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Awesomenauts

Awesomenauts community address teases DLC character

12:30 PM on 05.14.2012 // Jordan Devore
  @DtoidJordan

Over the weekend, Ronimo Games sent out an Awesomenauts community address detailing the current state of its immensely fun MOBA and what's left in store. To be perfectly frank, we're a little late in covering this news because we were busy playing loads of Awesomenauts. The game isn't going to prestige itself!

Ronimo is hard at work on the first patch, which will incorporate feedback from fans to achieve a better balance. The team is also looking into connection issues some users are experiencing due to their NAT settings and, more excitingly, they have a teaser for the game's debut downloadable character.

Lastly, it's been noted that somewhere in the neighborhood of 500,000 matches were played in one week across both versions of Awesomenauts. Knowing how easy it is to play five matches in a row, I think that number should be higher. You guys are missing out.

Awesomenauts Community Address

First off, Awesomenauts is out! You might've already noticed that, but we're just so happy that it actually happened despite the last-minute scares. After dtp Entertainment (our publisher) filed for insolvency in the week leading up to release, we were incredibly scared that the game wouldn't come out. Fortunately, dtp is on its way to overcome the obstacles and will continue to do business, and they really wanted to launch the game as well. We quickly came to an agreement that made sure the game could come out and ensured we would still be able to support the game for a long time.

On that note, we're now working very hard to ready the first patch. Our forums have exploded with new users all discussing the balance, and you can rest assured that we're listening to your feedback. So far the consensus appears that the game is already fairly well balanced, which is great. But of course a game like this is never perfect so we're looking into balance chances right now. We'd like to thank the community for all the help and feedback we've received so far! Everybody's been really nice and supportive towards us and towards newer players. We're expecting to post our first patch notes sometime next week.

Overall we're very glad to report the launch went pretty smoothly. Combining stats from both Playstation®Network and Xbox Live Arcade, over half a million games have been played over the weekend! Unfortunately, we have also heard that a small number of users have users have reported repeated connection errors. It appears these issues are the result of players joining a game with the NAT-settings on their router set to either "Strict" or "Moderate", in addition to our game being quite strict in its ping requirements. We're looking into what we can do to resolve both these issues, but resetting your console as well as your router seems to resolve most issues until we can get a patch out.

Finally, as you might have heard, we are also working hard on preparing the first batch of extra heroes for release. As a gift for all the support we are getting we have decided to show everyone a glimpse of our first female Awesomenaut!

TL:DR
- Yay, Awesomenauts is out!
- More than half a million games played in one week!
- Support and DLC is still coming!
- First patch underway, lots of fixes, new character!
- Join our forums to discuss balance and battle stories!

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Jordan Devore, Managing Editor
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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory

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destructoid's previous coverage:
Awesomenauts


  Jul 28

New map, AI bots headed to Awesomenauts

Looks like I'm coming out of retirement


  Jul 16

Awesomenauts Assemble finally gets its first update

To bring it more inline with the PC version, but not full parity


  May 14

Awesomenauts adds Sentry X-58 and replays

More Starstorm content released on PC


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