Today, BBL rolls up on the big two-oh. I was planning on some grand gesture to celebrate, like some sort of Destructoid team photo where we're all fighting each other while riding bears or something, but I hear that's illegal in these parts, so I'll just have to do it this way: thanks for reading, gang. Didn't expect to keep crackin' at it twenty installments later, but I'm sure glad to have the lot of you along.
Twenty, though, is an important number. I can't just let this one slide with something weak, something less than exceptional -- I must pull out the big guns! So, rather than just expound the merits of this week's selection, I'm going to tell you a tale of murder, intrigue, betrayal, and ultimately redemption. Gunstar Super Heroes is a hell of a game and cheap to boot, but it doesn't come without some... complications.
Hit the jump for the complete saga.
Gunstar Super Heroes (GBA)
Developed by: Treasure
Released: October 25, 2005
Bargain Binned: $5-10 on eBay and in most shops, 150 Goozex points.
My copy of Gunstar Super Heroes was delivered on a sweltering July afternoon. Being that it was much too hot to be outdoors anyway, I figured a formal introduction was in order. I marched inside, nabbed my DS, and got to playing right away. Immediately, I was entranced by the fast-paced action gameplay, the complicated and often ingenious level design, and stylish execution that rivaled its predecessor, Gunstar Heroes. This game was fantastic, and unbelievably cheap -- I had found one of the GBA's greatest gems, and under ten bucks. This, I thought, was great BBL fodder.
Gunstar Super Heroes and I were quickly becoming fast friends. I worked my way through the game's exceptional single player campaign rather quickly and started work on hard mode, which was true to its name and absolutely brutal. There were, however, other things to be done, other games to be played, and features to be written. While Gunstar Super Heroes had taken up permanent residence in my DS Lite's GBA slot, I just didn't have the kind of time I needed to get through hard mode. It wasn't pleased.
"Hey, chief, what gives? It's been almost a week since you gave the Moon3 level a shot. How 'bout it? You'll lose your edge if you don't keep at it."
"Sorry, Gunstar Super Heroes, I'm working on a feature on Killer7 -- I don't really have the time right now."
"What? No time... not even for me?"
"I promise we'll get back to it soon."
"Sure. Whatever," it scoffed. It was none too pleased -- though I'd find out later that evening just how pissed off Gunstar Super Heroes truly was for what had become a cycle of neglect.
Coming back from running errands, I found Gunstar Super Heroes perched on my kitchen countertop. "The PS2 version of Killer7 is really inferior to the GameCube version, you know. I took the liberty of disposing of it for you, along with some of the other crap multi-platform games you've got in your collection."
"You'll never play me ever again! It'll never be like it used to be!"
I caught the little bastard in the act. I disarmed it with a well-aimed judo chop to the throat and tackled it to the ground. "Gunstar Super Heroes! What in God's name have you done?"
Yeah, Gunstar Super Heroes is a great game. It's challenging, rewarding, and so chock full of different experiences in one single game that it'll make your head spin. The graphics are some of the best the GBA has to offer, and at a price under ten bucks, you just can't lose with a game like this one. Just don't turn your back on it, or it'll kill your roommate.
See you next week, gang!
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