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AX 09: Demon's Souls: The Full Story photo

At Anime Expo, Atlus gave fans us an inside look at upcoming PS3 title Demon's Souls. Takeshi Kajii, Demon's Souls producer from Sony Computer Entertainment Japan, was in attendance to give us some perspective from the producer's eyes.

Demon's Souls is an action RPG set in a dark fantasy world, with the concept being "back to basics" for its gameplay, says Kajii. It's set in a classic RPG style, but has online capabilities, mixing old and new. If you're thinking that this title looks like From Software's King's Field, you're onto something: Kajii was a big fan, and he worked with one of the original producers, Hidetaka Miyazaki, on Demon's Souls

There was no intention of making a game where you'd be better at it with faster reflexes, says game director Miyazaki. It's more of a strategic game, even though it's still an action title. Had it been a turn-based game, there would have been too much strategy for the player ot handle with the traditional menus. With action, they were able to innovatively use fighting styles and strategies instead of boring menu commands. 

Read on for more on Demon's Souls.

They are calling the game's online play a shared multiplayer learning experience. It's a unique method of playing with others, a sort of reverse method from other online games. Kajii says that the online capabilities are to enhance the single-player experience. When you start the game, you start in the game's world alone -- each player lives in a parallel world where their own story will progress. Other online players are connected in a shared knowledge, where you can help each other through contact.

Notes come in the form of blood stains. These messages are left by you for other people to warn of, say, a trap, or of a particularly heavy upcoming challenge. You pick these notes from templates, and place them in the world to help others. In turn, their notes will help you in your quest.  Other uses can upvote or downvote these messages as they wish. Watch out, though, as some might be leaving notes to fool you. You cn see other players' deaths in some situations, which serve as a sort of warning to you in your game for the same area. Lots of blood stains would serve as a good warning that the upcoming area might be difficult.

Cooperative play involves letting you offer your services to other online players. When you die, you take on "soul form," where you are disadvantaged. To get your body and full power back, you would need to defeat the boss of the stage you are in. You can offer up your services as a helper that can come into another players' world to help them defeat a boss. Once invited, and boss defeated, you can be revived in your own game. A Player vs Player option will also let you come back to life -- you'll need to go into another's world and kill them. It's up to you on which path you take to get back.

On the game's difficulty: even Japanese gamers are calling Demon's Souls an extremely difficult game. Kajii says that this is part of the "getting back to basics" mentioned earlier. They did not set out to make a hard game, though. It's more about planning and strategy before jumping into attacking.

Demon's Souls was influenced by classic games. They looked back to the world of Wizardry and the like when making it. Kajii says that he was going for something different from all of the JRPGs available now. And being a fan of dark fantasy, he was pushing for this style in the end product.

Demon's Souls is coming to North America on October 6th for the PlayStation 3. Priced at $59.99 in a standard edition, it will ship with an art book and brand new cover art. Additionally, the game will be served on new North American servers. Atlus calls out Final Fantasy XI's online experience as a reason for the new servers. Ooh, burn.

The Atlus Spoils program continues with a $69.99 "Stop Importing It" edition. It will come with a 150+ page strategy guide and a fancy slip cover, too. 

Again, both will be released on October 6th, which was announced here at Anime Expo for the first time. 








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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13 comments | showing # 1 to 13
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Naim Master's Avatar - Comment posted on 07/06/2009 14:52
Naim Master
Will the "Stop Importing It" edition have the standard edition art book and cover art too?
Black Nexus's Avatar - Comment posted on 07/06/2009 14:53
Black Nexus
White knight chronicles, demon souls ,tales of vesperia, where am I gonna find the time to play uncharted 2,mag,cod4,bayonetta.well I'll find a way, sleep is over rated.
Colette Bennett's Avatar - Comment posted on 07/06/2009 15:00
Colette Bennett
I'm interested, but unsure I want my ass handed to me difficulty-wise.

I say this like I'm not going to buy it, heh.
garison's Avatar - Comment posted on 07/06/2009 15:02
garison
Ya, like colette I'm scared of the difficulty factor too, but I'm still going to get it.
Andrew Kauz's Avatar - Comment posted on 07/06/2009 15:10
Andrew Kauz
Very excited about this one. I too am a bit scared about the difficulty, but it sounds like it's not the cheap sort of difficulty. That's really the only time that I'll let difficulty keep me away from a game.
grafkhun's Avatar - Comment posted on 07/06/2009 15:14
grafkhun
I want a PS3 just for this game, the online features sound really cool.
Braumeister's Avatar - Comment posted on 07/06/2009 15:15
Braumeister
The online component of this game smacks of Fable 2 gimmickry to me. Blood notes? If I want a spoiler, I'll google one. I don't need my games laced with omgwtfnoob messages around every turn.

If online play isn't a major part of the game's design, why bother?
Braumeister's Avatar - Comment posted on 07/06/2009 15:15
Braumeister
The online component of this game smacks of Fable 2 gimmickry to me. Blood notes? If I want a spoiler, I'll google one. I don't need my games laced with omgwtfnoob messages around every turn.

If online play isn't a major part of the game's design, why bother?
Naim Master's Avatar - Comment posted on 07/06/2009 15:15
Naim Master
@hoborg
No , they wil all come this year or 2010 , ignorant troll .
Black Nexus's Avatar - Comment posted on 07/06/2009 15:17
Black Nexus
@Hoborg
???? All said games have fall/early winter release dates.
Kalakaua's Avatar - Comment posted on 07/06/2009 15:31
Kalakaua
@Braumeister

In the import version, there's none of that. You can only pick from predefined statements so no stupid omgbbq comments thankfully. Odds are they aren't going to make a code change to rework that and allow stupid crap like that.
Chronic Logic's Avatar - Comment posted on 07/06/2009 23:43
Chronic Logic
Oregon Trail tombstones, ahh good times.
dgonchild's Avatar - Comment posted on 07/07/2009 00:05
dgonchild
Braumeister, if you dont want to read the notes, just dont. No one will be forcing you.

I actually think it's a cool way to work on-line features into a single-player game. You dont HAVE to take advantage of them, but there there for you in case you want to.
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