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Bargain Bin Laden #35: Killzone photo

Ah, Killzone, how I weep for thee. Killzone is one of hype's most tragic victims, a game so built up as a "Halo killer" and so expected to be the next big thing in first person shooting, that it was never going to be looked upon kindly by history. As developer Guerilla showed off its baby to the world, many people believed that this would be a rich and deep gameplay experience against a new and terrifying enemy, the Helghast.

Sadly, it just couldn't deliver on the hype, and as such, Killzone is regarded by some as a creative failure. Not that it didn't do well, but when the game is thought of these days, one cannot help but regard how far it came to achieving its promise. Even so, the franchise still carries itself an air of perhaps undeserved greatness, so much so, that the same unrealistic hype is starting to build around its sequel, and it's likely that history will repeat itself as the game's developers seem to focus solely on graphics and talk little of gameplay.

All this aside, however, Killzone is actually a pretty good game. No, it's not spectacular, and no, it's not the most satisfying game experience out there, but this is Bargain Bin Laden, where we look for a game that's great for a small amount of money. Killzone, for the price you can nab it for in this day and age, is certainly worth that much.

Hit the jump for more as we discuss cut through the hype and discuss the raw meat that is Killzone.

 
Title: Killzone (PlayStation 2)
Developed by: Guerilla Games
Released: November 2nd, 2004
Bargain Binned: $12.32 on Ebay (current cheapest), 100 Goozex points
 
The main problem with Killzone can be found within its villains of choice, and arguably the stars of the show, The Helghast. The Helghast are quite possibly the coolest looking villains to come out of a Playstation game since Sephiroth burned his first village to the ground. Visually menacing, with glowing orange eyes emanating from soulless gas masks, and driven only by their hatred of human life, they could have been the PS2's most iconic bad guys. I was in love with them from the very first preview shots of the game and it was they who drove me to buy it upon release. Sadly, as the major problem with Killzone always seems to be, the look is perfect, but anything more substantial is lacking.
 
The game looks great, and is led by some amazing artistic direction. Killzone's design is flawless, but its execution is somewhat lacklustre, which is why the game never truly lived up to its potential. If only as much care and attention had gone into how the game handles as how the game looks, then Killzone would have been a masterpiece.  
 
Things start promising. An opening FMV shows the leader of the Helghast, Visceri, giving the kind of oration that Adolf Hitler would be proud of. We learn of the plight of his people, a clan of human descendants who abandoned their mother race to find a new home, Helghan, a planet with such a harsh environment that over time the evolution of the Helghast, conditioning them in such a way that they became superhuman. We see their development as a race of patriotic, human hating brutalists and their feelings of oppression that you can actually empathize with. With this anger burning in them, the Helghast attack a planet under the control of human ISA forces, Vecta, in an act of vengeance against their human oppressors.
 
From this awesome start, you get thrown into the role of Captain Templar, a cookie-cutter vanilla type of marine with not a lot in the charisma department. As you play through the game, you meet up with three other characters, who you can choose to control at the start of any subsequent levels. The story then contents itself to focus its exposition entirely on these frankly uninteresting characters and their insignificant little squabbles. We never really get to learn more about the Helghast, as they shed their excellent introduction and just become walking targets. While a few highlights appear, nothing is truly standout and the game's once-promising plot quickly disappoints.
 
Fortunately, plot has never been one of the FPS genre's most sought-after traits, and Killzone doesn't disappoint in the gameplay department if you're prepared to go into it not expecting revolution. As one of the first games to usher in a brand of dark, gritty, suburban sci-fi shooters, Killzone felt rather fresh at the time. While overplayed in this current generation, Killzone in its day scored points for having heavy, old school gunfighting in war-ravaged city streets. To be fair, it's a WWII shooter in a futuristic disguise in some places, but it works.
 
Unlike most shooters where running and gunning sets you on the right track, Killzone is more methodical and gameplay is somewhat bitty and formulaic. You systematically move from section to section of a level, attacking droves of Helghast in intense pitched battles (hence the use of the word "killzone"). The goal of these firefights is to grab cover and pick off your foes one by one, using precise targeting to down your citrus-eyed assailants. Generally, that's what you'll be doing for the majority of this title, and for the most part it works, though not without problems.
 
First of all, I always had a terrible time aiming in Killzone. There is no auto-assist, which wouldn't be such a problem if not for the fact that you need precise aim, and the finnicky targeting just doesn't work with an analog stick. I prefer playing FPS games on a console, but not when they don't compromise for analog controls. A second major problem is the fact that the game's enemies are incredibly inconsistent. Some of them seem to die after one or two shots, and others can take a hail of bullets to the face and still play basketball afterwards.
 
The AI is also an issue, and although the Helghast can sometimes fight with an air of competence, they again lack consistency and are just as happy standing there, soaking up your fire until they drop like flies. The worst offender of all, however, is in the game's collision detection, which can be amazingly infuriating. In no game before or since had I found myself so liable to get trapped in scenery for moving too close to it. Clipping inside an object and having to restart a whole section of game is never fun, but in a title that expects you to use cover, being afraid to go near walls is just despicable.  
 
While there are some huge glaring faults, there is enough to make up for it. There is plenty of atmosphere and a whole ton of setpieces to keep things ticking along nicely, and when the gameplay works, you feel pretty damn good. If you're prepared to do a lot of forgiving, a very worthy game can be unearthed. Of note is the very realistic camera movement that really helps to immerse you in the game. Your vision will wildly flail as you frantically slam another clip of ammo into your gun, it'll swing from side to side as you climb up a ladder and it'll shake like crazy when a grenade explodes in the vicinity.
 
The game draws from real-life conflicts and there are some notable nods to famous battles within the game. The D-Day landings and the Vietnam War have some clear influence on certain sections -- there's an amazing sense of foreboding as you look out onto the beach and see an army of glowy-eyed devils storming the shore. The game takes you through many locations, from urban areas to jungles and snowy mountains, and the game's place switches throughout, which helps mask the fact that gameplay can be quite repetitive. 
 
Also keeping things fresh is the freedom to choose between four different characters. As well as Templar, you can choose a heavily armed grunt named Rico, a stealthy Assassin called Luger and a half-Helghan spy who calls himself Hakha. They offer varying ways to approach a given level, with different benefits depending on which one you choose. You can only choose one character at the beginning of each level, however, and will have to remain as that one person, so you must choose who you want to be stuck with. Or just choose Rico, because he has the best gun. The choice of characters is good, but it's not especially deep, and only minor changes will occur throughout the level. 
 
The game includes a multiplayer mode which can be taken online, although with only local servers available, no worldwide gaming was ever possible. I only tried the offline multiplayer myself, and very briefly, as it left me feeling deeply unimpressed. Killzone's slow style of play just isn't suited to the multiplayer arena.  
 
The game squeezes everything it can out of the PlayStation, and you can see the results paying off in many areas. Compromises are visible, but so is the payoff, as Killzone really looks amazing in places. Sadly however, graphical bugs are also quite common, and you're guaranteed to see some messed up ragdoll physics and the appearance of stitching lining the walls throughout your experience. Luckily the sound is mostly excellent -- there's some great music and fantastic sound effects, along with solid voiceovers that include the always-welcome Sean Pertwee. If only they'd gotten more than one voice actor to play the entire Helghan army. Or at least got him to record more than three lines of dialog. 
 
All in all, Killzone is a really good game if you pick it up cheap. While I've been quite harsh in this article, I really would recommend seeing if it's in your local store and giving it a try. It's not going to rock your world and it might even annoy you in some places, but you'll have come away from the game with your money's worth, that much I can attest to. Back in its day, this game was not worth full price, nor the insane amount of hype it generated. These days however, there are worse things to spend a few bucks on. Here's hoping the sequel is a must-buy, but I'm not going to hope too hard.

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49 comments | showing # 1 to 49

Y0j1mb0's Avatar - Comment posted on 01/17/2008 19:15
Y0j1mb0
I agree with every point you made about the game except one..recommending the game even at the cheap price.

And I'm a Sony fan. I just HOPE the sequel not only looks good but plays good as well.
3r0t1c n3rd's Avatar - Comment posted on 01/17/2008 19:21
3r0t1c n3rd
You need a really long time to get used to the controls. The right analog stick is way to sensitive. Plus most of the guns are made out of ass and recoil.

Apart from that, the game isn't half bad.
Samit Sarkar's Avatar - Comment posted on 01/17/2008 19:26
Samit Sarkar
I watched the video you included in the article, and I’ll be damned if the Helghast leader isn’t voiced by Brian Cox.
DinnertimeNinja's Avatar - Comment posted on 01/17/2008 20:02
DinnertimeNinja
Quite true, Killzone: Liberation for the PSP is pure awesome.

It's a pretty difficult game, and at first the controls feel both too simplistic and too unforgivingly dificult at the same time. But once you get used to them, it's clear sailing through the rest of the game.

It's a very solid shoot-from-cover type of game, and the escort missions (there's only a few) are actually NOT annoying as hell since in all but one your partner is pretty badass, able to hold his own, and VERY easily healable should he get hurt.

I recommend Killzone: Liberation over the original Killzone any day. Even though it's almost twice the price, I think it's more fun overall.
LordRegulus's Avatar - Comment posted on 01/17/2008 20:04
LordRegulus
I have such mixed feelings about Killzone. It was one of the first FPS games I ever played that really went balls-to-the-wall on lighting (I'm a cinematography major, okay?), and in many instances it had a great color palette. But low-resolution textures and a wobbly framerate dragged it kicking and screaming back into mediocrity. I keep it around purely because I dig the atmosphere in some of the industrial settings.

I think I need to see someone about this love affair I have with radiosity lighting and exposed concrete...
xagarath's Avatar - Comment posted on 01/17/2008 20:15
xagarath
The name "Helghast" was stolen from the Lone Wolf books of the 80s.
Quest's Avatar - Comment posted on 01/17/2008 20:19
Quest
@Jim

the first xbox was supposed to be the PS2 killer ... and we all know the rest :-///
Patriot SE's Avatar - Comment posted on 01/17/2008 20:25
Patriot SE
I really hated playing this game. For whatever reason I couldnt not get wrapped into anything and just utterly hated it.
Ragnarok2103's Avatar - Comment posted on 01/17/2008 20:28
Ragnarok2103
i was so excited to get this game, and it just wasnt that great. the gameplay was very arduos. plus, those damned helghast wouldnt freakin die. you would unload all your ammo, and they wouldnt go down. that was the biggest annoyance to me. they would be there in droves, and it would take half an hour to kill one of them. that, and for some reason, all they would every yell was "not johnson, he was only a boy!" somehow i dont see the helghast as the type that would cry over one of their members getting killed.
Nerd v14's Avatar - Comment posted on 01/17/2008 20:30
Nerd v14
I loved this game and even though it did not live up to the hype but not many things do anymore and it has had great succes in the online arena
Jim Sterling's Avatar - Comment posted on 01/17/2008 20:32
Jim Sterling
Quest: ...... lol wut?
king3vbo's Avatar - Comment posted on 01/17/2008 20:35
king3vbo
Truth is I never liked Killzone... I thought it was really generic
Quest's Avatar - Comment posted on 01/17/2008 20:45
Quest
@Hells_666 LOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

@Jim learn from Hells_666 :)))
Quest's Avatar - Comment posted on 01/17/2008 20:52
Quest
@Hells_666

lollllllllllllllllll

oh remember when sega made the sega genesis ... it was supposed to be the super nes killer .... that would make a great article with useless point ... right Jim ??? :))))
ZeroTolo's Avatar - Comment posted on 01/17/2008 20:55
ZeroTolo
I still own Killzone and I appreciated what it was trying to do. Single player was great as long as I stuck with Templar or Hakha. The other two characters just sucked.

Oh, and the online was so royally fucked.
bleep's Avatar - Comment posted on 01/17/2008 21:00
bleep
I heard from a friend of mine that the sequel is gonna be better than the original
Cheeburga's Avatar - Comment posted on 01/17/2008 21:05
Cheeburga
I heard it was really gray.
ZeroTolo's Avatar - Comment posted on 01/17/2008 21:15
ZeroTolo
@Chee

Not so much gray as just grainy. I mean... fucking everything is grainy.
Eschatos's Avatar - Comment posted on 01/17/2008 21:29
Eschatos
That cutscene actually interests me in the game, but I don't have a PS2 to run it on. Maybe Killzone 2.
Jim Sterling's Avatar - Comment posted on 01/17/2008 21:31
Jim Sterling
Haha, whoops.

Yeah, I do steal the articles, from myself. A lot of my BBLs are old reviews I wrote that I rework for Dtoid, I sometimes miss some shit.

My old reviews are on www.projectwonderboy.com
Jim Sterling's Avatar - Comment posted on 01/17/2008 21:33
Jim Sterling
Nice try btw, hells_666.
Edarios's Avatar - Comment posted on 01/17/2008 21:41
Edarios
If i didnt know about the gameplay, that cinematic alone would have convinced me to buy the game..so good..
Jim Sterling's Avatar - Comment posted on 01/17/2008 21:47
Jim Sterling
btw Quest still owes me a detailed list of every time I've seriously insults the PS3's hardware.
PrinceofCannedPeaches's Avatar - Comment posted on 01/17/2008 21:54
PrinceofCannedPeaches
I don't think we really need a Halo killer anymore. Do we?
Phntmbanana's Avatar - Comment posted on 01/17/2008 22:04
Phntmbanana
You know I really enjoyed this game I just wish it was better
Quest's Avatar - Comment posted on 01/17/2008 22:15
Quest
@Jim who cares about your old reviews ... showing oldies ok fine with me ...but what's the point about the bashing against sony ... yeah killzone wasn't so great to kill halo ... but halo wasn't so great against socom 1 in the past ... i remember when socom 1 had more people online then any other online games console ... some people seems to forget that. just too bad that seth luisi fuck-up this game ... it would still be a classic today

my point about the old xbox vs ps2 just to show you how pointless you can be sometimes.

Jim Sterling says:
01/17/2008 21:47
btw Quest still owes me a detailed list of every time I've seriously insults the PS3's hardware.


Bah no need to do that ... you'll bring up some old reviews one day telling us how bad was the PS3 ... that day you'll see me waving at you :))))
Jim Sterling's Avatar - Comment posted on 01/17/2008 22:18
Jim Sterling
Where and how did I bash Sony though? What's your fucking problem? Killzone was not made by Sony and this article has nothing to do with Xbox vs PS2. In FACT, I loved my PS2, far more than I liked anything on the Xbox. So there's your precious anti-Sony bias right there.

Fact of the matter is, this game was dubbed a Halo killer by the press at the time, and it was not a Halo killer. I don't even like Halo, so you're literally just trying to find ways to bitch and moan. It's rather sad.
Fading Star's Avatar - Comment posted on 01/17/2008 22:19
Fading Star
I agree with you about the villains. They look so cool.

I'll probably check this game out.

Thanks for the article, Jim.
StolenName's Avatar - Comment posted on 01/17/2008 22:19
StolenName
Wasn't Killzone one of the first games to employ a sort of cover system? You know, you have to click to vault stuff and you see the hands. It also introduced some of the best running and firing animations if memory serves.
Quest's Avatar - Comment posted on 01/17/2008 22:28
Quest
Hey Jim you know your my fav writer at Dtoid after nick . dale , gameboi and few others ... but your on my list ;)so don't be so mad at me :)))
Burkhart's Avatar - Comment posted on 01/17/2008 22:41
Burkhart
I think hells is talking about this http://www.projectwonderboy.com/index.php?archive=1981
brainderailment's Avatar - Comment posted on 01/17/2008 22:47
brainderailment
I bought this game used without never even hearing of it before> I asked about fps' on ps2 and someone told me killzone was. I bought it, liked it, looking forward to killzone2, end.
Justin Villasenor's Avatar - Comment posted on 01/17/2008 22:54
Justin Villasenor
I somehow managed to completely miss all the Killzone hype. Seriously, I'd never even heard about it until I saw a trailer for the sequel a couple months before E3.
DarthWind's Avatar - Comment posted on 01/17/2008 23:00
DarthWind
I honestly loved KillZone, it wasn't "the Halo killer" but I thought it was a great game. The story & character design is fun, the levels could've been a bit better in a FEW places. Most maps where great though & the weapons rocked. I also disagree about your aim-ing complaint, I love the shooting controls & I've never had a problem with it.

I'd like to add a minor comment by stating the secondary additions to weapons like the grenade launcher or those hell'a huge caliber one-shots ROCKED!
SantanaClaus89's Avatar - Comment posted on 01/18/2008 00:01
SantanaClaus89
NEVER PLAID - DO WANT
RitualNet's Avatar - Comment posted on 01/18/2008 00:24
RitualNet
I bought this game cheap, and finished it too... it has it's down sides obviously (and it's better than Red Faction 2 on the PS2, another game i bought cheap... i should stop buying cheap games!), but there's the little things that make the experience, well not totally unpleasant.

I'm glad i've played it, and i own Killzone Liberation, but yeah. This could have been so much more, yet it fell down at the first few hurdles.
carrierj1's Avatar - Comment posted on 01/18/2008 01:06
carrierj1
Is it just me or is about 75% of the stuff for the PS3 overhyped. Killzone2, Lair, Uncharted, Heavenly Sword, etc. Am I right?
Necros's Avatar - Comment posted on 01/18/2008 01:49
Necros
Christ Jim, stop being biased against Sony, Microsoft, and Nintendo at the same time.
Trevor McGee's Avatar - Comment posted on 01/18/2008 01:51
Trevor McGee
Fuck it failing as a Halo killer.

It failed at being any good at all. It was just mediocre, the textures were ugly, and the controls were pretty shoddy. The whole game was awful. Just about any FPS is a Halo killer to me because I hate the Halo series, always did, and it's probably because it had a mediocre single player and I don't give a damn about online multiplayer, but Killzone just wasn't good at all let alone being a Halo killer.
Sharpless's Avatar - Comment posted on 01/18/2008 02:47
Sharpless
Jim, Quest is a troll from the deepest level of Fanboy Troll Hell. I advise you to treat him accordingly. Now, watch as I set myself up for him to call me an MS fanboy...

You know, I played this game. I hated it. The gameplay was just awful and I didn't enjoy a minute of it. I understand what you mean about the character designs. They had a lot of potential. But the game was primarily a sickening trek through the sludge that is the bleak, brown-and-grey shooter. Blegh. I hate overhyped games that completely fail. Lord help Killzone 2.
glipe's Avatar - Comment posted on 01/18/2008 04:02
glipe
Killzone was actually a First Party Sony title. They fully sponsored it in the same way as MS did with Bungie and Halo. I worked on it and got to meet the lovely peeps at Guerrilla! They got me drunk and Sony put me up in 5 star accomodation in the centre of Amsterdam! Cool!

If only you had seen what Killzone could have been!! It was my baby for so long and they had to chop out so much. ;_;

I even wrote an article on it all...
Reafis's Avatar - Comment posted on 01/18/2008 05:56
Reafis
Heh if Helghast was stolen from Lone Wolf, then how did they get away with stealing Tabula Rasa from Star Trek: New Worlds :)
Aurain's Avatar - Comment posted on 01/18/2008 06:03
Aurain
The only real use this game has ever had for me is making a network configuration file for my PS2 and PS3 Virtual Memory cards.
JimmyReds's Avatar - Comment posted on 01/18/2008 07:12
JimmyReds
I bought Killzone really cheap and quite liked it despite it's obvious flaws. There's a bit where you have to attack a Helghast base in the mountains and at some point after you start shooting at them from the ledge, more Helghast come from behind and attack you. I was quite annoyed by this as I had just come up that path and there was no-one there so I took a shot at the base and ran back down the path just in time to see a large group of Helghast suddenly appear (literally) two foot off the ground, drop into place and start shooting at me.

Also, 1 on 3 team deathmatch in the subway station is good fun.
russtolium's Avatar - Comment posted on 01/18/2008 13:00
russtolium
I played the Killzone beta and found that it had a lot of issues, but potential too. My biggest issue with it them was it took a ridiculous amount of effort to kill one person. You could stand in front of someone point blank with a shotgun and headshot them with an entire 'clip' and not kill them. I liked the visual style a lot and the controls were solid but feeling hopelessly weak like that in an FPS doesn't feel good at all.
CreamyGoodness7's Avatar - Comment posted on 01/19/2008 08:26
CreamyGoodness7
carrierj1
^Now this guy is a a Fanboy and intentionally hating on Sony not Mr. Sterling
norm9's Avatar - Comment posted on 01/19/2008 14:39
norm9
I bought this used the other day, and got to play through the first level. It's pretty fun so far, and I dig the art direction.

If the momentum keeps up, I might even finish the game at some point, now that I've finished R&CFTOD and Uncharted.
jerrt's Avatar - Comment posted on 01/19/2008 20:29
jerrt
i thought it was a good game, one of the few games i ever played all the way through. now black was a better felling game at times and yet i haven't finished it yet. [although i have started in about 6 times]
SPJglitches's Avatar - Comment posted on 01/19/2008 21:54
SPJglitches
I just got matched for Killzone on Goozex. I'm looking forward to giving it a try.
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