Thanks
You are correct. When you know an enemy is near you go into a first person view, scan, then draw a bead on the enemy.
BTW, love your avatar.
the ending is amazing
In the name of harman.......
Must just be the PS2 version
Also, killer7 is the shit
Killer 7 is the reason why I will continue to look forward to more original games made by Grasshopper Manufacture.
Pros:
- Entertaining Original,deep, memorable, unpredictable and thought-provoking story
- Stylish presentation
- Beautiful cell-shaded art style (One of the best)
- Satisfying, unpredictable cut scenes (See it to believe it)
- Original,cool and crazy characters (some of the best ever)
- Good voice acting (underappriciated)
- Fun and fairly challenging gameplay
- Excellent music ( underappriciated)
- Unique gameplay mechanics and elements
(Select characters in and out of battle, scan invisible enemies, stylish death explosions, shoot off enemy limbs, revive characters, hear enemies by sound of their voice)
- Unique and entertaining boss fights
- Good level design
- Good variety of enemies
- Controls while not traditional, remained functional
- On-rails movement allowed for a roller-coaster-like experience (you get to appreciate the art style, camera angles and level design and navigation was easy)
Cons:
- The open-ended story seems to contradict itself at times and is fairly confusing due to lack of information presented
- Shooting gameplay was basic and repetitive
- Too many loading times.
- Puzzles were interesting but not challenging
- For the most part, the boss fights were not challenging
- Character use could have been better balanced since some of their special powers and weapons are not all that useful and are only required to use once in a while
- Replay Value is a mixed bag. Unlock one extra character that has no special powers, new difficulty mode (very challenging) and replay Chaper Angel with Grasshopper-head enemies. On the bright side, there was plenty of replay value if you wanted to play through the game again just to watch the cut scenes and try to learn more about the story.
The final version did not include many of those cut scenes which were either taken out or changed significantly. Some other stuff was changed as well like the physical appearence of the Heaven Smile enemies as well as the appearence of the gun aiming cursor.
In other early videos, some puzzles, text, other cut scenes and characters were not included in the final version of the game.
The ubiquitous "laugh" that the player hears in Killer7 do not come from the Heaven Smile themselves, instead the laugh comes from Kun Lan, the main antagonist. That's really no big deal though. You did an excellent job on the writeup! Although, upon further review, I have no idea how finding the "weak spots" was hard for you. For your first playthrough you are usually able to see a weak spot by simply moving your crosshair over a specific part of an enemy. It's really rather easy...
Also, I would like to nominate the conclusion of Target 04: Alter Ego to get the Memory Card treatment next week. Thanks to how awesome and unexpected that section was, although everything is scripted, a save file close to that scene will remain on my memory card forever.
Also, play the GC version.
I bought this game on day one for $50 and have never regretted this purchase. A week after launch, EB had Killer7 marked down to $30. Sad.
Killer7 was one of those games that justified the last generation of hardware for me. It was more than just prettier graphics. I knew it wasn't a shooter, so I was not disappointed. It's an adventure game with shooting elements. Knowing that is key.
After beating the game, read "Hand of Killer7." It can be found via google and on Gamefaqs. It's the text of Suda's original vision. A very interesting read.
And I'll reiterate that the Gamecube version has none of the faults you listed. The framerate never changed, the load times were barely even noticeable, and there were no enemies that would "suddenly appear" on you either.
I must also take note of the comment about enemies' weak points not appearing. Enemies that can only be killed by hitting a weak point always have the exact same weakpoint, so not being able to see it on them shouldn't be a problem at all. And on generic enemeies, it's always in one of three places, so you shouldn't need to be able to see it ever after the second level or so. I mean, on Killer 8 mode they NEVER show you the weakpoints, so relying on seeing them is bad if you want to play the harder difficulties.
Killer 7 is truly one of the best games from the last generation of games. Everyone needs to play it.
I waited over a year for it and it was worth it.
Strange how there's all this Killer 7 love all the sudden.
Glad to see you posting Orcifist! I really enjoyed this game, I beat it twice and I still can't figure out WTF was going on!
If you hit some of them wrong places, they transport right in front of you. That's the player's fault, not theirs! :P
Great write up. I loved the crap out of this game.
I paid full price for this game the day it was released (my birthday) and it I am glad to give Suda51 my full $50 (just as I will when No More Heros comes out).
Redefining what a videogame can be is a noble pursuit, and Killer7 is more success than failure. If you play it, and know it, and "get" it, you are automatically cool. Like a classic novel the more times you go through it, the more sense it will make; the more little nuances you will pick up on. A classic. I am glad to see so many people appreciate it.
Thanks and thanks!
Next time I see this game I will pick it up, as so far D-toid has been spot on for wicked games. That's why I picked up Okami and MAN what a game!
Really fun stuff. The story is something you might not get right away. I really suggest reading up on it in wiki or gamefaqs if you want to know some details you might have missed.
Suda51/Grasshopper's getting a lot of press these days thanks to No More Heroes. He's got two DS ports - [url=http://ds.qj.net/Suda-51-working-on-Flower-Sun-and-Rain-for-the-DS/pg/49/aid/110201]]Flower, Sun, and Rain[/a] and The Silver Case - set for J-release this year.
[url=http://ds.qj.net/Suda-51-working-on-Flower-Sun-and-Rain-for-the-DS/pg/49/aid/110201]Flower, Sun and Rain[/a]
Few people realize how clever and complex Killer 7's story really is.It includes such things as history, culture,war,religion, corruption,politics, psychology, philosophy,spirituality, capitalism, perversion,and human suffering. The East vs. the West and the futility of war as represented by Kun Lan and Harman Smith.

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