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Bargain Bin Laden #32: Resident Evil 4 photo

Welcome to another edition of Bargain Bin Laden, where we bring you the best of the cheap in the world of games. While some of my previous choices have been quite obscure, today's edition is a game you should all be more than aware of. It was, after all, one of 2004's best games and one of the greatest action titles of all time. I am of course talking about Resident Evil 4.

While it was rereleased with a Wii Edition earlier this year, you can pick the original GameCube or PS2 version up for under twenty bucks and be guaranteed an awesome time. If you want to read exactly why this game is so great, and I know you do, then by all means hit that jump, sucker.

Resident Evil 4 (GameCube, PlayStation 2, PC, reissued on Wi
Developed by: Capcom
Released:
November 25th, 2003
Bargain Binned
: $14.99 on GameStop, 200 Goozex Points (GC version)

The game takes place on a remote European island that's not named because it'd probably upset whatever poor country got singled out for the mass extermination that this title brings. You take on the role of Leon. S. Kennedy, the rookie cop from Resident Evil 2 who's now become a government agent (a very short corporate ladder, the US government), on the trail of the president's daughter who was kidnapped for reasons as yet unknown. Naturally, the proverbial hits the fan when Leon stumbles on a remote village, to find its inhabitants are all homocidal maniacs hell bent on tearing our floppy haired hero to shreds with pitchforks, sickles and chainsaws. So, a typical Friday night in London then.

The first thing you'll notice about this game is the unique perspective you're given. The camera remains over the shoulder of Leon the whole time, zooming in closer when he aims his weapon. It's radically different from the fixed camera angles of earlier entries in the series, and takes some getting used to, but really helps draw you into the game. Furthermore, despite this new perspective obscuring your vision somewhat, making it harder to see enemies from certain angles, I feel that's a deliberate attempt by the developers to make the action seem more tense. I must confess, it can translate into something of an annoyance at many times, but it has its effective "where the hell did HE come from!?" moments.

Most of the game will be spent shooting at screaming villagers, who aren't zombies, and the developers really want you to know that. These guys are Ganado, as evidenced by their fast movement and preference toward hacking you up rather than eating your soft pretty flesh. Capcom seems to have borrowed a little bit from its other uber violent title, Killer 7, at least in spirit (there's even an enemy seemingly based on the Heaven Smile monsters from that game, as well as a gun called Killer 7). When you aim your weapon to shoot, Leon stands still, allowing you to manually move your currently armed weapon, while a red laser sight indicates the exact path of the bullet. A small red dot appears at the end of the laser when something is able to be shot, allowing for pinpoint accuracy with due care. The over the shoulder angle makes it a little hard to get the aim on target sometimes, but for the most part, it's a wonderful system that eliminates the need for an auto-aim.

The shooting in RE4 is also some of the most addictive and fun that you'll find in any game. Although a huge deal of time is spent fighting the same types of enemies, it never seems to get boring, due to the fact that combat with even the most simplistic of grunts is varied and deep enough to entertain you consistently throughout. Firstly, the Ganado feel the impact of your bullets wherever you shoot them. For example, shoot one in the leg and it'll clutch its knee, do the same thing while its running and the poor lummox will tumble to the ground like a careless child. They'll drop weapons when shot in the hand, and their heads often tend to explode in satisfying bloody chunks when you get them between the eyes. Deft shootists can even knock projectiles out of the air before they hit, too. That's not to mention the various objects in the environment that can be shot at to hinder the enemy, such as the classic exploding barrels and the fun paraffin lamps that bathe your mumbling opponents in flames. Flames of death.

A lot of fun can be had with the AI of the Ganado, as well. While not masterminds, they react well to their surroundings and your actions, ducking from your path of fire, charging you when you least expect it, and clambering through windows and knocking down doors in order to reach you. You'll often find yourself beset on all sides, looking for a good wall to back yourself up against or some cover to protect you. You can climb to vantage points and knock down the ladder, though the Ganado are more than happy to put it back up and start climbing, which often leads to a satisying instance of you knocking it right back down with the evildoing simpletons already halfway ascended.

There's plenty of variety to be found within the basic shooting gameplay, too. It's like Capcom did their best to pack this title with absolutely everything possible to do in an action game. During the course of your adventure, you'll fend off Ganado while careering along in a mine cart, you'll fight giant fish in a speedboat, you'll be chased by a giant marching statue of a dwarf and the best thing is, you'll never do anything more than once. Often in action games, as soon as you play through one particular sequence, you'll find yourself having to trudge through countless retreads of the same old routine until the end credits. Not so in RE4, there's always something different and unique to do, and not once do things repeat themselves. It leaves one question - why can RE4 manage to do this and hardly anything else?
 
The only major gripe I have with the main gameplay is the handling of your onscreen character when moving. Despite eschewing the awful control scheme that has plagued the RE series and survival horror games as whole, Leon still handles like a forklift truck more than a person, with a huge swinging arc whenever you try and turn a corner. This can be a real inconvenience, especially with such a tight camera angle, and really takes some getting used to. Thankfully you can do 180 degree pivots, which can be lifesavers.
 
Throughout a lot of your game, you'll be expected to escort the president's daughter, Ashley. Now, before you roll your eyes and bemoan that most detestable of all game novelties, the escort mission, let me assure you that RE4 actually gets it right. Ashley doesn't get in your way, doesn't need you to babysit her constantly, and only once in the entire course of the game did I accidentally shoot her. The programmers did an excellent job here, making sure that all the greatness inherent in their masterpiece  wasn't ruined by some terrible dunce who gets herself killed and wrecks the flow of play. So long as you're not completely reckless and ignorant of the situation, Ashley should prove to be no real issue during the game, save for making sure she's tagging along behind.

One of the staples of the Resident Evil series is its puzzles and thankfully, that hasn't carried over into RE4. Though puzzles remain, an emotionally damaged ape could solve them and they won't prove to be any problem for most people. The only considerable time I spent on a puzzle was spent only because I thought it was more complex than it actually was and ended up making things more difficult for myself. That, and I'm not as smart an emotionally damaged ape. Whereas in older Resi games, the puzzles often were needed to bolster the gameplay, it would simply be superfluous in this installment, and only serve to break up the action unduly.

Another staple of the franchise has been its boss fights, and it's safe to say that there are some truly memorable encounters throughout this one. Of special note is the duel with a particular fellow called Krauser. I point it out because he's the most humanoid boss, and an unwritten rule in gaming is that the more human the boss, the more  annoying it is. Not so in RE4. I point it out only because I hate humanoid bosses through how frustrating they often are, and was pleasantly surprised this time around. Most of the big fights are positively huge, with massive intimidating enemies that often require a little basic strategy to dispatch, and the memory of your combat will stick with you for a while.

Now, onto the one thing I really disliked with this game, and that's the button pressing sequences. I'm loathe to even call them that, since they're ambushes more than sequences. During cutscenes, sometimes a pair of symbols, correlating to buttons on the gamepad, flash onscreen and you have to press the buttons quickly otherwise you'll be instantly killed and it's game over. Now, I loved the timed button sequences in Fahrenheit, but you knew they were coming, given full warning, and they actually had something to add to the game. Sadly, the RE4 ones are unwarranted and nearly always catch you out the first time around, not least because the buttons you have to press are random between two possible combinations and change at any given moment. There are times when you need to press these buttons during actual fights, and that's not so bad, since they actually have meaning and add a little excitement. The ones during cutscenes, however, are merely aggravating and seem thrown in for that sole reason. I don't like being ambushed by my games.
 
The game looks pretty damn good even today and the PS2 visuals do a great job keeping up with the GameCube. The voice acting was typical of Capcom -- somewhat decent but marred by occasionally weird and unnatural dialogue ("Try using a knife next time. Works better for close encounters."). The game remains one of the best looking of the last generation, helped along by some terrific animation. All in all, it was a very impressive technical showcase for a generation that was heading into its twilight era.
 
Resident Evil 4 is pretty cheap and deserves to be played by every true gamer. At half price, even the budget Wii Edition is worthy of note here. If you've played it, you really should agree, and if you haven't, why are you sitting here reading this when you could be raiding your local store for a copy right now? GO GO GO!







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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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41 comments | showing # 1 to 41
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Holyetheline's Avatar - Comment posted on 12/26/2007 19:08
Holyetheline
Who doesn't have this on at least two systems by now?
Orionsaint's Avatar - Comment posted on 12/26/2007 19:13
Orionsaint
RE4's become the Street Fighter II of our time. In terms of how can long we can milk a cow.
Jetsetlemming's Avatar - Comment posted on 12/26/2007 19:21
Jetsetlemming
This game sucks so fucking bad (on PC)

I couldn't force myself to finish it. I'm gonna have to find the PS2 copy of it somewhere.
Red TheHaze Veron's Avatar - Comment posted on 12/26/2007 19:24
Red TheHaze Veron
This would be the first Wii game I would buy when I get a Wii. That is if No More Heroes isn't out yet.
Maurice Tan's Avatar - Comment posted on 12/26/2007 19:32
Maurice Tan
I tried this on the PC once and it was horrible. Then I bought it for the Wii since it was on sale (for a cheap converted $50-55!) and I have to say it's the best game on the Wii. Get it for your poor Wii if you missed it last generation, like I had!
lowercaseluke's Avatar - Comment posted on 12/26/2007 19:33
lowercaseluke
The aiming on the wii version if bloody amazing. stuff your mouse and keyboard, I'm off to kill not zombies in not Spain with my not diildo.

...wait
Cheeburga's Avatar - Comment posted on 12/26/2007 19:41
Cheeburga
YAY
I fucking love this game.
Aberrant Thought's Avatar - Comment posted on 12/26/2007 19:49
Aberrant Thought
I wonder if I was the only one who liked the PC version?

Comeone... RE4 at anytime on my laptop? That's fancy livin' there.
Jetsetlemming's Avatar - Comment posted on 12/26/2007 19:50
Jetsetlemming
"The aiming on the wii version if bloody amazing. stuff your mouse and keyboard, I'm off to kill not zombies in not Spain with my not diildo.

...wait"
PC version doesn't even have a mouse. Keyboard only. There is gamepad support, but even that is insanely fucking fail. Ubisoft should kill themselves for RE4 PC. >:(
Jorvik's Avatar - Comment posted on 12/26/2007 19:54
Jorvik
Wasn't RE4 set in a remote village in Spain? The policemen in the intro movie have little Spanish flag bands on their arms and their coats have "Policia" on the back. And everyone in the village screams in Spanish.

Besides getting you a superb game, the fifteen dollars you spend allows you to see more of Ashley Graham than should be legal.
http://www.gametrailers.com/player/usermovies/56949.html
ExpertPenguin's Avatar - Comment posted on 12/26/2007 19:55
ExpertPenguin
@Orionsaint

Actually, I would give that honor to Guilty Gear X2, as Arc System Works has been milking that installment for about 6 years now, with no sign of stopping (Guilty Gear X2 Accent Core Plus coming soon!! -- no, I'm not kidding!)
Wedge's Avatar - Comment posted on 12/26/2007 19:58
Wedge
They wouldn't "officially" say it was Spain, obviously for fear of an international incident. Like maybe... starting... some kind of... inquisition or something.
Jim Sterling's Avatar - Comment posted on 12/26/2007 20:02
Jim Sterling
Haha, a modern-day Spanish inquisition would be funny, especially since they've gone all liberal pacifist.

"You WILL confess ... please?"
Fadakar's Avatar - Comment posted on 12/26/2007 20:08
Fadakar
I just bought this for Wii. :D
supremeFronk's Avatar - Comment posted on 12/26/2007 20:12
supremeFronk
i missed it last gen. oops. maybe when i get my ass a wii...
Novakaine's Avatar - Comment posted on 12/26/2007 20:24
Novakaine
I need to pick up the Wii version. The original's sorry excuses for Quick-Time Events totally turned me off. I love QTEs (I'm a big Shenmue fanboy), but only when they're well done. RE4's were designed on the verge of breaking your controller's buttons.
Wedge's Avatar - Comment posted on 12/26/2007 20:25
Wedge
Yeah I don't think it would work so well.

"Would you kindly tell us if you are a zombie?"

"MUERTE! MUUUERTE!!!"

"Eeeeeee run away."
Los Tres Ojos's Avatar - Comment posted on 12/26/2007 20:27
Los Tres Ojos
@Jim Sterling

Plus, I bet not a single person would expect it.
F Whipple's Avatar - Comment posted on 12/26/2007 20:33
F Whipple
I suppose I was the only person who thoroughly enjoyed the QTE's. The whole knife-fight cutscene is one of my more memorable moments in gaming.
3r0t1c n3rd's Avatar - Comment posted on 12/26/2007 20:34
3r0t1c n3rd
Man do I love this game. And man am I pissed that the mini-games were cut from the german version :(
freeman1's Avatar - Comment posted on 12/26/2007 20:48
freeman1
I'd rather pay extra for the Wii version.

And the Street Fighter II of our time is still Street Fighter II. It's already on XBLA and it's coming out again as Street Fighter II: Super Turbo Hyper HD Remix, or whatever the heck it's called.
Jordan Devore's Avatar - Comment posted on 12/26/2007 20:51
Jordan Devore
Loved the QTE's so much.
Cyberxion's Avatar - Comment posted on 12/26/2007 21:07
Cyberxion
If you take out the QTEs and the quick-knife move, the controls are still pretty-much the same as the previous games. They just feel a bit different due to the perspective change.
mo0man's Avatar - Comment posted on 12/26/2007 21:07
mo0man
I've got the Wii version, but I fail horribly at it. I stuck to it for about a week, but always died at the STUPID FUCKING CHAINSAW BAG OVER HIS HEAD GAAAAHHHHHHRRRRRSRASRSADFASDF
mo0man's Avatar - Comment posted on 12/26/2007 21:10
mo0man
sry, ptsd
Jorvik's Avatar - Comment posted on 12/26/2007 21:36
Jorvik
A modern inquisition?! Tea and cake or death?

Admit it, you're all really looking forward to shooting the black zombies in RE5. Then when people complain you can just say "What?! It was okay to shoot Spanish people but not Africans? NOES FAIR!"
Novakaine's Avatar - Comment posted on 12/26/2007 21:58
Novakaine
Jorvik: lol, I don't even wanna remember that one racist blog where the writer went on a tangent, wherein she capitalized the "b" in black yet kept the "w" in white in lower case.
EternalDeathSlayer's Avatar - Comment posted on 12/26/2007 22:36
EternalDeathSlayer
One of the best games ever. Gamecube controls the best, but you can use a gamecube controller in the Wii version, plus it has the extra content. So, the Wii version is the best. GC controller FTW

And fuck yeah jim, Knife Fight with Krauser FTW
Bob Muir's Avatar - Comment posted on 12/26/2007 22:37
Bob Muir
No one should be without a copy of this game in some form.
SLiFE's Avatar - Comment posted on 12/26/2007 23:07
SLiFE
Bah, the tank controls still bring this game down a couple notches.
I'm praying Capcom catches up with 2001 and gives us dual analog control for RE5 (and its 8 subsequent rereleases).
kintaeb's Avatar - Comment posted on 12/26/2007 23:23
kintaeb
I didn't know there was anyone left that hadn't played this game.
dprime's Avatar - Comment posted on 12/26/2007 23:38
dprime
Alien Syndrome for Wii! Ten bucks!

It's not great, but it's good enough for ten bucks.
soul3150's Avatar - Comment posted on 12/27/2007 02:37
soul3150
I own this for GC, PS2 and Wii. I have unlocked and maxed out the handcannon on all systems and I still play through the mercenaries stages on the Wii, training for the inevitable zombie/not-quite-zombie apocalypse that will one day doom us all.

It is odd, I know that there are issues with the game, sit and spin et al, but goddamn it, they NAILED everything else. Part of me keeps saying, "this is NOT the best game ever made, you are an idiot", but yet it is the one game that I have spent the most time playing over the past decade.

I think I'm sick.
SPJglitches's Avatar - Comment posted on 12/27/2007 03:01
SPJglitches
I just recently received the GameCube version of RE4 from Goozex (when it was only 100 points, suckers!) and I'm absolutely loving it. Great choice for Bargain Bin Laden.
sirpalee's Avatar - Comment posted on 12/27/2007 05:00
sirpalee
I loved the PC version... Especially with the high res texture pack ^_^. At first it was quite annoying, there were no tutorials, no help, noting, they just thrown a zombie in your face. Thank god I played some on a PS2, so at least I known what buttons should I search for. But after some hours I became quite good at aiming (especially the sniper rifle). It's relly good on pc, though controlling the aim with the mouse could be much more fun than with the keyboard (or I'm just n00b and there's an option for it? :) ).
DTwirler's Avatar - Comment posted on 12/27/2007 07:58
DTwirler
What Redzie said.
Samit Sarkar's Avatar - Comment posted on 12/27/2007 08:08
Samit Sarkar
The ones during cutscenes, however, are merely aggravating and seem thrown in for that sole reason.

Yeah, Naughty Dog did the same thing in Uncharted: Drake’s Fortune, and it was no less annoying there. You’d be sitting there watching a cutscene, and all of a sudden, the camera focused on a rickety old something-or-other hanging by a frayed rope from the ceiling with Drake under it. As your mind began to process that the bundle was about to imminently fall and crush you, a small icon (the circle button) started flashing in the bottom right corner of the screen, and before you had time to hit the button, you were dead. Grr.
LKM's Avatar - Comment posted on 12/27/2007 10:38
LKM
The review notes "PS2 visuals". It should be noted that this is a port of the Gamecube version, not of the inferior PS2 version. It looks a lot better than the PS2 version, but also gets the bonus content of the PS2 version.
Trevor McGee's Avatar - Comment posted on 12/27/2007 11:14
Trevor McGee
The PS2's visuals were a lot worse, I don't think I'd say they kept up with the GC version so much as they stumbled behind every step of the way. I mean,it's pretty sad that they had to record in game Game Cube graphics for PS2's cinematics because the PS2 wasn't good enough to pull off some of the tricks the Game Cube did. They had to sacrifice a lot of the atmosphere of the game to port it to the PS2.

By no means am I saying it's a bad game on the PS2, it's just not as good as the Game Cube version. The Game Cube's C-stick is better for aiming than the PS2's analog stick, it's far more precise. Graphically, the Game Cube version blows the PS2 version out of the water, that cannot even be argued. Overall, you get a better experience with the Game Cube version.

But, honestly, it's pointless to buy either one if you have a Wii. Resident Evil 4 Wii Edition is out and worth paying the current price, even if it's double the bargain bin price of the GC and PS2 version. It's got the best controls of the three with the most precise aiming you can get, the PS2 extras, and Game Cube visual which might be slightly improved though not by much that it's too noticeable.
bayushi's Avatar - Comment posted on 12/27/2007 12:47
bayushi
@ Sterling: No One suspects the Spanish Inquisition! Our weapons is surprise and fear and surprise and fear ... amongst our weapons are ... I'll come in again "

I just found out I am getting a Wii for Christmas. This will be the game that I play when the kids are in bed.

This is hands down my favorite game of all time.
Fading Star's Avatar - Comment posted on 12/28/2007 17:15
Fading Star
I should get a copy of this game.
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