Baldur's Gate: EE developer: 'The Wii is a toy' - destructoid
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Baldur's Gate: EE developer: 'The Wii is a toy'

3:00 PM on 04.17.2012

Chris Carter

Reviews Director

Grab your pitchfork, folks -- another developer is seemingly upset with the Wii's network limitations. Eurogamer is reporting that Beamdog founder and overseer of Baldur's Gate: Enhanced Edition Trent Oster is done with Nintendo, due to a number of frustrations with their recent MDK2 WiiWare release.

Oster stated earlier on Twitter that, "Our previous experience with Nintendo was enough to ensure there will not be another." Later, he then adds specifics -- "My problems with Nintendo are: requiring 6000 unit sales before payment, a certification process that took us 9 months and a 40mb limit. Nintendo isn't a good platform for developers, the Wii is a toy, not a console." While he isn't the first to complain about WiiWare's limitations, regardless of his issues with Nintendo, it's a bit odd to completely write off the unreleased Wii-U as a viable platform simply because of it's predecessors limitations.

Money is money, whether it's gained from troublesome business relations or not -- Sega is seemingly making the same mistake with Sonic 4: Episode II, and their lack of recent Wii development in general. Then again, if dealing Nintendo truly is this frustrating on a digital front, maybe it just isn't worth their time -- I sincerely hope the parameters for Wii-U-Ware development aren't this archaic. A 360 version of Baldur's Gate: Enhanced Edition is out of the question as well, but reportedly this is because of "controller issues," and not anything Microsoft related. Maybe if Microsoft allowed you to plug your USB mouse and keyboard into the 360's USB slots, they'd have more luck.

Baldur's Gate: Enhanced Edition not coming to Wii U [Eurogamer]

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