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As the U.S. release of No More Heroes draws nigh, it's only appropriate that this week's Bargain Bin Laden take a look at Killer7, which, for many gamers, served as an introduction to writer/director Suda51.

Killer7 received mixed reviews and enjoyed less-than-stellar sales, quickly becoming the gaming equivalent of Rocky Horror Picture Show: weird, far from perfect, and unlike anything else I've ever experienced. If any of you listened to Podtoid 36, you heard me cream my pants over Killer7. After having a few days to evaluate it and change my pants, my stance hasn't changed that much, but it is infused with the realization that Killer7 is indeed flawed and totally deserving of mixed reviews; which isn't to say that each and every one of you shouldn't drop 10 bucks on it as soon as possible.

Hit the jump to see my take as to how Killer7, despite its narrative and technical flaws, still manages to be one of the most original, compelling, thought-provoking, and enjoyable games I've experienced.

Title: Killer7 (PlayStation 2, GameCube)
Developed by: Grasshopper Manufacture / Capcom
Released: July 7, 2005
Bargain Binned: $10.00 at Gamestop (PS2), 100 Goozex points

Killer7 takes place at the turn of the 21st century, during which international peace has been established. As terrorists are wont to do, they have again sprung up, causing strife and discord and face-AIDS. The Heaven Smile are a group of mindless, mutant terrorists that go about their business in much the same way that real-life terrorists do: they blow themselves up. This is usually done in close proximity to a member of the Killer7, a group of assassins that work together to stop the Heaven At the same time, relations between Japan and the United States are rapidly breaking down, and the two countries are on the verge of war, in which the Killer7 is also involved. But here's the hook: each member of the Killer7 is (ostensibly) one of the personalities of Harman Smith, the group's leader. Figuring out who Harman is, where his loyalties lie, and how his various personas work presents the third facet to the unholy triune narrative of Killer7. Good luck sorting it all out.

You see, to say that the story of Killer7 is disjointed and difficult to follow would be a bit of an understatement. Most of the dialogue is cryptic and vague, and while all of the characters are identified, their true intentions and loyalties are almost unanimously unclear. It’s not that I have a problem with disjointed, open-ended story-telling or leaving a few questions unanswered, but it’s that Killer7 simply presents too much information, without enough to fill in the gaps. The dialogue is too subtle, and the references are too vague. The end result is that, while Killer7 presents a brilliant backdrop, the potential for fulfilling, satisfying narrative never pulls through..

While terrorism and power politics might seem a little mundane and domestic as far as games go, Suda51 presents such a gothic, distorted, and surrealist vision of events that you forget that, essentially, you're playing a game about political subterfuge. I mean, the world of Killer7 is really quite macabre and gruesome – suicide, murder, terror, and warfare are integral parts to this world. In this context, the disjointed narrative simply works -- the mystery is the driving narrative element of the game which, combined with the grotesque style, creates a frenzied need to know what the hell's going to happen next.

But enough wankery -- is it any fun?

It's impossible to talk about Killer7 without mentioning the controls. Like everything else in this game, they're weird. Push X to move forward and Δ to turn around, most of which happens in a third-person, over the shoulder view. R1 draws your weapon and switches into a first-person view, in which the L1 button scans for enemies, Δ locks on, and X fires bullets of retribution into their gross, mutant skulls. You may notice that the left analog stick, which traditionally controls motion, gets nary a mention -- that's because it doesn't do anything.

Killer7 is played entirely on rails. For those of you who weren't around for the Golden Age of arcade, light-gun shooters (House of the Dead, TimeCrisis, etc ...), that means player movement is along a pre-determined and set path, like a cart on rails. So, you tell your character when to move, but the game decides where and how fast. Eventually, the player will come to a "junction," which is any time the player needs to choose a new direction, like going down a certain hallway or into a specific room. Here, the player simply chooses the new direction, and the on-rails movement continues. The controls seem awkward at first, and there's a definite learning curve, but after half an hour or so you'll feel right at home with the movement.
 
While you get to off a few humans every now and then, the majority of the player's time will be spent "exterminating" the ubiquitous Heaven Smile. Enemies are invisible until you scan for them, but their creepy laugh alerts the player of their presence. Once you can see them, you’ll notice that each Smile has a blinking, yellow critical point which, if hit, will give the player massive amounts of “blood.” Thick and thin blood can be used to level up the Killer7's stats (power, speed, waver, and critical hits) and to heal members who have taken damage, respectively. You could always kill them the old-fashioned way -- a chest full of bullets -- but you won't get any blood. Furthermore, different characters are better suited to handle different types of Smiles.

The on-rails movement, the scanning mechanic, and the necessity of gathering blood eliminate any semblance of running-and-gunning, instead favoring patience, precision, and strategy. In long hallways and corridors, the process is pretty straightforward, but as you progress in the game, the environments begin to shift to more open spaces and the ability for Heaven Smile to come from any direction at all is nerve-wracking. I went through many a panic and yelled like a small child many a time as Heaven Smile deftly (and invisibly) snuck up behind me. Near the end of the game, the level design becomes a bit uninspired (several levels involve clearing out each floor of a building on your way to the top), but the combat fits in well and never fails to unnerve and frighten.

Unfortunately, this is where the technical falterings of the game tend to show. In some areas, enemies tend to "pop" into existence right in front of you, making it impossible to quickly change characters or aim properly. Also, the blinking critical points have a tendency to never show up, which is particularly frustrating when some Smiles can only be killed by hitting their critical points. Lastly, I experienced several drops in frame rate, especially when encountering enemies near junctions. While none of these technical flaws are game-ruining, they are a hindrance. When a game's combat system focuses on precision and quick decision making, the short draw distance and frame rate slowdown are noticeable.

Nevertheless, the combat is well-executed and fun, and enough new types of enemies are thrown at you that it never gets dull. The rails mechanic is used effectively and Killer7 heightens the tension -- forcing the player to diffuse it -- over and over again.

While the combat basically boils down to a beefed up light-gun game, the rest of Killer7 is firmly in the adventure genre. Besides killer Heaven Smiles, the "meat" of the game lies in collecting objects and information and using them to solve puzzles. Solving puzzles ultimately yields Soul Shells, which are tokens needed at the end of the level in order to confront the boss. Like much of the game, the puzzles and the Soul Shells are just small parts of one, big, 10-hour non sequitur. I still can’t tell you what Soul Shells are exactly, but you’re going to need them.

The puzzles are scattered throughout the various levels, and the player must use an assortment of rings (a Fire ring, for example), miscellaneous objects, and each of the Killer7’s specialized powers, such as invisibility or picking locks. When a special object or power is needed to progress, a twangy, discordant guitar riff is heard. Unfortunately, very few of the puzzles are particularly difficult, and most simply require a little legwork. To boot, there is an assortment of sundry characters that give you hints along the way. There is even an informant you can pay that will spell it out further. A thorough player can easily clear a level in one swoop, provided he take his time and explore each area of the level.

If you noticed, I keep referring to Killer7 not as a game (although it is most definitely a game, and a fun one at that), but as an experience. The cel-shaded graphics, distinctive use of color and contrast, and comic book character models all complement the narrative wonderfully, and provide an art style that is simultaneously unique and unnerving. It’s worth noting, however, that these screenshots don’t do the game justice. It looks much better in motion.

The background music and the ambient sounds, not to mention to superb voice acting and localized dialogue, also contribute the distorted world of Killer7. The game is as aural as it is visual: the laughter of the Heaven Smile and the twangy guitar cues are vital to both the gameplay  and aesthetic experience.

Killer7 is also something of a psychological experience: not only is it macabre and unnerving, but it’s home to more “What in the holy goddamned living fuck?” moments than any other game I’ve ever played. For example, I will never forget the first time I found Susie Sumner's severed head in a dryer, calmly telling me about her life, times, and gruesome death. Killer7 is a lot of things, good and bad, but it has an undeniable sense of style, albeit a distorted one that happens to be creepy as hell. I really can't stress enough how off-the-wall the game's story is and how well the off-kilter graphics, gameplay, and voice acting complement it.

I hope that I’ve been able to convey where Killer7 succeeds and where it falls short and why it’s worth your time and money. If you can get past the awkward controls and flawed storytelling, you’ll find a game whose combat mechanics are unique and effective and whose puzzles, while not exactly difficult, are nevertheless interesting. And even the narrative, flawed and disjointed as it is,proves to be, at the very least, thought-provoking and new. Ultimately, Killer7 is enjoyed best  as a comprehensive aesthetic experience, rather than a traditional videogame.

In French, there is a saying that roughly translates into “you have to want to like it,” and I think it’s particularly applicable here. Killer7 is far from perfect, but it’s greater than the sum of its parts. Give it a chance, accept that it’s weird as hell, and you’ll find a thoroughly enjoyable and mind-bending experience.

[Special thanks to Topher and Andrea for their help]


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60 comments | showing # 1 to 50

MrSadistic's Avatar
MrSadistic at 01/10/2008 22:33
Man I love Killer7. It quite possibly has the best video game ending ever.
MrSadistic's Avatar
MrSadistic at 01/10/2008 22:36
Oh and the embedded video is broken.
m3ds's Avatar
m3ds at 01/10/2008 22:36
Indeed. An incredibly good game. I hope No More Heroes lives up to my expectations.
Y0j1mb0's Avatar
Y0j1mb0 at 01/10/2008 22:38
4 bucks for the PS2 Version in any Gamestop..buried under a shitlaod of Kingdom Hearts.
DanielMachine's Avatar
DanielMachine at 01/10/2008 22:42
A personal favorite.
Necros's Avatar
Necros at 01/10/2008 22:43
Coincidentally, I just got matched for this on Goozex today! Lucky me!
Joseph Leray's Avatar
Joseph Leray at 01/10/2008 22:47
@Yojimbo -- Arghh ... I wish mine had been $4. Oh well -- $10 is still a steal.
Jim Sterling's Avatar
Jim Sterling at 01/10/2008 22:49
<3 Killer 7.
mix's Avatar
mix at 01/10/2008 23:02
I've been looking at this for sometime, what are the controls like? I get your on a rail and choose your paths, but is it solely a shooter style game, move the cross-hair and shoot??

Thanks
---AMARU---'s Avatar
---AMARU--- at 01/10/2008 23:04
Killer 7- Me heart
Oni's Avatar
Oni at 01/10/2008 23:08
How did I ever miss this?

I guess I'll have to head on down to EBGames or Nex and pick this up.
s0lesurviv0r's Avatar
s0lesurviv0r at 01/10/2008 23:13
@mix
You are correct. When you know an enemy is near you go into a first person view, scan, then draw a bead on the enemy.

BTW, love your avatar.
wario67's Avatar
wario67 at 01/10/2008 23:17
I remember when buying this game I brought $30 bucks with me to get it but left with $10 because it went down in price quickly.

the ending is amazing

In the name of harman.......
KaL YoshiKa's Avatar
KaL YoshiKa at 01/10/2008 23:19
Did you mention the Gamecube version is better but pricer..I couldn't see..I say it's worth it. (Graphics + Controls are both a little better).
MrSadistic's Avatar
MrSadistic at 01/10/2008 23:29
I remember really anticipating this game and getting it the day it came out. I called a shit load of stores to see if it was in, but I finally found it at a Target, no less. I think that was a pretty fine night when I got home, played it for about two hours and felt mentally disturbed.
MatCD's Avatar
MatCD at 01/10/2008 23:44
i rent the GC version off Gamefly but had to return it before i finished, checking as many Gamestops as i can for a copy to buy
jestarinc's Avatar
jestarinc at 01/10/2008 23:58
I found it odd that you mentioned several occurrences of the frame rate dropping. I've played the GameCube version to death and never had any frame rate issues.

Must just be the PS2 version


Also, killer7 is the shit
Hiltz's Avatar
Hiltz at 01/10/2008 23:58
Killer 7 was honestly one of the most original, coolest, refreshing and memorable games I have ever played. It's a flawed game, but it was well worth the ride.

Killer 7 is the reason why I will continue to look forward to more original games made by Grasshopper Manufacture.

Pros:

- Entertaining Original,deep, memorable, unpredictable and thought-provoking story
- Stylish presentation
- Beautiful cell-shaded art style (One of the best)
- Satisfying, unpredictable cut scenes (See it to believe it)
- Original,cool and crazy characters (some of the best ever)
- Good voice acting (underappriciated)
- Fun and fairly challenging gameplay
- Excellent music ( underappriciated)
- Unique gameplay mechanics and elements
(Select characters in and out of battle, scan invisible enemies, stylish death explosions, shoot off enemy limbs, revive characters, hear enemies by sound of their voice)
- Unique and entertaining boss fights
- Good level design
- Good variety of enemies
- Controls while not traditional, remained functional
- On-rails movement allowed for a roller-coaster-like experience (you get to appreciate the art style, camera angles and level design and navigation was easy)

Cons:

- The open-ended story seems to contradict itself at times and is fairly confusing due to lack of information presented
- Shooting gameplay was basic and repetitive
- Too many loading times.
- Puzzles were interesting but not challenging
- For the most part, the boss fights were not challenging
- Character use could have been better balanced since some of their special powers and weapons are not all that useful and are only required to use once in a while

- Replay Value is a mixed bag. Unlock one extra character that has no special powers, new difficulty mode (very challenging) and replay Chaper Angel with Grasshopper-head enemies. On the bright side, there was plenty of replay value if you wanted to play through the game again just to watch the cut scenes and try to learn more about the story.
Ratcliff's Avatar
Ratcliff at 01/11/2008 00:00
I can't believe their is any love for this game at all, I can't stand games that just kind of leave the story up for any kind of interpretation, it just feels like the writers were being lazy. Like they said, "Lets make it so damn weird, that it could be any number of thing."
Xelotath's Avatar
Xelotath at 01/11/2008 00:08
I didn't play that much of it but the GC version is better than the PS2 port, but don't let it stop you from getting it for ps2, this game deserves to be at least tried, this reminds me that I should try to find it(for the cube).
Hiltz's Avatar
Hiltz at 01/11/2008 00:09
Killer 7 is more about experiencing it rather than playing it.
feddyace08's Avatar
feddyace08 at 01/11/2008 00:15
One of my favorite experiences from the last-gen.

Glad I picked it up upon its release.
Lithium's Avatar
Lithium at 01/11/2008 00:50
is it just me or does the text on destructoid updates get cut off?
Hiltz's Avatar
Hiltz at 01/11/2008 01:21
For the record, that Killer 7 video that Destructoid posted is misleading because it was an early build of the game.

The final version did not include many of those cut scenes which were either taken out or changed significantly. Some other stuff was changed as well like the physical appearence of the Heaven Smile enemies as well as the appearence of the gun aiming cursor.

In other early videos, some puzzles, text, other cut scenes and characters were not included in the final version of the game.
Wedge's Avatar
Wedge at 01/11/2008 01:27
Yeah the PS2 version is shite, shame on you for playing it. It runs and controls better on the GC, so get that version if at all possible.
Wedge's Avatar
Wedge at 01/11/2008 01:30
Oh and, infinitely better loading times. I TRIED playing it on PS2 originally and simply could not stand it. Got it for GC some time later, and played it through in a weekend.
Variable Gear's Avatar
Variable Gear at 01/11/2008 02:48
@ Orcist:

The ubiquitous "laugh" that the player hears in Killer7 do not come from the Heaven Smile themselves, instead the laugh comes from Kun Lan, the main antagonist. That's really no big deal though. You did an excellent job on the writeup! Although, upon further review, I have no idea how finding the "weak spots" was hard for you. For your first playthrough you are usually able to see a weak spot by simply moving your crosshair over a specific part of an enemy. It's really rather easy...

Also, I would like to nominate the conclusion of Target 04: Alter Ego to get the Memory Card treatment next week. Thanks to how awesome and unexpected that section was, although everything is scripted, a save file close to that scene will remain on my memory card forever.

Also, play the GC version.
Variable Gear's Avatar
Variable Gear at 01/11/2008 03:12
Also, I was almost embarrassed for the man the third time Suda51 was mentioned in the credits. I'm hoping that he didn't want it that way.
Cheeburga's Avatar
Cheeburga at 01/11/2008 04:07
I never played Killer 7, but I always wanted to. :D
Gorgoncete's Avatar
Gorgoncete at 01/11/2008 04:27
I bought it a few days ago for 10€ ^______^
Lucca's Avatar
Lucca at 01/11/2008 05:34
Killer7 deserves recognition.

I would love to see Michigan sometime too.
PrinceofCannedPeaches's Avatar
PrinceofCannedPeaches at 01/11/2008 05:56
"I'm a sweet - trans - vestite....from... Suda, 51!"
Cataract's Avatar
Cataract at 01/11/2008 06:24
I picked up the Gamecube version for $10 over the summer, and I love this game soo damn much.
nilcam's Avatar
nilcam at 01/11/2008 07:15
If you can, play the Gamecube version. The game was designed for the Cube and had no loading times or frame rate issues on the system. Capcom had the game ported rather quickly and, unfortunately, sloppily to the PS2.

I bought this game on day one for $50 and have never regretted this purchase. A week after launch, EB had Killer7 marked down to $30. Sad.

Killer7 was one of those games that justified the last generation of hardware for me. It was more than just prettier graphics. I knew it wasn't a shooter, so I was not disappointed. It's an adventure game with shooting elements. Knowing that is key.

After beating the game, read "Hand of Killer7." It can be found via google and on Gamefaqs. It's the text of Suda's original vision. A very interesting read.
Gen Eric Gui's Avatar
Gen Eric Gui at 01/11/2008 08:37
I don't see how you can say that the storytelling was disjointed if you played the final chapter. The final chapter explains everything, and exacty why certain information was presented the way it was is made clear. It's rather brilliant when it all clicks, and you'd be hard pressed to call the storytelling disjointed afterwards.

And I'll reiterate that the Gamecube version has none of the faults you listed. The framerate never changed, the load times were barely even noticeable, and there were no enemies that would "suddenly appear" on you either.

I must also take note of the comment about enemies' weak points not appearing. Enemies that can only be killed by hitting a weak point always have the exact same weakpoint, so not being able to see it on them shouldn't be a problem at all. And on generic enemeies, it's always in one of three places, so you shouldn't need to be able to see it ever after the second level or so. I mean, on Killer 8 mode they NEVER show you the weakpoints, so relying on seeing them is bad if you want to play the harder difficulties.

Killer 7 is truly one of the best games from the last generation of games. Everyone needs to play it.
traskin7's Avatar
traskin7 at 01/11/2008 08:44
Bought it for 50 bucks on day one for GC.
I waited over a year for it and it was worth it.

Strange how there's all this Killer 7 love all the sudden.
galagabug 's Avatar
galagabug at 01/11/2008 08:51
the controls of this game on the ps2 made it unplayable. the analogues were waaaay too sensitive. meh.
Jarmer's Avatar
Jarmer at 01/11/2008 09:05
This would be a perfect game to hold me over until DMC4/Lost Odyssey come out.
Snaileb 's Avatar
Snaileb at 01/11/2008 09:15
"Killer 7 is more of an experiment than a game" - someone

Glad to see you posting Orcifist! I really enjoyed this game, I beat it twice and I still can't figure out WTF was going on!
3r0t1c n3rd's Avatar
3r0t1c n3rd at 01/11/2008 09:16
I got it on day one too. Totally worth it! And I think that the disjointed storytelling is totally on purpose. The whole game is more or less ment to fuck ith the way you are used to play games.
Rockvillian's Avatar
Rockvillian at 01/11/2008 10:11
In some areas, enemies tend to "pop" into existence right in front of you, making it impossible to quickly change characters or aim properly.

If you hit some of them wrong places, they transport right in front of you. That's the player's fault, not theirs! :P

Great write up. I loved the crap out of this game.
rdaneel72's Avatar
rdaneel72 at 01/11/2008 10:52
It warms my blackened heart to see Killer7 receive much love from this community. Mistook for an FPS, Killer7 was the most misunderstood videogame ever coded. If you think of it as a variation of a point-and-click adventure with some shooting segments, you will enjoy it much more.

I paid full price for this game the day it was released (my birthday) and it I am glad to give Suda51 my full $50 (just as I will when No More Heros comes out).

Redefining what a videogame can be is a noble pursuit, and Killer7 is more success than failure. If you play it, and know it, and "get" it, you are automatically cool. Like a classic novel the more times you go through it, the more sense it will make; the more little nuances you will pick up on. A classic. I am glad to see so many people appreciate it.
mix's Avatar
mix at 01/11/2008 11:05
@s0lesurviv0r

Thanks and thanks!

Next time I see this game I will pick it up, as so far D-toid has been spot on for wicked games. That's why I picked up Okami and MAN what a game!
LarkOhiya's Avatar
LarkOhiya at 01/11/2008 11:11
I loved this game. I have to thank Rev. Anthony again for hocking this gem off to me. I won it after I was picked for the first "Fake game Friday"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Really fun stuff. The story is something you might not get right away. I really suggest reading up on it in wiki or gamefaqs if you want to know some details you might have missed.
Jetrockite's Avatar
Jetrockite at 01/11/2008 12:09
I loved the art style of Killer7.
ikiryou's Avatar
ikiryou at 01/11/2008 12:23
I'll end up getting this just to check it out. If the story is as twisted as hyped, it'll work for me.

Suda51/Grasshopper's getting a lot of press these days thanks to No More Heroes. He's got two DS ports - [url=http://ds.qj.net/Suda-51-working-on-Flower-Sun-and-Rain-for-the-DS/pg/49/aid/110201]]Flower, Sun, and Rain[/a] and The Silver Case - set for J-release this year.
ikiryou's Avatar
ikiryou at 01/11/2008 12:25
Oops.^

[url=http://ds.qj.net/Suda-51-working-on-Flower-Sun-and-Rain-for-the-DS/pg/49/aid/110201]Flower, Sun and Rain[/a]
ikiryou's Avatar
ikiryou at 01/11/2008 12:28
BBCode is not my amigo. -_-
Zac Bentz's Avatar
Zac Bentz at 01/11/2008 12:38
LOVE
Hiltz's Avatar
Hiltz at 01/11/2008 13:36
We need to make a thread about Killer 7 in the forum so we can discuss how cool it is and try to answer questions people may have about the story. There's so much to it.

Few people realize how clever and complex Killer 7's story really is.It includes such things as history, culture,war,religion, corruption,politics, psychology, philosophy,spirituality, capitalism, perversion,and human suffering. The East vs. the West and the futility of war as represented by Kun Lan and Harman Smith.
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