Mobile Light Force 2 (originally Shikigami no Shiro)
Developed by: Alfa Games
Butchered by: XS Games
Original Release: circa 2003
Bargain Binned: While it's no longer in GameStop's system (try searching for "Mobile Light Force", you'll come up with nothing), you're bound to find a copy or six long unsold at game shops everywhere. Used around five bucks, new $7-10.
Let's say you're a publisher. You've just slapped down a chunk of change on distribution rights of a Japanese shmup -- a genre that is notorious for bringing in virtually no money in the US gaming market -- and you want to see if you can make it sell. You're a no-name brand, for the most part, and you're gunning for the impulse purchase market, mostly grandmothers looking for gifts and kids high on fresh allowance and slurpees browsing the shelves.
The rights you've purchased are for a game called Shikigami no Shiro, a shmup with a heavy anime influence. You've heard about this "anime" shit once or twice before -- something about that Cartoon Network and those hyper little critters what burst out of balls and fight, that kind of thing. Big eyes, bigger breasts, the works. It seems to be getting kinda big, but-- hell, a fad's a fad, right? Let's get rid of that. Plot? Screw plot, it's about flying people who shoot flying ballet dancers. Ain't gonna win any Oscars, right? In fact, let's wipe the slate clean, wring out every last drop of creative content that Shikigami no Shiro might have, and throw in some ladies. No no -- some dangerous lookin' chicks. Guns and leather. Explosions. Robots. Friends, we've got a hit on our hands.
It's hard not to look at a game like Mobile Light Force 2 and stifle the inevitable and overpowering laughter. This is a brand of stupidity that was once fiercely reserved for the early 90s, long before quality localization was more or less required for a marginally positive critical reception. Not only did XS Games wipe the name from Shikigami no Shiro, but the animation cuts throughout the game, the voice acting, and any semblance of story. Why? Well, it's complicated.
See, we're a bunch of namby pansies, and by we, I mean you. Despite games that deal with a variety of hard-hitting and at times even gruesome material, not to mention the entirety of the Silent Hill series, XS Games still thought the story behind Shikigami no Shiro was a little hard for US audiences to swallow. Truth is, they might have been right. Here's a synopsis of the plot, culled from Jnk2k2's review at Netjak:
The plot centers around a sadistic killer not unlike Japan's own Tsutomu Miyazaki that carves his victims neatly with a knife over a 20 hour period, while they're alive. Kind of grim - make that very grim, and definitely unsuitable for an audience that is quick to strike on any game that tackles mature themes.
It makes sense, if you think about it. Rockstar has the cash to back games like Grand Theft Auto and Bully. XS, on the other hand -- hell, have you even heard of XS Games? There you go.
It's nothing to cry over, really. If you ever found yourself lamenting a lack of riveting storytelling in, say, Gradius V, the dearth of such content in Mobile Light Force 2 might rub at you the wrong way. Shmup fans, though, will be pleased to know that the one thing that XS didn't touch was the gameplay, and we should be thankful such is the case.
Mobile Light Force 2 isn't the most innovative shooter to come down the pike, but since that pike is astonishingly bare these days, it's worth picking up just by virtue of the genre it represents -- and, moreover, it happens to be a damned good game. MLF2's vertical arcade-style playing field bursts at the seams with its deluge of enemies and bright, shiny deathbullets. The graphics aren't half bad, merging 2D player sprites with 3D backdrops and enemies. And the enemies -- man, that's almost something made even better by the lack of any sort of explanation or expository plot. Why are you flying over a metropolis, taking down scores of flying ballerinas, coffins, evil teddy bears, flying baby-head butterflies and many others that come after you wave after wave? The localization (or lack thereof) of Mobile Light Force 2 doesn't say a word about it, making your crusade through the skies that much funnier.
The gameplay is basic with a handful of innovations to keep things interesting. The game begins after character selection, during which the player can choose from a variety of characters with different bullet patterns and special attacks -- who, as you may have already guessed, are inexplicably placed in the game's schema. Those three chicks on the cover? Nowhere to be found. But you can play as De Jon Kim -- a flying bloke who, clad in a khaki trenchcoat and toting a guitar case, can fire fast streams of green fury and use a close-range spiritual saber as his secondary attack. Why? Why the hell not?
That's another thing. All of the game's six characters have secondary attacks which typically fall into two categories: close range and lock-on. These are utilized by holding down the fire button in lieu of a rapid-fire tap, offering interesting ways to dispatch the legions of foes that are bearing down upon you. Compound this with the standard-issue big blow-up crash bomb that you can occasionally pick up and you've got a lot of ways to play the five-level campaign of Mobile Light Force 2.
The game shakes up the standard conventions of the shmup genre in a couple of ways beyond just multiple characters. Score bonuses are attributed to kills based upon your proximity to the enemies that you've just blown up -- in plain English, the closer you are to the baddo, the more points you get. Additionally, veering dangerously close to enemy bullets will instantly upgrade your attack to its fullest power, meaning that close shaves within hails of enemy gunfire can be dealt back upon them almost instantly. It's a gameplay scheme that rewards expert play and style, and it pushes the challenge to the limit by providing reason to act like a jackass and zig-zag through as many insane bullet patterns as possible. Whole lot of fun.
What polish the game may have had hasn't carried over through the localization. As I mentioned previously, the animated sequences peppered throughout the original Shikigami no Shiro are gone, and so are the original voices for the playable characters. In their stead are what I can only presume to be people pulled from the street outside of the publisher's office on the day that they, you know, decided to handle that gay Japanese gibberish throughout the game -- it didn't fare so well. For example, while playing as Kuga Kohtaro, a direct hit will prompt him to say "Hang it up, sucka!", which, you know, makes about as much sense as the rest of the game.
But then, shmups have never been about the fluff. It's about the gameplay, and Mobile Light Force 2 -- despite XS Games' best attempts -- has it in spades. It's fast paced, difficult enough to merit a bunch of playthroughs, and while it won't be replacing your copies of Ikaruga or Gradius V anytime soon, it's still a worthy addition to any self-respecting gamer's shmup library. Drop a couple of bones on this game, but hide it -- explaining the game behind the tits-and-explosions cover, as you know by now, takes a little time.
Good pick. Its another one of those kickass games that won't get played because of the fucked up cover, but hopefully your writeup will get it in a few more hands.
You know, I think the three of us are among the few dinosaurs on this site that love shmups. I've never heard of this game and will be making my way to half.com in a few seconds
haha what a fucking bargain:
$3.50 Buy! dheisel
(117Feedback is 100 to 499) 100% Game, box, and instructions in mint condition. Free first class upgrade
Hahah, righteous. Don't forget, sire, that MLF1 on the PS1 is just as good. It's the localized Gunbird, which is notorious for being, y'know, rad.
Hey, I love shmups
And I actually laughed at this game when I saw it at gamestop once, but now I know to pick it up
I don' understand why they didn't use the character designs from the game for the cover instead of the politically correct versions of charlie's angels. I worked at EB and saw this game ever day but it took me a very long time before I ever noticed it was the American version of Shikigami no Shiro, even though I had played the xbox version many times before.
The one on the right looks hypnotized as if she's going to fall forward with stiff legs up. She's kinda cross eyed, no?
The best part is the acronym of the title. MLF looks a lot like MILF, which is fitting, with the cover and all.
I like shmups, even got myself a copy of Ikaruga GCN somewhat recently, but I don't play them enough to really enjoy them much... Gotta work on that...
I might check this out when I finally manage to beat Ikaruga on some difficulty.
I found this game a few years ago for the PS2 on the good ol' interweb. The bosses are friggin awesome, but something about a person flying over buildings not in a ship kinda bothers me :(
I havn't played it in a while but with all the talk about it will prob put DBZ for the Wii down for a few hours.
Hilarious box art! I have an import of Gunbird for my PS2 and adore it, but haven't picked up this one. I'll look for it. It'll contribute nicely to my PS1/PS2/Genesis shooter collection, which is nearing 60 titles. Yeah, a bit obsessed.
Why the genre died in the states is beyond me. But whatever it was, it makes me feel feelings. My fav genre for 20+ years.
Returning Dtoiders: login now to post a comment
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.