Awesomenauts theme song released, patch details revealed

6:00 PM on 05.25.2012

I've played Awesomenauts at least once every day since it released and I'm still having a hell of a good time. And, much as I expected, I've never skipped the opening sequence because it provides an excuse to hear the totally bitchin' opening theme.

Today, Ronimo Games has released the extended version of that theme, so that I might just queue it up in my playlist and run it on loop for a week, alienating everyone around me. It's full of even more synthesizer-laden power rock and you can have it too! All they're asking in return is that you help spread the word a bit by making a post on Facebook or Twitter through a "Pay with a Tweet" link they have set up.

If you dig that, Sonic Picnic (the artists behind the music in Awesomenauts) will be releasing the full soundtrack, featuring all the awesome individual character tracks on Bandcamp next week. I am ready for joy.

In addition to releasing the title track, Ronimo also gave a little bit of information on some of the tweaks to the game which will be coming in its first patch. Leon will have adjustments to his slowing effects and tongue, for example, though Ronimo doesn't indicate how or in what direction those changes might go. Personally, I find Leon's ability to slow enemies not as effective as increasing damage or speed of attack, but I have seen plenty of players make excellent use it (particularly when working in concert with teammates).

Voltar's drones and healing will also see adjustment, which are a both a bit too effective for my liking and I'm hoping they'll be softened a touch. A skilled Voltar player can push through just about anything in short order, as he has one of the fastest means of earning Solar and can quickly upgrade abilities.

Other tweaks include Yuri's Time Bubble (another slowing effect; I've never had much use for it) and Froggy G's Whirlwind Shield, popular with players who'll dive into a mass of enemies and then use the shield to block enemy fire, deal damage and escape largely unscathed. Finally, some upgrades are going to be replaced entirely and I'm dying to know what those might be. 

It's great to see Ronimo supporting the game so fervently. They're having a little get-together at their offices in the Netherlands this Saturday and are inviting high level, experienced players to come by and check out the new build, featuring the balance tweaks and new content. I'm immensely jealous of anybody who will be in attendance, as Ronimo still has no projected release date for the patch and I need it. I need it now.

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