggled on this, mash buttons as its amusing how often it works, apart from on bosses.