Zone of the Enders (PS2)
Developed by: Konami
Released: March 21, 2001
Bargain Binned: $4.99 used at brick and morter shops, 100 points at Goozex.
Shame on you for ignoring this game. Shame on you. Renting it and stealing the demo -- oh, your mother would shake her head in disapproval not once, but thrice. Call her and apologize. All set? Good.
Zone of the Enders is one of my favorite series ever laid to disc, and certainly one of my favorite titles on the PS2. When it was first announced, gamers were awed by the stylish designs (by Yoji Shinkawa, character/tech designer for Kojima's other favorite project, Metal Gear Solid) and the fast-paced action of mid-flight melee mech combat. Then the questions came: how the hell does it work? How does a mech like that control while one is blasting through the air at high speeds and taking on groups of enemies while zipping and zooming around them? We'll get to that in a sec. First, a bit on the story.
Zone of the Enders' story concerns Leo Stenbuck, a resident of a space colony orbiting Jupiter some 150 years or so into the future. The colony, Antilia, is sort of the "bad neighborhood" of newly-formed interplanetary human community -- being so far from humanity's roots, these colonies and its citizens are referred to as "enders". The game opens on shit goin' down on Antilia, in which a group of bandits in orbital frames (read: mechs) come to the colony looking for some secret super-duper mech. Our protagonist Leo Stenbuck, ostensibly on his way to a church youth group or kegger or something, hides in the hanger in which aforementioned super-duper mech is hidden during a strike on his community. He climbs into the cockpit of the frame, which identifies itself as Jehuty, and after fighting off the blokes blowing crap up, decides to exact all the revenge his little heart could hope for on those who would see his colony torn apart. But what explanation do you need, really? Giant-ass mech with laser sword. Those are six words that get my motor runnin', anyway.
Enders is an ambitious title, and mostly succeeds in giving gamers exactly what they expected in terms of combat and navigation. Here's how it goes down: directional control is linked to the left analog stick. Elevation is controlled by the triangle and cross buttons, used to move up and down, respectively. Square fires off long-ranged blaster attacks and circle unleashes a brutal energy sword for close-quarters ass-kickin'. Players can dash by holding the R1 button, and that dash opens up a handful of alternate attacks such as long-range laser assaults. Hell, you can even block. What else do you need?
When you first sit down with Enders, if you haven't already, the combat will be butter-smooth -- I'm talking melted butter dripping down the back of a fat man on a hot summer day. Smoov. The system itself handles a lot of the little details like automatic lock-on that offers the illusion of complete control -- there's havoc and mayhem in the skies above and you're at the root of all of it. Before long you'll begin to notice the mechanics behind the gameplay, and while this isn't always a bad thing, it may suddenly dawn on you just how often your hand is held by ZOE's combat engine. Still, a sight to behold.
While the combat is about as fun as you'll see available on the PS2, enemy variety is a bit weak -- with the exception of the Big and Terrible Bosses™, you'll spend most of your time fighting the same three enemies throughout most of the game, usually in greater numbers and with beefier difficulty levels as you press on. While the means by which you tackle these enemies might change as you find more of the game's variety of subweapons, but-- well, you'll be seeing 'em quite a bit. The game's flow is where things get a bit muddled, mostly because of the ways in which ZOE escorts you from stage to stage. While moving through plot-advancing missions, the player has the option of revisiting previously-cleared areas to collect items and answering SOS calls from neighborhoods and residential areas under fire from leagues of attackers. Your success in defending these areas determines what ending you get at the end of the game. It's a nice addition, but the game can get a little stale a few hours in after fighting the same three enemies in the same styles of missions.
Something important to note: the original Zone of the Enders, this one right here, is made entirely inferior by its follow-up, Zone of the Enders: The 2nd Runner. That's not to say that ZOE1 is a bad game -- not at all. But I'm going to make this recommendation right off the bat: if you even kinda dig on this game, get your hands on the sequel immediately. Every one of ZOE's flaws -- repetitive play, ho-hum boss battles, limited weapon arrays and replay value -- are pretty much fixed. It's not cheap ($30 or so), so don't expect to see it on BBL any time soon, but be aware of it. It's one of the best games on the PS2, without any doubt.
Enders has its flaws, but they're flaws easily overlooked with a five-dollar price tag. If you've managed to make it through the PS2's entire shelf-life without giving these games a go, by all means, check it out -- the groundwork in combat established by this game serves well to fuel its absolutely phenomenal sequel and ain't half bad on its own, besides. Buy 'em, play 'em, love 'em, and demand that Konami make more of them. Otherwise we'll be stuck with shitty Armored Core sequels 'til the end of eternity, and we can't have that, can we?
[Thanks as always to Goozex.com for the hookup!]
I have this game, it's totally decent. I can't believe it's going for five bucks. o_O
Z.O.E. and it's sequel are by far two of my most favorite games ever. It is sadly overlooked too often.
The first Z.O.E. is awesome. The second one, however, is awesome-mer. Unfortunately, the second one is like $40 used.
I loved the 1st one. But sadly I never got around to getting the 2nd game.
I concur that 2nd Runner was a vastly superior title. I had no idea it commanded so much higher of a price! Pretty solid choice once again, Mr. Linde.
The combat in this game was excellent but it had one of the worst endings of all time.
This game was the number 1 reason I bought my ps2. My friend and I had rented it, and I played it for about 8 hours straight, I fucking loved it, and still do. I got mine for 10 bucks @ ebgames(cdn) like 4 months ago.
I loved this game with all my heart... until the repetition began rotting my brain. I then went on to snap necks over and over again on the Tanker.
But still, there was those first three glorious hours of gameplay...
Versus mode was decent fun as well.
That game was a hot tamali!
(i dunno bout how it's spelt)
WTF, I was reminiscing about this game not but an hour ago.
I still have it, and oddly enough, I DIDN'T get it for the MGS2 demo packaged inside.
It was one of my favorite games for the PS2, definitely, but not as memorable. Really, the biggest thing I remember about it was the fact that it reintroduced me to the term cockpit.
ZOE is so freakn awesome. I highly recommend it.
Great choice Linde. I "probably" would have bought the game if it hadn't included the MGS2 demo, but that just insured it.
However, I'd argue that ZOE 1 still has some value compared to 2. That value is solely in the nature of the story telling. The first one reaked of Kojima and his fleshed out stories bent on character development. The second's plot, while epic, had an amazing amount of horrible dialoge (mmm, so delicious) and contained no strong characterizations.
While I really enjoy playing 2, I find 1 left a stronger lasting impression.
Good Call!
Love these games!
If there was a third, I'd hit it.
I can watch the intro to ZOE2 and feel satisfied that I am being treated to 9 minutes of awesome!!
OOOO! This would completely work on the Wii!!?
1 analog stick, great lock on system, altitude controlled by two buttons (C and Z would be fine). Screw point an click. Let me activate weapons with the right analog, and waive my WiiStick at giant robots!
!
This was my third PS2 game back in the day. It was really great from a gameplay perspective but the backtracking in an already extremely short game (I beat it in like 2 hours my 3rd time through) and limited enemy variety quickly led to me trading it with a friend for Onimusha.
The Second Runner is freaking amazing, though.
Also, the voice acting made my ears explode
I keep going back to ZOE2 from time to time, just to remind myself how the flow of combat is supposed to feel.
It is also one of those games on ps2 that makes you think why does a post-launch 1st gen game look better than almost every other game of the rest of the gen, and most of the next gen launches.
Never played the first one, but I own and love Zone of the Enders: The 2nd Runner
This must be the crack-smoking faction of the DToid community. I can't believe anyone actually enjoyed this piece of shit game.
The first game did have its merits, though a rental is probably all that's required to observe them. At $5 it's probably worth picking up.
The Second Runner, however, is a veritable tornado of ass-kicking beauty, and one of the most amazing-looking PS2 games of all time. GET IT!
I'd just Like to say that ZOE 1 & 2 are some of the finest game from last gen and if you haven't played them well then FUCK YOU!
ULTAMIT WINNAR You fail.
As a damn proud owner of ZOE2, I always wanted to try ZOE1, but could never find it(oh, the irony).
Meeeeh, ZoE2 isn't _that_ expensive, I see it for $25 and it used to be less. I found Fire Emblem Path of Radiance for $12 yesterday o.O. Also I think Baten Kaitos is cheap if I ever see it again. GC game prices are really finally crashing lately, so I've been rounding out any good games I was missing on it.
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