Dragon Quest VIII (PS2)
Developed by: Level 5
Released: November 15, 2005
Bargain Binned: Current MSRP is $20 for new copies (Greatest Hits'd), which means used copies are damn near everywhere for damn near every price. If all else fails, look for copies with cheap shipping and very few bids on eBay -- you can snag one for six to ten bucks.
As flagship franchises, long-running RPG sagas and other series move onto next-gen platforms, you hear a lot of buzzwords kicked around like "reinvention", "innovative", that kind of thing. We allow developers the luxury of banking on previously-generated product rather than creating something new in the hopes that they take some of our favorite games and make them into something even better. Therein lies an entire history of the Halos, Marios, Zeldas, Final Fantasies and Castlevanias of gaming; for a series to persist, it has to change, evolve, grow -- or, if you're Halo, have three or four different guns and high-def graphics.
Meanwhile, Dragon Quest has tromped forever onward through more than twenty years, eight titles and a slew of series off-shoots. Though its spin-offs have explored a variety of different styles of play, Dragon Quest itself has remained very much... well, itself. Dragon Quest has kept so traditional in its development that the announcement of Dragon Quest IX's action-RPG style redirection threw more than a few fans of the series into fear-induced comas. Fortunately, that change has been repealed since the announcement. And did you know that DQIX is rumored to be the first multi-cartridge game? The thought of making something like that work blows my Goddamn mind.
Anyways, Dragon Quest -- well, let me put it this way. Dragon Quest VIII, in all the ways that are important, plays the way that every previous Dragon Quest game plays. The core of the series, the battle system, serves as the standing model for what we commonly refer to as the "traditional RPG" -- turn-based, small damage model, simple spell system and an overall streamlined experience. It's basic, but it's damned addictive. Dragon Quest VIII succeeds beyond its pedigree by doing something phenomenal, something most sequels neglect to do: carry onward the best assets of the games that came before it, and improve by leaps and bounds the elements that surround those assets.
It's a game that is, in almost every respect, damn near perfect.
The story of Dragon Quest VIII is refreshingly basic, not so convoluted as recent titles like Xenosaga or Final Fantasy Tactics. The unnamed hero, a guard at the castle of Trodain, is the sole survivor of a massive curse unleashed upon the kingdom by an evil wizard named Dhoulmagus. Well, maybe not the sole survivor -- while the bulk of the castle's inhabitants had been turned to stone, King Trode and his daughter, Princess Medea were warped into slightly more undignified forms -- a little toad-like troll and a horse, respectively.
The journey opens in the thick of things as the Hero, reformed cockney ne'er-do-well Yangus, the King and his equine daughter continue their pursuit of Dhoulmagus, who has fled to parts unknown. Along the way, the adventurers meet two companions -- Jessica, an aristocratic sorceress, and Angelo, the game's token tail-chaser swordsman -- who have been similarly touched by Dhoulmagus' treachery.
These six characters will be with you throughout the entirety of the game, which is plenty of time for the narrative to build up some really, really interesting relationships between them. At any time throughout Dragon Quest VIII, the player can opt to consult with the other members of the party, who will provide hints for the next step in the plot's progression or just add some colorful commentary to the proceedings. Each of the four characters, as well as the King and his daughter, have very well-developed backstories that unravel in such a way that is profoundly well-paced; you'll never be in a rush to advance the story, because there's always something interesting to learn about these characters. By the endgame, they feel like family. Especially Yangus, because he fucking rocks.
It's a simple story, but absolutely epic in scope and feeling. No other game will make you feel like you're really saving a world quite like Dragon Quest VIII does; a result, no doubt, of the confluence of its many polished elements. But we'll get to that in a minute, let's dig into the good stuff: the gameplay.
I can't exactly explain to you what is so compelling about the battles in Dragon Quest VIII. They're very simple, but they keep you on your toes. Combat is a simple, turn-based menu command fare, turns and attacks and damage all determined by stats as opposed to combos, or air juggles, or any number of the complicated x-factors introduced by other modern RPGs. Hit points, damage, and so on is on a much smaller scale than you're probably used to, which is to say your characters won't hit over 200 hit points until maybe a third of the way through the game.
The enemy AI is so rugged that you must plan your battles if you're going to survive; you can't just slam buttons and expect to walk away victorious. Enemies will gang up on weak party members, call for backup, and do all kinds of unexpected stuff to keep you on your toes. Unlike 90% of the encounters in, say, Final Fantasy III DS, every battle is important, essential, and therefore, fun.
Character development is hinged on your basic level-based system with a twist: at every level up, you're allowed a number of points to be allocated to one of five skill trees: three weapon types, fisticuffs (bare-handed), and a unique attribute (the Hero has "Courage", Yangus has "Humanity", and so on). It's not likely that you'll be maxing any of these out until late in the game, so you're called upon to commit to your characters' development paths if you want to see some of the really powerful abilities. It's a might constrictive, but like anything else in DQ8, it's something you can't just stumble through.
Did I mention this is one of the most beautiful games ever made? Unlike previous iterations in the Dragon Quest series -- and, hell, most RPGs -- the world map and the towns that dot it are nearly 1:1 in scale, like an MMO. That is to say, the world that you're walking around in as you make your way from one location to the other is fully realized, massive, and stretching on as far as the eye can see in every direction. It's amazing. This isn't to say that the developers skipped on the dungeon designs, either -- while DQ8 has its fair share of Standard Cave Dungeon #2198 and the like, many of the dungeons are truly inspired.
On top of this, the manifestation of Akira Toriyama's classic character designs into living, breathing 3D is reflected in every character and monster you encounter. The characters, particularly the leads, are magnificently crafted and look as though they were pulled straight from a cartoon. There are myriad expressions and gestures to compliment dialogue that really draw the eye to detail. To see such classic monsters like the trademark slimes and golems so expertly recreated in three dimensions is absolutely breathtaking.
New to the the North American localization of DQ8 is full voice acting for all points of plot progression and cinematics, and God damn, they're done well -- arguably some of the best voice acting in a game to date. Additionally, the original Japanese soundtrack was replaced with the symphonic suite, which really draws the whole "epic story" feel further and further as the game progresses.
If this sounds good to you, you might not be so terrified at the thought of an eighty hour RPG. That's an estimate, but it's likely. The game itself will consume maybe 3/4 of that, leaving the remainder to the myriad sidequests and optional content you'll find within the game. DQ8 offers a robust item creation system in the form of the Alchemy Pot, a casino where you can win rare and valuable items and equipment (which, in turn, can be forged into even more awesome items and equipment in the Alchemy Pot), and a spectacular monster arena game. And finally, DQ8 offers a phenomenal post-game with a huge and absolutely insane hidden dungeon, in which the best equipment and most ferocious enemies the game has to offer can be found.
Believe me when I say that this is a game that no RPG fan should be without. It's become incredibly cheap as of late and, therefore, you have no excuses. Dragon Quest VIII is, at its most essential, the paradigm of the traditional RPG and one of the most ridiculous cash-to-play purchases available on the market today. Don't hesitate! Buy this game!
magna carta has bigger boobies
-> topgear: Well does magna carta use them?
DQVIII is effortlessly the best RPG I've played on the ps2. It's so refreshing to have an RPG that's actually poses any kind of challenge these days. Everything about the game is brilliant, any fans of the genre who haven't played it really need to post haste.
Note to self: Add comment before you click "Add comment".
Anyway, I TRY so very hard to get into traditional turned based battle systems but for the life of me I can't. What few hours I did play of this game I liked though. Looks fantastic, voice acting is fucking brilliant and it is quality through and through. Being wiener face that I am I couldn't get into the battle system.
I have to admit, I am kinda scared of the whole 80-hours thing. Maybe I can pick it up and beat it this summer, since extremely long games seem to be a bad fit for my college lifestyle.
This isn't a game you blast through, not by any stretch. You need to level up your characters to stand any chance, especially on the last boss, who gave me one hell of a time even though I thought I was overlevelled for the last stretch.
The beauty of it is that instead of wandering back and forth through the same environments, the "grinding" you do in DQ8 consists of exploring the game's beautiful, massive world. The first thing I'd do when coming to a new town, would be to head in, save, rest, and then explore all around it before I moved on. There's a ton of stuff to find when you explore, so it's -always- worth it. Couple this with pretty much never running from battles, and I was relatively well-prepared for most of the stuff the game threw at me.
Oh, and I've only one complaint about the graphics: Jaggies! Man, if they'd done some sort of Okami-like filter on'em or something, they would've been perfect.
This is awesome! I'd never pay $50 for a Dragon Quest game.
Great article Mr linde, i agree completely. "Necros" - i was in the same boat, but tried it out with the official guide and enjoyed it massively. the 80 hours may seem daunting but by the end you'll be intentionally slowing down to savour the characters,sights,story etc...Oh! and particularly the enemies...the end boss is hilarious, but doesn't compare to prince "Charmless"...no one does!
Yeah, in my bargain hunting, I've come across this game 1/2 dozen times and never picked it up simply because I figured it would be an 80 hour menu based grinder. Sounds like maybe I was wrong and it's an interesting and beautiful 80 hour menu based grinder. :) I just have to jump in one of these days on this game and I know I will. Funny you mention Magna Carta, I saw that in a bargain bin the other day too but had no idea what it was. Is it good? bad?
Looks great. Too bad I'll NEVER own a playstation #. Still love the BBL columns though. More xbox!
i got about 15 hours in and was frankly so bored my tits started to throb.
it did look pretty but the grind was fuckin awful.
hey this hit diggs frontpage way 2 go!
http://digg.com/gaming_news/Dragon_Quest_VIII_Amazing_astounding_and_under_ten_bucks
Is it just me or does Akira Toriyama have like five faces he recycles for all his characters?
I played every single game in the series to completion (V and VI emulated of course) and I can easily say that this one is not only the best, but the best RPG I've played. I loved exploring the huge castles and towns.
When you find a chest in a dungeon, you know it might have a useful piece of equipment or better weapon. I could not stand the "random item/gil" crap they had going on in FFXI! It's all about treasure! Fuck!
Terrific article Aaron. You pretty much summed up my feelings about the game as well as every other fan of the series.
^
FFXII I meant... Speaking of FFXI though, I'm glad Dragon Quest never went the way of the MMORPG. Total turn-off from FF with having one title I've never played and will never want to.
Now to get myself a DS even though I always said I don't see the point in getting one. Yes, I am that much of a Dragon Quest fan. Playing VII at the moment due to Wii game shortage actually.
I bought this game for 20 used a while ago. I still havent played it really (other then testing it out). But its on my to do list. Along with Radiata Stories and FFXII (I am lame, i know).
I bought this game the day it came out for a devastating $50. I never regretted it. I would have paid more, even, for this game. One of the absolute best gaming experiences of my life. The wonderful pseudo-cel shaded graphics, the fantastic music, the outstanding character designs -- this game is a pleasure to be a part of. I've put in 80 hours already and I still haven't beat it (sorry, but college sometimes comes first) but I'm near the end and it's still keeping me addicted. What game has ever, ever, ever done that? What game can keep someone consistently interested for a freakin' 80+ hours? Well, quite frankly, this one can. GET IT.
I paid $30 for it awhile ago...gonna have to start over, though, because I went too far into the story without leveling up enough. Next to FFXII, its my favorite RPG to date. Can't wait to start it again! Gotta beat GOW 2 first, though...then I'll start on the RPG goodness of DQ8 and FF12 again
Well thanks for inspiring me. I'm an RPG fan, but have been away from them for a while. I bought a TG-16+CD about 18 months ago and beat Y's, then bought Y's VI and DQ VIII for the PS2 maybe 6 months ago. I got maybe 10 hours into Y's and didn't even put DQ VIII in the PS2 before I drifted back into Halo 2 on XBox Live.
After reading this article I popped DQ VIII into my PS2. Only "played" an hour (the first hour is mostly story) but am very eager to get back into it! Sweet!
bilbo you can beat GoW 2 in 12 hours or less, and it's worth every minute so I'd recommend that, plus the extras are pretty cool. I got about 40 hours into DQVIII but couldn't do the grind any more... it's the kind of game you can definitely go back to though. I never even go to monster collecting which is like 50% of the game
I picked up the game when it was brand new, and still haven't completed it (yes! I'm a charlatan :(). Anyone who is a serious rpgamer should experience DQVIII. One of the initial things that hit me so hard was the score - everything is symphonic, and beautifully mastered. And Toriyama's art takes on a whole new life in this installment of the series.
Since it's a bargin bin laden, don't miss it.
Cheers Aaron. I loved this one. :)
adore these features! thanks for another great one, linde. i've had this game forever, but never picked it up to play it (hell, it may be wrapped still). hitting it soon, thanks to you. it sounds great.
And here I thought I got a deal when I got it from the bargain bin at Wally World for 18 bucks.
Ho well, at least I get to see how FF12 will be before I try it out.
Also, it will always be Dragon WARRIOR to me. :-p
I do loves this game so much
Good job Aaron. I need to finish playing this game.
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