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Bad Company 2 beta dishes out meaningful experiences photo

It’s not hard to become numb while competing in an online shooter. As these components continue to become beefier and more complex, the impact an individual has in the outcome of a match shrinks. But not every upcoming online setup is following this trend: Digital Illusions CE is blending massive team strategy with individual, hard-nosed impact in Battlefield: Bad Company 2.

I’ll give you an example. In a single match of BC2 last evening, I sabotaged two Russian beacons while keeping my feats-in-progress going with a hot barrel and a magazine packed with lead death-dealers. I butchered ten combatants, helped to defend a position from incoming armor, and jolted around six fallen comrades with a vicious blast of electrical current -- all in a span of nine or so minutes.

I didn’t need to kill 20 people in a row or compete for countless hours for the privilege of experiencing success. I just needed to load the BC2's closed beta and hop into a match.

Rush Arica Harbor

The BC2 beta showcases one map, Arica Harbor. It’s a Middle Eastern-themed map featuring a sea of light-colored sand, twisted and broken set pieces, and tons of sun. Breathtaking at first glance, the brightness reminds that not all shooters require murk and gloom to be special. Likewise, the sharp contrasts between the sand, the demolished vehicles, and the various set pieces provide a platform for the stunning visuals. If BC2’s full online component keeps to this same bar, I see it becoming one of the best-looking multiplayer games of this generation. No doubt.

Arica Harbor hides its scale with a bit of cleverness. It’s the people competing in the beta’s single game mode, Rush, who decide the size of the colorful map. The mode pits two 12-person teams against each other -- the Attackers and the Defenders. The Attackers' immediate goal is annihilate two marked beacons with explosives, while the other side attempts to defend this. If the Attackers succeed, two more beacons appear further down the map, forcing all to rush the new positions. This can happen a total of three times until the map uncoils to its crescendo: the harbor itself.

I’ve experienced some of the nastiest, most intense slugfests in the game at the harbor. DICE put both targets inside a lone building, with both sides spawning outside of the structure. That’s conducive to plenty of brawling outside of the objectives, which are easy to defend, yet playfully exposed to outside influences. This tends to create some major satisfaction after the objective is completed -- even for the Defenders. If the aggressors can’t hit both targets within 100 collective spawns, the game ends.

Guns, Tanks, and Gadgets, oh my!

Sticking with Battlefield tradition, there are several vehicles that both sides of the conflict can use to maim each other in various ways. Arica Harbor has tanks, ATVs, and even Halo-style motorbikes for fast, flanking travel. Also continuing with Battlefield tradition are the terrible vehicle controls. 

While there’s fun to be had and strategic opportunities with the inclusion of vehicles, something fascinating happens as objectives are destroyed and the map expands: the game starts reducing vehicle spawns, forcing people to forgo them and fight on the ground with guns.

The shift in warfare puts the focus on the tight gunplay. BC2’s mechanics remind me of Infinity Ward’s Call of Duty: Modern Warfare. The guns are lifelike -- heavy, and accurate to a point. The emphasis is thus on stop-and-pop. You can’t hold down the trigger and expect magic to happen. Executing a kill requires a bit of patience and skill. In contrast to this is the sniper rifle, which seems to walk on the Halo side with its accuracy while running.

Similar to the gunplay, the class and leveling systems borrow a bit from the MW model, allowing for snappier (than usual) progression regardless of success and skill.

Four classes are represented in the beta: Medic, Engineer, Assault, and Recon. Each one carries its own specific equipment. For example, Medics have bullet-heavy LMGs and defibrillators to revive fallen opponents. Assaults carry long-range rifles with grenade launcher attachments, and so on.

Being a class man reaps rewards in terms of specific and universal progression. An well-performing Medic earns guns as he kills, and specific tech perks as he deploys health packs and revives others. In turn, this makes Medics more valuable to any team.

And that’s not quite all there is to earn, of course -- a quick look at the “Weapons and Gadgets” screen reveals tons of medals, universal unlockables based on specific levels, special dog tags and even insignias.

The progression is simple, yet effective. Medics who can defend (or attack) with success while scanning the field for the fallen are valuable to Squads. Plus, Medics who can do these sorts of things ramp up the opportunity for collective success because of their reviving ability in Rush.

Meaningful experiences

I think the BC2 beta boils down to meaningful experiences. The game doesn’t force you to become a cog in the machine, shackled to a class or arbitrary orders by an overarching commander who needs to see the sun every now and then. Rather, it allows players to express themselves to some degree and experience success on their own terms.

The particular match I mentioned earlier is a great example. While on my way to an objective, I jolted teammates and blasted several enemies before placing an explosive brick on the marked target. That’s impact, a meaningful experience within the online component. I wasn’t sitting in a corner eating kills or relying on others to do all the dirty work. I was able to do my thing at my own pace and directly affecting the outcome of the match.

The marketing talks a lot about BC2 being “dynamic.” I agree -- it has a dynamic edge, which in turn provides fodder for tons of individual and unique stories and shared experiences within. The squad-based tactical spawns and the hardcore destruction engine are certainly a major part of this idea, providing unique chaos in every match.

Regardless of how often I play Arica Harbor, each match is a different one -- parts of the environment are blasted away, forcing me to take different routes and seek shelter in other places, and my squad members do just the same, forcing me to spawn in different locales. In short, it’s all fresh in Arica Harbor to some degree.

And that’s it

I look forward to seeing the full online component in BC2. This Arica Harbor-based beta was a fascinating one, allowing me to see the little touches that should make this game pop in March. That is to say, if things remain the same from the beta.

And if the larger things go unchanged, and this is a real, accurate reflection of what to expect with the full game, then Battlefield fans won’t walk away from BC2 disappointed: its beautiful look and spectacular mechanics will keep people playing hungrily, begging for more between each match. We’re ready to be consumed all over again.

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48 comments | showing # 1 to 48
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Andrew Kauz's Avatar - Comment posted on 11/23/2009 10:10
Andrew Kauz
Man, I totally forgot that I had a beta code for this. I really need to check this out. I absolutely love Battlefield games, and I know this will be no exception.
foolishwolf's Avatar - Comment posted on 11/23/2009 10:15
foolishwolf
Been playing the beta nonstop since Saturday, loved every minute of it. Pre-ordering after work today.
Raggamofyn's Avatar - Comment posted on 11/23/2009 10:16
Raggamofyn
"Deliberators" -Haha. Defibrillators.
dolson's Avatar - Comment posted on 11/23/2009 10:17
dolson
Well-said. I love the Battlefield games for some reason that I previously couldn't pinpoint, but there it is, plain as day, penned by someone else.
FatherChesz's Avatar - Comment posted on 11/23/2009 10:19
FatherChesz
In typical Battlefield fashion, I tried to play it and "couldn't find any servers." :( I've always loved the series but this happens with every single game.
's Avatar - Comment posted on 11/23/2009 10:19
Diyana
Having never played Halo I don't understand the sniping and running reference. Will someone please explain?
KrazyKraut's Avatar - Comment posted on 11/23/2009 10:20
KrazyKraut
@Dylan Alford

wise ass..HAHA
Tha_Meat's Avatar - Comment posted on 11/23/2009 10:30
Tha_Meat
I was only able to get a brief game in Friday morning. Really need to give the BETA some time!
The Pat Man's Avatar - Comment posted on 11/23/2009 10:30
The Pat Man
I enjoy the beta immensely. And yes, medics (like myself) on a team are valuable and greatly appreciated. Too many people play the engineer with recon being a close second. It annoys me that most people pick only these classes and don't even use the rest of their gadgets. Do you know how nice it would be for the tank I'm driving to be repaired or have the little mini-radar grenade things recons have deployed (seriously, those things are hella-useful when defending). Hell, I don't even see most engineers use the rocket launcher that comes with their class. Would be kinda nice if that tank chasing down my ass and destroying the walls around the defend point giving the attackers a wide opening to enter was kinda destroyed. Only class I see that seems to be used at the fullest is medics, and not enough people play as those.

Ya, now I'm just ranting. Extremely good game. Just would be nice if people used their abilities more and help out their team instead of being selfish pricks only worried about their own kills.
Sexualchocolate's Avatar - Comment posted on 11/23/2009 10:31
Sexualchocolate
Same as with BC1, I got Modern War, got REALLY into it, then along came BC1 and I couldn't be bothered with MW anymore.

Now a couple of years later and my hardcore MW2 addiction has been reduced to looking back in pity at MW2 players, Battlefield Bad Company 2 Beta kicks the shit out of MW2, literally beats it to death with the butt of it's rifle.

It's got a couple of things that need to be addressed, but even in beta state it crushes MW2.

Got into the beta yesterday morning, played it all day yesterday and I'm heading home from work in 25 mins to play some more.

CoD = little, enclosed, set up maps, running around looking for someone to kill, or camping in a corner awaiting an easy kill. Even the objective based game modes end up a case of watching objectives to maximise kills.

BFBC2 - Far bigger, nice long range combat, natural maps, make your own cover / firing points, work as a team, more of a "mission", different aspects of gameplay, strategy without being forced and joyous joyous long range kills.

I love Battlefield Bad Company 2, despite the toid failing to sort me out a beta code, i got one from gamespot.

I just hope this beta last long enough for me to not have to go back to fucking MW2. i just can't bring myself to go back to that shooting gallery.

I also like how you actually have to spot enemies on BFBC2, on CoD people stand out like a sore fucking thumb, and everyone knows the tiny little maps so well that you can tell there's someone in that bush at the other end of the map by looking.

On BFBC2 people don't leave great people shaped sillhouettes where they're hiding, you can ACTUALLY hide! - I just can't get enough of the long range combat, sniper rifles can actually be used as they're supposed to be, rather than using them in what is essentially an assault rifle use.

Bad Company 2 > Modern Warfare 2

It's only a shame that without the CoD name or the Modern Warfare name this game won't see anywhere near the hype that our other recent FPS got. It's so much better.
The Pat Man's Avatar - Comment posted on 11/23/2009 10:32
The Pat Man
Also forgot to mention the beta is not SDTV friendly. Very tiny text for the description
Drizko's Avatar - Comment posted on 11/23/2009 10:35
Drizko
I think I read somewhere that BC2 is centered in South America, and last time I was playing the beta a few days back I am pretty sure I saw them going into some country in Pacific side of South America (most likely Chile) when loading the map. SO I don't think its a Middle Eastern map. Just saying.
foolishwolf's Avatar - Comment posted on 11/23/2009 10:36
foolishwolf
Like I said, before I adore this beta and considering it still has a couple months of polish ahead, this game will no doubt be a winner. With that said, I'll echo The Pat Man's sentiments, people need to use their gadgets and class skills more. Too many people just running around to get kills. Anyway, with good teams BC2 is fucking glorious.
fetusmilk's Avatar - Comment posted on 11/23/2009 10:38
fetusmilk
i never did get to play the first one. but the videos i saw of this looks like alot of fun. destroying buildings with the tank etc.
Holyetheline's Avatar - Comment posted on 11/23/2009 10:39
Holyetheline
This sounds like the game is turning out very solid. I wouldn't expect anything less from DICE though.
Emrah's Avatar - Comment posted on 11/23/2009 10:42
Emrah
I'm tired of frag fests. I was always a battlefield guy at heart.. I wish Killzone 2 wasn't a frag fest, and that I'd still be playing it, but no..
Kris's Avatar - Comment posted on 11/23/2009 11:03
Kris
Arica is in Chile, South America.
mistic's Avatar - Comment posted on 11/23/2009 11:08
mistic
sounds like a great game!

Quakewars had such awesome wars too!
ChaosTeaCup's Avatar - Comment posted on 11/23/2009 11:17
ChaosTeaCup
There is something that is just nailed in the Bad Company games - I've not played this Beta, but I was a big fan of the first..
AlexTaldren's Avatar - Comment posted on 11/23/2009 11:33
AlexTaldren
Just thought I'd say that BC2's unlock system DOES NOT "borrow a bit from the MW2 model." It is a system that has been long established since Battlefield 2, developed further in Battlefield 2142, continued in BC1, and now also in BC2.

Other than that, I agree with your impressions.
bardock's Avatar - Comment posted on 11/23/2009 12:11
bardock
i dont know what youre talking about with "terrible" vehicle controls, because outside of the helicopter in bad company, battlefield games have the best vehicle controls in any first person shooter.
MCChampaignMillionaire's Avatar - Comment posted on 11/23/2009 12:17
MCChampaignMillionaire
The graphics look awesome
CodeFire's Avatar - Comment posted on 11/23/2009 12:26
CodeFire
I love BF games (1942 ftw) but god I wish they would use some AA in BC 1 and 2.
CelicaCrazed's Avatar - Comment posted on 11/23/2009 12:28
CelicaCrazed
This game has been pretty awesome so far. They do many little things great, as in:
- Those knife kills have to be some of the most satisfying melee kills performed in any online shooter.
- The sounds make my ears orgasm. The first time I heard myself reloading my rocket launcher and heard the metal-on-metal grinding, it sent a tingle down my spine.
- The explosions are jaw-dropping. As the defenders on the second location, I was on the stationary rocket at the end of the street waiting for this tank to pop out from a smoke screen someone launched. Unexpectedly a Humvee comes barreling through with me in its sights. I launch the rocket, blow up the truck, get the kill, and with fragments going everywhere, the Hummer does one and a half flips landing directly on top of the launcher with its hood. I avoided death by inches but my jaw was literally on the ground at this point. Way too awesome!
- The shoot-outs that take place are amazing. Especially on the bridge with the railway and along the harbour towards the final building, the fire-fights become intense. One of the only games where I have seen people take cover and fight it out slowly, moving up their position one crate at a time. Like others here, I play as the medic and they are crucial in these instances. Well actually, an entire team working together here is crucial, regardless of the class.
- You can still finish first overall with a K/D ratio below 1. But that was one of the few times I was playing overly careless haha :P

The worst thing about the game is that too many players snipe while attacking. There doesn't seem to be too much teamwork as of yet but that has more to do with the squad you are placed in then the game itself. This game and MAG will more than likely last me all of 2010.
Riegel88's Avatar - Comment posted on 11/23/2009 12:43
Riegel88
I am loving the beta, played it all weekend (back at school now, without my ps3 =[ ) "Regardless of how often I play Arica Harbor, each match is a different one" is one of my favorite things about it, no matter how many times I play the level, each game is totally different. One thing though, if you get stuck with a crappy team/squad, you are FUCKED.
Kurtis Caston's Avatar - Comment posted on 11/23/2009 13:45
Kurtis Caston
This game would be ten times better if I could actually read it on my SDTV :/
Strollymonster's Avatar - Comment posted on 11/23/2009 14:02
Strollymonster
I'm going to have to invest in a Bluetooth headset for this game.
Arkhon's Avatar - Comment posted on 11/23/2009 14:06
Arkhon
@PokeyStaples:

Guns in Halo games are very accurate, which is why it takes so many shots to kill someone. The sniper rifle in Halo is 100% accurate 100% of the time. It will always hit exactly where the targeting reticule is, independent of the user's movement. Not very realistic, but then again, I've also never seen a blue hedgehog or a plumber killing mushroom-shaped creatures by jumping on their heads.
Elfwolf7's Avatar - Comment posted on 11/23/2009 14:25
Elfwolf7
Absolutly incredible gaming experiance. I was glues to the game and had to be dragged away this past weekend. I have only one or two things that bothered me, one was not being able to change weapons and kit features once the round stars and two is, the name plates are hard for me to re4ad and once enemies were marked as teammates. other than that I just can't wait until the full game is out. I heard they dispensed with the humor of the first game. I will miss the cut up gang from BFBC1, but really I am blown away by this beta!
Usedtabe's Avatar - Comment posted on 11/23/2009 14:29
Usedtabe
I'm enjoying MW2, but I'm looking forward to this more. I liked BF:BC more than Cod4:MW, and I expect the same to happen this time.
Jon B's Avatar - Comment posted on 11/23/2009 15:40
Jon B
Oh hey, it's MW2.

Except the good one. That I'm actually buying.
theredpepperofdoom's Avatar - Comment posted on 11/23/2009 18:14
theredpepperofdoom
This game is awesome for the fact that you can go around in a tank and make buildings explode. It's my inner child screaming and laughing at the top of his lungs.
andycadaver's Avatar - Comment posted on 11/23/2009 19:07
andycadaver
It looks beautiful, sounds beautiful, and even plays beautifully? I wouldn't expect anything different after the first Bad Company. Thanks for the reassurance that my pre-order will not be in vain... unlike how Modern Warfare 2 has slowly turned into a waste of time and money to me. Sure, it's great to play when one of my friends decides to invite me in, but lately it has just gotten so dull. I'm not burned out on it, it just got old. Fast.
genpatton7's Avatar - Comment posted on 11/23/2009 20:14
genpatton7
@ AlexTaldren and bardock

Thank you for setting the record straight. I was taken aback to read those statements, especially about how the unlock system was "borrowed from MW2." If anything, MW "borrowed" the Battlefield franchise rank and unlock system.
Needless to say, I've been playing the beta nonstop until I picked up MW2 and played that for 2 hours and then promptly returned to BC2.
Brad Nicholson's Avatar - Comment posted on 11/23/2009 20:56
Brad Nicholson
@genpatton7 - BF unlocks -- at least in the ones I've played -- have never been as quick and as easy to grab as the stuff in this one. I think its obvious these guys took a look at different kinds of progression.
Frosted Flakes's Avatar - Comment posted on 11/23/2009 21:54
Frosted Flakes
@Elfwolf7

You can switch weapons in game. Before you respawn, just press O to back out, and ta-da.

I agree with most statements here. MW2 was fun, but it started to get a little old for me. And then I got the beta code. Haven't turned back since. To further prove my point, I'm selling MW2.
genpatton7's Avatar - Comment posted on 11/23/2009 21:59
genpatton7
@ Brad Nicholson

I'm at level 21 right now, during the beginning it was very easy to unlock items; however, once you get beyond the first 3 unlocks in a class it takes quite some time. For example: recon class goes from needing a couple thousand on the first weapon unlock to 74,000 points on the third weapon unlock. Granted the unlock system has been changed from rank-based to point-based, but I think the difficulty is still there from the original entries. I appreciate your response and meant no offense by my comments, just expressing my opinion as a long time BFer.
Marek Wagner's Avatar - Comment posted on 11/24/2009 00:57
Marek Wagner
I`ve made 12th level after 2 days of playing. This game rocks!
I`ve never seen any better FPS. It`s my 5th BF and i`m still on the position: "DICE kicks ass" ;)

Even my wife was suprised, when she saw when i killed 2 guys by colapsing the building. So much fun...

U Rulz, peoples! Greetz to all betatesters :)
Bryan Tang's Avatar - Comment posted on 11/24/2009 19:50
Bryan Tang
When you're on ATTACK on the first map it says WELCOME TO CHILE
Anthony Tsu Hou's Avatar - Comment posted on 11/25/2009 00:19
Anthony Tsu Hou
um..wow..
those "halo style" buggies
are "ATV's"
if you didn't know that..
Deny Everything's Avatar - Comment posted on 11/25/2009 02:47
Deny Everything
I'm gonna have to give this another try based on all the comments. When I tried it out, it was always an empty field where I wandered around until I accidentally stumbled across someone and killed them or vice versa.

Camping in MW2 is irritating, but TBH the map in BC2 reminded me of the map I hate most in MW2, the Wasteland. So I more or less lost interest very quickly.

That said, I'm not trying to dismiss your thoughts. Should give it another shot.
Sexualchocolate's Avatar - Comment posted on 11/25/2009 04:35
Sexualchocolate
People moan about too many snipers, but if you use a sniper properly they're integral to the team.

I like the sniper, love how you have to aim above the head - bullet gravity FTW.

But with the motion detectors and the mortar strikes the sniper is still a team player, despite being a way away. When you're a sniper covering your comrades moving across the bridge, dropping mortar strikes on the tanks and capping the enemies flanking your team, you're not right in the action, but your a team player none-the-less.

I got the MAG beta last night too, so have neglected BC2 last night, but will certainly be back on there soon.
bok's Avatar - Comment posted on 07/02/2010 02:39
bok
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wyuguykong's Avatar - Comment posted on 08/04/2010 22:09
wyuguykong
A great deal of boys aren't up to one hundred % in this department until they're a minimum of age three and in this authors own experience with his very own youngsters almost five years old. This is not to say that there is no reason to commence toilet training your boy at an earlier age mainly because even a ten or twenty percent improvement saves a whole lot of time and funds specifically if it takes a total of a couple of years for them to get it correct. You'll find a variety of approaches you may take when your potty train boy is prepared to potty train from a small candy or treat with every achievement and obviously praise and encouragement for a job well carried out to letting them decide on their unique big boy underwear when you take them shopping.
Carol Cline's Avatar - Comment posted on 11/18/2010 12:19
Carol Cline
This game all that good though? I love the COD franchise and to me I see this as a quality game but still think it is a knock off to cash in on the COD craze. And whats with wyuguy's <a href="http://www.startpottytraining.com">potty training</a> comment? LOL
Carol Cline's Avatar - Comment posted on 01/02/2011 18:39
Carol Cline
lol btw love the random comment about <a href="http://www.startpottytraining.com">potty training</a> above haha
Potty Training's Avatar - Comment posted on 02/19/2011 23:14
Potty Training
I love this game.

<a href="http://www.mommypottytraining.com">Potty Training</a>
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