there is full orchestration in the game, it's just not done.
Honestly, I could care less about that music. Sure galaxy's music was great, but it shouldn't be the motivating factor for enjoying the game.
Personally, I expected Mario Galaxy 2 to feel familiar to the first game. I mean, a sequel's general purpose is to do bigger and better things than the first game.
Besides, there was an opportunity for Nintendo to further experiement with and expand on the ideas of the first game's spherical level design and gravity mechanics. Besides, the sequel would naturally use the same game engine and core gameplay mechanics.
@TheJesusNinja26
You're missing out, dude.
Anyway, what I really want to know is if this game will feature any form of hub world, and if it will be closer to the bland, lazy one from Galaxy or something more interesting like the one from SMB64 or even sunshine.
Thank you for saying that so I wouldn't have to.
Also that's one pissed off crab in the second picture. Looks like he's shaking his fist at mario.
Just wondering because I actually quite disliked Galaxy's hubworld- I thought it had a somewhat melancholy atmosphere to it, or rather, more beautiful yet sad than I would have liked from a Mario game. I'm just wondering if the mood there changed.
One of the levels was a particuarly nasty Purple Coin Challenge. It was time for 4 minutes, and you had to collect 100 coins across a series of moving platforms that were flippable pannels -- red and blue. To flip them, you'd do a spin in the air above them (jumping, shaking the Wii Remote).
Throw in some electric "fence" obstacles and big, rolling balls, and you have quite a challenge. I didn't try it out, but I heckled MTV Multilayer's Russ Frushtick as he failed out on all of his lives. Rawmeat Cowboy from GoNintendo tells me he beat it on his FIRST TRY. He's a savant!
@Stoomie:
It was MIDI music, from what I could tell. I asked if that was placeholder, and no one could give me a definite answer. Sorry.
@neoREgen:
We didn't get a chance to see any real, in-game world selection screen or hub. Instead, we got to choose from a blue-text list of level names.
Also, any news on other boss characters besides Bowser and Junior? Would love to see the Koopalings in Galaxy 2! Wouldn't it be rad to see a Shy Guy, Ninji or Mouser?!
You know, I'm reminded of that rumor about Sonic being playable in this game. Wouldn't that be amazing? Imagine Nintendo programming and designing Sonic into a Mario game. It would be just like what people have been asking for since M&S came out: an adventure game starring both characters. Not only that, but it'd give us a great look into how someone other than Sonic Team would handle Sonic in a big budget game like Super Mario Galaxy 2. Or what it'd be like when Sonic Team works on Nintendo's schedule or something, who knows.
In any case, it'll be hella fun to ride Yoshi around again.
Anyway, can't complain about more levels to the Most Fun Ever. It's all fantastic to me!
I hope this one has more Daredevil Comets. Some of the most satisfying moments from the original came from the no-damage requirements.
I don't know about you, but SMG's orchestrated score was so amazing, it was honestly one of the contributing factors to why I call SMG one of the best Mario platformers ever.
If the music in SMG2 isn't amazing, I'd still buy the game, but damn if Nintendo's orchestra isn't the greatest musical ensemble on the planet.

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