I'm sure it'll be awesome, but I don't know if it'll have the same Banjo feel. But if you'll notice, this is "Banjo Kazooie: Nuts and Bolts", not "Banjo-Threeie". Spin-off maybe?
But it's not a racing game (though I'm sure it will have some races in it). The way I read it (from the videos) it IS a platformer except you're platforming WITH vehicles (that you can dynamically change for the situation) instead of walking around and platforming/exploring. Personally, I think that's a pretty cool idea.
Plus it's not like this game is called Banjo 3 so why is everyone so mad that it's even in the universe?
From what I can tell, the game will still have the same spirit, but the mechanics are now expanded upon exponentially. Instead of using a bird-flip to reach nearly all higher elevations, we can utilize vehicles' unique components any way we'd like.
@PIC2021 - For someone in college, you sure sound a lot more like I did when the BK games first came out. If you want to think the game was all about running around on a bird, then you might not even be capable of understanding the mechanics that are being introduced. I always thought it was about overcoming obstacles with a growing set of abilities throughout the game. That seems exactly like what we see here.
What really worries me, is Kazooie. It bugs me that we hardly see her pop outta the backpack during the gameplay we've been shown. She was always my favorite character of the duo, and now that Banjo relies mostly on vehicles, what role will she play? Besides wielding that huge laser gun thingy, anyway..
Because that means Fallout 3 the adventure game people were hoping for might not happen for another 4-5 years, if ever. This could be the best game ever released on a console, but just as Fallout Cooking Adventures might be the best game ever made, it's not what a lot of people wanted...they wanted Fallout 3. It's like waiting in line for Mass Effect for 2 days, then when you get there the clerk hands you GTA IV, then when you say "This isn't what I wanted" his excuse is "But it's a good game, a BETTER game, what the fucks your problem?". The simple answer is, it’s not what people were expecting and its unfair to call them a cunt over that.
As a person who has hardly played the games it does not really bother me one way or the other, all I’m saying is I understand why people are pissed.
I thought he was a character. His in-game abilities which transformed Banjo and Kazooie into other beings seems a lot like the entire focus of this new evolved platforming....
Hmmm... it seems ironic that you're such a fan of Mumbo Jumbo, yet against the new style of platforming.
How can that quote be construed as anything but good? They tried another traditional game, but it was tedious. They did not want to release a tedious game, so they tried a different approach. How is that bad?
Yeah, I've honestly never given a shit about Banjo-Kazooie. Quit your bitching, you little pussies. If Boom Blox can turn out okay, so can this. Come over here, so I can slap you around a little.
I'm gonna make such a great father.
"[...]this new game looks like it's been shaken so violently that they're crossing into another genre."
I have to disagree. If you had read the [url="http://www.rarewitchproject.com/?id=1655"]linked interview with Gregg Mayles[/url], you'd hear him explain that the core platforming elements of the game are still there. They've been evolved, not replaced.
The game still focuses on overcoming unique obstacles with (now equally unique) solutions.
Sounds a lot like platforming and Banjo-Kazooie games to me.
"[...]linked interview with Gregg Mayles[...]"
It's a matter of perception. You assume Rare put BK in the idea, I assume Rare put the idea into BK.
Had they just made a NEW game, fans would not be up in arms about this. I mean they could have so easily made a new game, with new characters, with the same tone and feel as BK, but made the focus on building stuff and driving around... They game would have sold on it's own merits... instead their attaching BK to it in order to take advantage of a fan base that's been wanting a new game for years, and all it's really doing is alienating them...
as for the game itself... i think how much i will like it depends on how long it takes to build stuff... i'm thinking gummi ships when i see those veichles... and when it came to kingdom hearts i did kinda like the gummi ship as a side feature... thing is though, i still played kingdom hearts for everything else, and when it came to the gummi ship, i just used it to make ONE really good ship; not sure if i would enjoy make a dozen or so vehicles... the creation time can get tiresome
First, I never questioned the quality of the first games. I've always thought it was far superior to Mario 64. That wasn't even debated in my comments. WTF?
What's even more ridiculous is that you can't realize that giving the player more tools to do the exact same thing as in the previous titles which is to "use your mind and how to solve many challenges" isn't destroying the style of gameplay. Do you not think you'll be using your mind to solve many challenges in this third game? It seems like you'll have to be doing even more of that since we're given so many unique tools.
You completely missed my point. Mumbo Jumbo is a character that granted the player transformations to accomplish unique obstacles in the previous games. If you had read the interview, you'd have see Gregg's explanation of the vehicles being designed with that specifically in mind --- as an evolution to that mechanic. To think that it has to be character specific is just ignorant.
Just because Mumbo Jumbo is no longer going to be performing the transformations, doesn't mean that gameplay element is no longer there.
But none of that changes the fact that this is what we're getting. You wanted Banjo, you're going to get him. It's Rare's game and character and as far as I'm concerned, they can do what they please. While they could have made a platformer, do you really think anyone is surpassing Mario Galaxy in that genre? It would be silly to go up against that type of game. Rare decided to try something new and perhaps create their own sub-genre.
I would love a pure platforming Banjo, but when I think about it, it would be the same game as the old ones, which I tired of near the end of the sequel. It just gets old, and they really don't have any hope of setting a standard in the genre, seeing as how SMG already did that and there is no way Rare could beat Nintendo at their own game.
Besides that, the genre is limiting.
They tried something new both because they had balls and because they were afraid of failure. They don't want another "Perfect Dark" debacle about how the game does nothing new but looks really pretty.
Either way, it's one fucking game out of hundreds. Calm down.
I think they should have made this a "Diddy Kong Racing" adventure spin-off. At least that game had driving cars, flying planes, and driving watercraft as its main focus. They could have made Banjo into Timba or Tiptup, made Mumbo into that elephant guy or T.T., turned Grunty into Wizpig. Done. Still uses old, nostalgic characters and doesn't fuck with Banjo-Kazooie. Problem solved.
And everyone keeps arguing "Good for Rare! They're evolving the genre!" ...By removing almost everything fans loved about the old games? Why? They can innovate in plenty of other ways. I know some people here seem to think otherwise (for reasons beyond me), but Mario Galaxy is a great example. They took the core gameplay the fans of the series love and turned it on its head. And look, it turned out great!
What they did with Nuts & Bolts is stripped away the transformations, Kazooie's moves, and the platforming level design, stuck on vehicle building, and made everything flat to accommodate for the driving. They changed so much that it barely even resembles what it used to be. THAT is my problem with this game.
Plus the fucking X06 Banjo-Kazooie teaser suggested it was going to be more of the same. Showing Banjo using Kazooie as a jackhammer and showing honeycombs, which as far as I can tell aren't even IN the game. It was misleading and probably caused a lot of this drama. They could have at least hinted it would be different.
Or maybe microsoft put the idea into Rare since they want to actually make some money off the purchase after almost a decade.
I'm going to quote a response by Gregg to a question. If you want to hold on to the belief that this will be simply a "driving game," that's your deficiency.
---
[b]So far, there has been just a glimpse of the things you can do with your vehicles (Propellers, Springs, Weapons). Would it be possible to explain a way to complete a mission that we've not seen, using a vehicle?
Gregg Mayles:[/b] "Say there is a object that needs to be taken from A to B. How do you do it? Do you make a vehicle with prongs to push it? Do you make a vehicle to carry it? Do you try and take it via water? Do you fly it there? Do you whack it as hard as possible and send it flying? Do you try and pick it up? That's without deciding how the terrain and the baddies will come into play. Do you go for speed? Do you arm yourself to the teeth and crawl your way there? But remember, the 'better' you complete the task the better your reward.
So it's not just a case of 'complete the challenge and get a Jiggy' anymore. Each challenge ahs been designed to offer multiple approaches (and some we probably haven't thought of). Even with simple races (which there are some, but nowhere near as many as everyone seems to think) you choice of vehicle is key. There's nothing stopping you using a plane on a water based race. Some races require you to go on land, in water and in the air. Try building a vehicle for that!"
----
This seems like, as Gregg has said elsewhere in the interview, an evolution on platforming. We overcome obstacles, but now with many more options available to us.
I'm thrilled.
Your optimistic comments make sense to me. Thank you for restoring my faith in this game!
See that's the misconception though. Everyone seems to assume you'll just be racing or whatever when you're in vehicles when in fact you'll be completing objectives.
In other words you'll be platforming IN vehicles. It's just that 80% of the time you'll be in a vehicle completing objectives and 20% of the time you'll be on foot.
Mario galaxy is a VERY bad example... all mario galaxy did was add on to the same formula that past Mario games used... the only real drastic change was making the level into a sphere; overall, the game play was more of the same. And hell, when it came to Mario 64, that was STILL the same gameplay as the old games only adding the 3rd dimension
BK3 is attempting to completely change the gameplay to the point where it is nothing like the previous games... everything that players loved about the previous games is being tossed out with the ONLY remaining bit being the characters themselves...
And there was never an ocarina in the original Legend of Zelda.
Your point?
Your point?
You should read King3Vbo's blog on this and specifically this quote he pulled from the interview:
"Say there is a object that needs to be taken from A to B. How do you do it? Do you make a vehicle with prongs to push it? Do you make a vehicle to carry it? Do you try and take it via water? Do you fly it there? Do you whack it as hard as possible and send it flying? Do you try and pick it up? That's without deciding how the terrain and the baddies will come into play. Do you go for speed? Do you arm yourself to the teeth and crawl your way there? But remember, the 'better' you complete the task the better your reward. So it's not just a case of 'complete the challenge and get a Jiggy' anymore. Each challenge has been designed to offer multiple approaches (and some we probably haven't thought of). Even with simple races (which there are some, but nowhere near as many as everyone seems to think) you choice of vehicle is key. There's nothing stopping you using a plane on a water based race. Some races require you to go on land, in water and in the air. Try building a vehicle for that! "
This is where I'm getting my "platforming in vehicles" stuff. It's just a new way to complete those classic 3D platformer challenges instead of jumping around like every other 3 million platformers have you do. I understand your concern, trust me, but the fact that this ISN't called Banjo 3 leads me to believe that they may try to do another traditional platformer later anyway.
@Monte
My point there was that no one complained about the concept or whether or not the idea for a gravity jumping platformer came before the idea to put Mario in it. Arguably, that game could have any other character/universe in it otehr than MArio and people would have been none the wiser. I'm just saying it doesn't matter.
Despite not having not played either of the BK games, I can see where the fans of the series come from, but I an also see where people don't want the same thing over and over again (or maybe they do depending on the series or release schedule)
I understand that other people are NOT tired of it though and I know that's why you're pissed.
And again, my original SMG point was addressing the fact that people were saying they came up with the concept before they thought of putting the IP in it, and denouncing it for it. My point was who cares if it works.
The original Banjo-Kazooie games were much more than jumping on platforms. They were sets of levels each with about 10 unique puzzles to overcome. To reach these puzzles, you had to usually jump across obstacles --- this is where the traditional platforming was involved. The objectives, those puzzles, usually involved swimming (which can be done in a submarine now), flying (which can be done in a plane), solving puzzles (obvious), escorting light bulbs, running through mazes, timed events, etc, etc, etc.
There's no doubt that the puzzles will still be in the game, as they were the main objectives in each area to get jiggies. People are assuming that the means of reaching these puzzles as a platformer will be gone, though. Having not played the game, I can't say if they will or will not --- but I seriously doubt the creator of the first two games would remove the obstacles, or even make them less frequent. Instead of using bird-flips to jump to higher platforms, I see springs and propellers.
Considering how the creator is trying to evolve the genre, I'm sure he's giving the same consideration to the level design so that the new tools we're given will replace the 8 kazooie-related moves from the first game, but serve the same functionality.
@GUITARATOMIK - I thought that was the most interesting part of the interview as well, and I even quoted it several posts up!
no one complained because Mario galaxy was STILL a mario game... it had all the old elements that we love to see in a mario game, with the only difference being that the levels were sphere's instead of flat planes... The reason people complain about BK3 cause it takes away many of the elements that we know and loved about the previous games.
@JIm
Y'know, as much as i love the Dynasty games, i can see the arguement against it... i mean, compared to other franchises, the DW games have kept their changes to absolute minimum. a Franchise like Mario makes lots of changes while still keeping more of the same... it's sort of a balance; the DW series does TOO MUCH of the same, and BK3 is making way to many changes...
Granted, one problem that the DW series suffers from is that fact that its a retelling of chinese story and as such is stuck to telling the same story in each game... That alone gets it stuck to having the game cover the same battles as the previous ones and leaves little room to add on... afterall, story is one of the main driving point behind creating new levels, drama and stuff like that... it kind of limits what they can change... unless they want to call it DW, but not have it cover the three kingdoms story; which i'm not sure how well that would turn out...
I think it will be good, aslong as they keep the cheeky humor in I'll be happy. I wonder if they will have any more SnS references in it, rare just loves to tease their fans with that broken idea.
See my last point about Mario Galaxy in my last post to see what I was specifically referring to.

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