It’s not hard to become numb while competing in an online shooter. As these components continue to become beefier and more complex, the impact an individual has in the outcome of a match shrinks. But not every upcoming online setup is following this trend: Digital Illusions CE is blending massive team strategy with individual, hard-nosed impact in Battlefield: Bad Company 2.
I’ll give you an example. In a single match of BC2 last evening, I sabotaged two Russian beacons while keeping my feats-in-progress going with a hot barrel and a magazine packed with lead death-dealers. I butchered ten combatants, helped to defend a position from incoming armor, and jolted around six fallen comrades with a vicious blast of electrical current -- all in a span of nine or so minutes.
I didn’t need to kill 20 people in a row or compete for countless hours for the privilege of experiencing success. I just needed to load the BC2's closed beta and hop into a match.

Rush Arica Harbor
The BC2 beta showcases one map, Arica Harbor. It’s a Middle Eastern-themed map featuring a sea of light-colored sand, twisted and broken set pieces, and tons of sun. Breathtaking at first glance, the brightness reminds that not all shooters require murk and gloom to be special. Likewise, the sharp contrasts between the sand, the demolished vehicles, and the various set pieces provide a platform for the stunning visuals. If BC2’s full online component keeps to this same bar, I see it becoming one of the best-looking multiplayer games of this generation. No doubt.
Arica Harbor hides its scale with a bit of cleverness. It’s the people competing in the beta’s single game mode, Rush, who decide the size of the colorful map. The mode pits two 12-person teams against each other -- the Attackers and the Defenders. The Attackers' immediate goal is annihilate two marked beacons with explosives, while the other side attempts to defend this. If the Attackers succeed, two more beacons appear further down the map, forcing all to rush the new positions. This can happen a total of three times until the map uncoils to its crescendo: the harbor itself.
I’ve experienced some of the nastiest, most intense slugfests in the game at the harbor. DICE put both targets inside a lone building, with both sides spawning outside of the structure. That’s conducive to plenty of brawling outside of the objectives, which are easy to defend, yet playfully exposed to outside influences. This tends to create some major satisfaction after the objective is completed -- even for the Defenders. If the aggressors can’t hit both targets within 100 collective spawns, the game ends.

Guns, Tanks, and Gadgets, oh my!
Sticking with Battlefield tradition, there are several vehicles that both sides of the conflict can use to maim each other in various ways. Arica Harbor has tanks, ATVs, and even Halo-style motorbikes for fast, flanking travel. Also continuing with Battlefield tradition are the terrible vehicle controls.
While there’s fun to be had and strategic opportunities with the inclusion of vehicles, something fascinating happens as objectives are destroyed and the map expands: the game starts reducing vehicle spawns, forcing people to forgo them and fight on the ground with guns.
The shift in warfare puts the focus on the tight gunplay. BC2’s mechanics remind me of Infinity Ward’s Call of Duty: Modern Warfare. The guns are lifelike -- heavy, and accurate to a point. The emphasis is thus on stop-and-pop. You can’t hold down the trigger and expect magic to happen. Executing a kill requires a bit of patience and skill. In contrast to this is the sniper rifle, which seems to walk on the Halo side with its accuracy while running.
Similar to the gunplay, the class and leveling systems borrow a bit from the MW model, allowing for snappier (than usual) progression regardless of success and skill.

Four classes are represented in the beta: Medic, Engineer, Assault, and Recon. Each one carries its own specific equipment. For example, Medics have bullet-heavy LMGs and defibrillators to revive fallen opponents. Assaults carry long-range rifles with grenade launcher attachments, and so on.
Being a class man reaps rewards in terms of specific and universal progression. An well-performing Medic earns guns as he kills, and specific tech perks as he deploys health packs and revives others. In turn, this makes Medics more valuable to any team.
And that’s not quite all there is to earn, of course -- a quick look at the “Weapons and Gadgets” screen reveals tons of medals, universal unlockables based on specific levels, special dog tags and even insignias.
The progression is simple, yet effective. Medics who can defend (or attack) with success while scanning the field for the fallen are valuable to Squads. Plus, Medics who can do these sorts of things ramp up the opportunity for collective success because of their reviving ability in Rush.

Meaningful experiences
I think the BC2 beta boils down to meaningful experiences. The game doesn’t force you to become a cog in the machine, shackled to a class or arbitrary orders by an overarching commander who needs to see the sun every now and then. Rather, it allows players to express themselves to some degree and experience success on their own terms.
The particular match I mentioned earlier is a great example. While on my way to an objective, I jolted teammates and blasted several enemies before placing an explosive brick on the marked target. That’s impact, a meaningful experience within the online component. I wasn’t sitting in a corner eating kills or relying on others to do all the dirty work. I was able to do my thing at my own pace and directly affecting the outcome of the match.
The marketing talks a lot about BC2 being “dynamic.” I agree -- it has a dynamic edge, which in turn provides fodder for tons of individual and unique stories and shared experiences within. The squad-based tactical spawns and the hardcore destruction engine are certainly a major part of this idea, providing unique chaos in every match.
Regardless of how often I play Arica Harbor, each match is a different one -- parts of the environment are blasted away, forcing me to take different routes and seek shelter in other places, and my squad members do just the same, forcing me to spawn in different locales. In short, it’s all fresh in Arica Harbor to some degree.

And that’s it
I look forward to seeing the full online component in BC2. This Arica Harbor-based beta was a fascinating one, allowing me to see the little touches that should make this game pop in March. That is to say, if things remain the same from the beta.
And if the larger things go unchanged, and this is a real, accurate reflection of what to expect with the full game, then Battlefield fans won’t walk away from BC2 disappointed: its beautiful look and spectacular mechanics will keep people playing hungrily, begging for more between each match. We’re ready to be consumed all over again.
wise ass..HAHA
Ya, now I'm just ranting. Extremely good game. Just would be nice if people used their abilities more and help out their team instead of being selfish pricks only worried about their own kills.
Now a couple of years later and my hardcore MW2 addiction has been reduced to looking back in pity at MW2 players, Battlefield Bad Company 2 Beta kicks the shit out of MW2, literally beats it to death with the butt of it's rifle.
It's got a couple of things that need to be addressed, but even in beta state it crushes MW2.
Got into the beta yesterday morning, played it all day yesterday and I'm heading home from work in 25 mins to play some more.
CoD = little, enclosed, set up maps, running around looking for someone to kill, or camping in a corner awaiting an easy kill. Even the objective based game modes end up a case of watching objectives to maximise kills.
BFBC2 - Far bigger, nice long range combat, natural maps, make your own cover / firing points, work as a team, more of a "mission", different aspects of gameplay, strategy without being forced and joyous joyous long range kills.
I love Battlefield Bad Company 2, despite the toid failing to sort me out a beta code, i got one from gamespot.
I just hope this beta last long enough for me to not have to go back to fucking MW2. i just can't bring myself to go back to that shooting gallery.
I also like how you actually have to spot enemies on BFBC2, on CoD people stand out like a sore fucking thumb, and everyone knows the tiny little maps so well that you can tell there's someone in that bush at the other end of the map by looking.
On BFBC2 people don't leave great people shaped sillhouettes where they're hiding, you can ACTUALLY hide! - I just can't get enough of the long range combat, sniper rifles can actually be used as they're supposed to be, rather than using them in what is essentially an assault rifle use.
Bad Company 2 > Modern Warfare 2
It's only a shame that without the CoD name or the Modern Warfare name this game won't see anywhere near the hype that our other recent FPS got. It's so much better.
Quakewars had such awesome wars too!
Other than that, I agree with your impressions.
- Those knife kills have to be some of the most satisfying melee kills performed in any online shooter.
- The sounds make my ears orgasm. The first time I heard myself reloading my rocket launcher and heard the metal-on-metal grinding, it sent a tingle down my spine.
- The explosions are jaw-dropping. As the defenders on the second location, I was on the stationary rocket at the end of the street waiting for this tank to pop out from a smoke screen someone launched. Unexpectedly a Humvee comes barreling through with me in its sights. I launch the rocket, blow up the truck, get the kill, and with fragments going everywhere, the Hummer does one and a half flips landing directly on top of the launcher with its hood. I avoided death by inches but my jaw was literally on the ground at this point. Way too awesome!
- The shoot-outs that take place are amazing. Especially on the bridge with the railway and along the harbour towards the final building, the fire-fights become intense. One of the only games where I have seen people take cover and fight it out slowly, moving up their position one crate at a time. Like others here, I play as the medic and they are crucial in these instances. Well actually, an entire team working together here is crucial, regardless of the class.
- You can still finish first overall with a K/D ratio below 1. But that was one of the few times I was playing overly careless haha :P
The worst thing about the game is that too many players snipe while attacking. There doesn't seem to be too much teamwork as of yet but that has more to do with the squad you are placed in then the game itself. This game and MAG will more than likely last me all of 2010.
Guns in Halo games are very accurate, which is why it takes so many shots to kill someone. The sniper rifle in Halo is 100% accurate 100% of the time. It will always hit exactly where the targeting reticule is, independent of the user's movement. Not very realistic, but then again, I've also never seen a blue hedgehog or a plumber killing mushroom-shaped creatures by jumping on their heads.
Except the good one. That I'm actually buying.
Thank you for setting the record straight. I was taken aback to read those statements, especially about how the unlock system was "borrowed from MW2." If anything, MW "borrowed" the Battlefield franchise rank and unlock system.
Needless to say, I've been playing the beta nonstop until I picked up MW2 and played that for 2 hours and then promptly returned to BC2.
You can switch weapons in game. Before you respawn, just press O to back out, and ta-da.
I agree with most statements here. MW2 was fun, but it started to get a little old for me. And then I got the beta code. Haven't turned back since. To further prove my point, I'm selling MW2.
I'm at level 21 right now, during the beginning it was very easy to unlock items; however, once you get beyond the first 3 unlocks in a class it takes quite some time. For example: recon class goes from needing a couple thousand on the first weapon unlock to 74,000 points on the third weapon unlock. Granted the unlock system has been changed from rank-based to point-based, but I think the difficulty is still there from the original entries. I appreciate your response and meant no offense by my comments, just expressing my opinion as a long time BFer.
I`ve never seen any better FPS. It`s my 5th BF and i`m still on the position: "DICE kicks ass" ;)
Even my wife was suprised, when she saw when i killed 2 guys by colapsing the building. So much fun...
U Rulz, peoples! Greetz to all betatesters :)
those "halo style" buggies
are "ATV's"
if you didn't know that..
Camping in MW2 is irritating, but TBH the map in BC2 reminded me of the map I hate most in MW2, the Wasteland. So I more or less lost interest very quickly.
That said, I'm not trying to dismiss your thoughts. Should give it another shot.
I like the sniper, love how you have to aim above the head - bullet gravity FTW.
But with the motion detectors and the mortar strikes the sniper is still a team player, despite being a way away. When you're a sniper covering your comrades moving across the bridge, dropping mortar strikes on the tanks and capping the enemies flanking your team, you're not right in the action, but your a team player none-the-less.
I got the MAG beta last night too, so have neglected BC2 last night, but will certainly be back on there soon.
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