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Awakened: Who Do You Want To Be? photo

Awakened has caught some eyes since Phosphor Games rose from the ashes of Midway and turned a canceled game into a living, breathing project. The game is about creating your own protagonist with unique super powers, and it's already captured our imagination. There's no denying the ambition on display.

Many outlets have contacted Phosphor to know more, but Destructoid has the scoop. We were very lucky to chat with the team about their new game, as well as nab a selection of the latest screenshots. So who do you want to be? Somebody who knows all about Awakened, or a chump?

Awakened actually started life as Hero, a project at Midway that was, sadly, fated to go down with the ship when the publisher tanked in 2010. Unlike most canceled games that fade into obscurity, however, Hero was rescued by the newly formed Phosphor Games, who turned it into Awakened.

"It is interesting because a few of us on the team worked on the PC RPG SepterraCore waaaay back," explains Phosphor's Chip Sineni, "and ironically that was a game that was developed at Viacom New Media (owned by Sumner Redstone, who later became Midway's largest shareholder, and whose share sales instigated the bankruptcy of Midway). When Viacom New Media went under, the property was purchased and the original team continued to develop it (which was published by Monolith, who is now [part of] Warner Brothers). So we may have been over-optimistic that lightning would somehow strike twice and come back and help us."

The lightning, sadly, never showed up. Bankruptcy proceedings at Midway were too chaotic for publishers to do anything but register their interest. However, the Hero team was undeterred, and after working closely together for over two years, decided to stick around and remake the game. They started again from scratch and called their "new" game Awakened.

So what is Awakened? Phosphor Games wants it made clear that it is not a "superhero" game. Yes, the players will have access to a wide range of super powers, but this isn't inFamous, Prototype, or Superman 64. Phosphor's aim is to have personalized, grounded characters who just so happen to have unique abilities.

"An easy way to think of it -- picture the GI Joe character Snake Eyes, or the Cyber Ninja from Metal Gear (Grey Fox)," offers Chip. "Those are characters with very specific skills, not superhero-ish, but very distinct abilities. If you want to specifically role play as them in a commercial action adventure title, there may not be a way for you to do that. Again, it isn't superhero, it is really making anyone with unique skills -- Neo from the Matrix, The Bride from Kill Bill, Tifa from Final Fantasy, Kate Beckinsale in Underworld, Firefly from GI Joe, etc."

The early concept trailers have shown characters with all manner of awe-inspiring powers. Teleportation, pyromancy and invisibility are joined by ludicrously god-like skills such as the summoning of tsunamis and the creation of colossal whirlwinds. Phosphor is still working out exactly how many powers are in the game, and is still striking the balance between players not having enough and having too much.

Phosphor found that while prototyping the game, it became too boring if you were uber-powered and able to access a huge range of abilities. Their goal is to strike a balance that makes your character feel important and individual. If you ever feel you've made a wrong choice or you just get bored of being able to turn your skin as hard as rock, Awakened will featured the option to re-spec your characters, but it will come at an as yet undetermined cost to the player.

As well as super powers, there will be a range of firearms and melee weapons, since, according to Phosphor's research, players demand guns n' ammo. If you don't want to make use of any conventional human weaponry, the game will not force you to. It's entirely possible to create a character that fights using only innate abilities, but if you want to start shooting and swinging a sword, the option is always there.

"The important thing for us as developers is that we make sure if you love guns, that our stuff feels as good as all the other action games," reveals Sineni. "In create-a-player MMOs, guns don't feel anything like an action game. We also think a lot of players will want to make characters that are tweaks of other characters they are familiar playing with -- a Master Chief that can teleport, a Nathan Drake that can turn invisible, a Kratos that has rocket launcher, etc. Characters can be pretty simple, maybe ... even [have the] same skills but a different look -- a character who plays like Solid Snake, but looks more like Voldo from Soul Calibur."

Awakened's melee combat aims to provide a brutal intensity, a feeling that you're up close in the fighting rather than "playing with action figures." Phosphor notes that many games feel this way, with a sterile disconnect from the player. Awakened wants its combat gritty, personal and violent. Once again, however, the game won't "gimp" you if you choose to ignore melee combat altogether. Choice is the name of the game, and the idea is that you can be anybody you want.

"We are spending a lot of effort focusing on player choice for gameplay style -- play the game how you like," we're told. "Like, if you want to be the kind of guy who hangs back and assassinates targets, then pick long-range skills and invisibility, etc. Look for vantage points to nest and camp.

"Maybe you want to be a brute-force machine gun guy, somebody who just barges into battle Duke Nukem-style, and you hate taking cover, so you bulk up on heavy weapons and shields. Somebody else might be more of a 'military Batman gadgeteer'-style character and pick a variety of more cat-and-mouse-style stuff to ensnare enemies, toy with them before killing. We really want players to play the game as they like, with a character they created. So the world has to be hand-crafted to take advantage of different play styles and player abilities."

Awakened's early trailer hints at a potentially dystopian society, overrun by the military, where those with super powers are hated. Phosphor is keeping the overall premise of the game a secret, but has promised a compelling story -- at least something more compelling than we've seen from similar titles.

"We are keeping the plot close to our chest for now," teases the studio. "We are a big fan of J.J. Abrams' 'Mystery Box.' It seems most interesting to just start the world fairly blank to players, and just see stuff unfold. We'll share more as we get a bit closer to release. Right now it is just too early to discuss.

"One of the biggest lessons learned in prototype was how hard it was to have compelling player motivation and situations when you had no idea where the player was, how they got there, or what skills they had. There was no situation to optimize to, so a lot of the story and events had to be generic to account for anything.

"The kind[s] of games our team plays usually have a compelling story. No cutscenes between action, but story happening with everything you do. BioShock is amazing like this: the story is really what is happening in the player's head as they are playing -- it is being fed by the narrator, the environment around them, the enemy situations; everything the player does is a story. No offense to Crackdown, as it is a really fun game with very addictive mechanics, but the story in the player's head is, 'Can I make that jump? Can I reach that orb?' It is all very abstract, not really narratively motivating, and scenarios repeat a lot with variations in difficulty: 'That jump is even more difficult ... now there are even more enemies.' It is a really great, pure design that has hooked many people (including our team!), but it doesn't really showcase what a custom character would do in different situations."

As well as a single-player narrative, Phosphor promises that multiplayer will be a huge part of the game, with several layers offering quite a few options. The most basic and obvious mode is ranked competitive matchmaking. Here, you can pit your best character around the world's finest, which Phosphor claims will take "CoD player perk-style customization to a whole new level."

More intriguingly, however, is the ability to create your own multiplayer modes. Players can organize matches in which every player has access to a predetermined set of skills, in order to shape the kind of game you want. Superheroes vs. supervillains, military vs. insurgents, pirates vs. ninjas -- whatever kind of fight you want to organize, you can organize it. Although this mode won't be ranked, it sounds like it will be a lot of fun -- you could even make eight generic mook-like characters armed with guns and little else, and pit them against one player who has super powers.

"But also we will have some simple option rules, like 'switch sides on death,' 'inherit enemy skills on death,' etc. Just with a few simple switches, players can start making their own game," says Chip. "Like, you could have seven Space Marines versus one alien, but if the alien kills one of them, they become an alien and you get a 'and then there were none' alien game. This would work for a zombie, vampire, or whatever -- when players can change their look and skills, then really they can make their own MP game."

So far, what we have seen of Awakened is rather rough, and Phosphor knows it. The trailers shown are still from very early builds and there is a lot of work to be done.

"The videos are super rough," confesses the studio. "Yes, this is all very early stuff -- especially animation, melee, et cetera -- it was very stilted and stiff. I've seen people on forums ask, 'Well then why did you release the videos?' and the answer is we never did! We shared the concept teaser with many publishers, and somehow they got posted on sites. We still have never posted any of the trailers floating about; they just got up there.

"We are using Unreal 3 technology -- Epic has the best engine for everything we want to do. The new tech they have been rolling into it almost makes it feel like a new hardware generation."

Awakened is still without a publisher, but with so much buzz already building around the game, it's doubtful the company will go too long without several bites from interested parties. The compelling customization, the flexible combat, the infinite scope of the multiplayer and, most importantly, the passion of the team all seem like strong indicators of a game with serious potential. Phosphor Games clearly understands its inspirations, its audience, and the crafting of a not-superhero-but-people-with-super-powers game. All that remains is for it to be made!

LAUNCH GALLERY (6 IMAGES)
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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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74 comments | showing # 1 to 50
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next 50 comments

Gilgamesh1317's Avatar - Comment posted on 02/11/2011 11:09
Gilgamesh1317
Someone better pick this up, it's looking like it'll be a great little game.

There better be a time-stop power or something, I'd abuse the shit out of that.
Sir Legendhead's Avatar - Comment posted on 02/11/2011 11:09
Sir Legendhead
This could very easily turn out to be my game of the forever.
Big Evil's Avatar - Comment posted on 02/11/2011 11:11
Big Evil
Great article Jimmy

This has me excited for the game...
The Goddamn's Avatar - Comment posted on 02/11/2011 11:12
The Goddamn
This seems very ambitious, but the person you interviewed also appears to be grounded. I'm hoping for the best. Those pictures look gorgeous. If it looks anything like that in-game, then the illusion of having power will be very easy to accept indeed.

Which platform/s will the game be on, Jim?
kapshhh's Avatar - Comment posted on 02/11/2011 11:13
kapshhh
They have come a long way from Hero. Looks way better. So much potential with this game. Bugs/Glitches are expected just because of the variety it offers, but man I am hyped for this game.
Insanity-Oo's Avatar - Comment posted on 02/11/2011 11:14
Insanity-Oo
I'll be following this game from now on, but the level of ambition has me a little worried. Hopefully this game ends up as awesome as it sounds.
Popyman's Avatar - Comment posted on 02/11/2011 11:15
Popyman
Sold. And that picture with the little girl with a sword is so my new wallpaper. =P

Still, this whole thing sounds too good to be true...but if they pull it off I'll have a new favorite game.
Simon's Avatar - Comment posted on 02/11/2011 11:16
Simon
Sounds interesting, hype levels to mild i think until it gets a publisher
Bobthecatlol's Avatar - Comment posted on 02/11/2011 11:17
Bobthecatlol
Looks pretty cool, slightly disappointed this isn't a cape and tights superhero game but their focus on normal peeps with superpowers is awesome anyway.
Charlietime's Avatar - Comment posted on 02/11/2011 11:18
Charlietime
What a huge concept. Hopefully it fills itself, I'd much rather this see it's true potential, then fade away or simplify.
Rathe989's Avatar - Comment posted on 02/11/2011 11:19
Rathe989
You had me right up to "Phosphor promises that multiplayer will be a HUGE part of the game, ". It's hard enough for most devs to make a good single player game OR a good multiplayer game. Few make a good gamn with both, add to that the play how you want character setup this will most likely fail.

I want it to be awesome but it's a case of ,bitten of more than they can chew, by the sounds of it.
Maxxthepenguin's Avatar - Comment posted on 02/11/2011 11:21
Maxxthepenguin
This is what a game sounds like before publisher constraints (time and money) get in the way.
Jamie McGinn's Avatar - Comment posted on 02/11/2011 11:23
Jamie McGinn
I've really REALLY been wanting a game exactly like this for... well forever. Everything they've said sounds great. I really hope they can deliver, cause this has so much potential!

Also Jim, I love you for doing stuff like this. Exposing games that might not otherwise get exposure.
yenner's Avatar - Comment posted on 02/11/2011 11:28
yenner
I'm very interested in the game, but I don't understand why the guy insists it's not a "superhero" game.

Teleportation, pyromancy, invisibility, and summoning goddamn tsunami and whirlwinds sounds pretty super to me.
Justice's Avatar - Comment posted on 02/11/2011 11:31
Justice
Very cool article, hopefully it gets a publisher very soon!
garethxxgod's Avatar - Comment posted on 02/11/2011 11:31
garethxxgod
So if it's an MMO it's not coming to Xbox 360? Or is it Single & Multiplayer? So the customization options would reflect what you'd want in both? This game has some serious potential to be awesome.

Imagine a Demon Souls scenario where you're playing through your game and another person enters and challenges you, or even "co-operative superhero teams doing objectives".

Seriously, this game has me intrigued, they talked pretty passionately about it which is awesome.
Scowlface's Avatar - Comment posted on 02/11/2011 11:35
Scowlface
I gotta agree with rathe989, its great that they were able to pull the project back from the brink of death, but I gotta question just how much funding they have to do all that they are promising. Also, with infamous and dcuo already out, and with infamous sequel and xmen legacy coming out, I don't know how this "create a hero" game will fair without a marquee branding in a genre that's already starting to oversaturate. Again wish them the best, but midway closing might of cause them to miss the train.
Grandmas Boy's Avatar - Comment posted on 02/11/2011 11:41
Grandmas Boy
So the main character is an action hero with super powers?
Isn't that a superhero?
ScrappyDoo's Avatar - Comment posted on 02/11/2011 11:46
ScrappyDoo
I'm more interested in single player than multiplayer.
kainsec's Avatar - Comment posted on 02/11/2011 11:50
kainsec
Sound very ambitious. Hope they can pull it off.
True Axiom's Avatar - Comment posted on 02/11/2011 11:50
True Axiom
Dear publishers, when a short, not supposed to be released trailer with terrible animations gets me more excited for a game than a massive teaser composed of cutscenes, you are doing it wrong.

It does sound too good to be true, but...if they pull it off, I will never need to play another game ever again.
Wedge's Avatar - Comment posted on 02/11/2011 11:53
Wedge
This isn't going to work. But good luck to them trying.
DEMONICB's Avatar - Comment posted on 02/11/2011 11:57
DEMONICB
I feel Quite cynical for saying this but i get the strange feeling microsoft will end up picking up the studio and making it an exclusive, which to bad really but meh what can you do.
MuddBstrd's Avatar - Comment posted on 02/11/2011 12:06
MuddBstrd
Interesting concept, but it seems almost too ambitious. I've seen many a game with this kind of grand goal just fall flat on it's face. I really hope it pulls it off, but I'll believe it when I see it.
Mrdraven's Avatar - Comment posted on 02/11/2011 12:08
Mrdraven
This sounds full of promise! Very intriguing!

C'mon Dtoiders! Don't condemn these fine and ambitious devs before anything is even set in stone! I agree it sounds too good to be true, but if we don't dream big we'll never accomplish big things!!

GO PHOSPHOR GAMES! I'm rootin' for ya!
CAP's Avatar - Comment posted on 02/11/2011 12:10
CAP
I find myself doubtful when 2 of the first claims made seem untrue. This sounds exactly like certain forms of superhero story, and the screen shots and concept art immediately made me think of inFamous.

However I did enjoy SepterraCore back in the day, except for the ending.
Gourd British's Avatar - Comment posted on 02/11/2011 12:14
Gourd British
I've never seen anything about traversal in this game (aside from quick simple teleporting). I don't care if it's "open world" or not, but many of the environments look fun to climb around in and it would be a shame if they didnt allow it or it ends up being clunky (like Saboteur or Crackdown)

It's not necessary to have polished open world traversal to tell a focused story (Uncharted or Bioshock style) but it feels like it NEEDS that element just to be competitve with your Infamouses and Prototypes of the worlds. (Any word on this Jim?)
T-rav's Avatar - Comment posted on 02/11/2011 12:31
T-rav
The concept is a daunting one for the team to grasp. Saying that the player's character could be like Neo, Duke Nukem, Grey Fox, Solid Snake or Master Chief? That's awesome! Hopefully they can pull it off.
Harumph's Avatar - Comment posted on 02/11/2011 12:41
Harumph
Phosphor seems to have some pretty lofty aspirations for this game. But it does sound like it could be incredibly fun if Phosphor manages to deliver on all their ideas.
The White Light's Avatar - Comment posted on 02/11/2011 12:47
The White Light
This game has a lot of potential, but it's simple deduction that the more core gameplay mechanics you have, the less polished they'll be. For a game that likely won't have the budget of a major AAA release, I fear that they have bitten off more than they can chew with this concept.
Tubatic's Avatar - Comment posted on 02/11/2011 12:47
Tubatic
Sound like they're shunning "superhero" because of the general moral and abilty connotations that term has. The X-Men aren't necessarily superheroes individually, because of their spedic and limited talent sets. Superman is. Superhero because he's over powered and so dang just.

Methinks theyre encouraging chaotic neutral with this one.

Also, dang that's alot of name dropping! No wonder we're all excited! Cautious optimism for a chock full elevator-pitch-speak preview!
wanderingpixel's Avatar - Comment posted on 02/11/2011 13:17
wanderingpixel
Look great. I'm really excited to see where this goes.
Chris Priestman's Avatar - Comment posted on 02/11/2011 13:31
Chris Priestman
This game is rubbing the old loins in a rather pleasant, but long-missed, way.
Alex Barbatsis's Avatar - Comment posted on 02/11/2011 13:38
Alex Barbatsis
There needs to be Ice Breath or I'm out.
TriplZer0's Avatar - Comment posted on 02/11/2011 13:38
TriplZer0
I like the idea of normal people who happen to have powers thing they're going for. The game sounds really ambitious so I hope they don't bite off more than they can chew. If they're able to pull it off, I can see this becoming a game I'd really enjoy.
John Dudebro's Avatar - Comment posted on 02/11/2011 13:39
John Dudebro
Sounds incredibly ambitious. Sounds like exactly the kind of ambitious game I've been burned on so mamy times before. I'd love this game to deliver, but I'm not expecting much.
Bloodgrey's Avatar - Comment posted on 02/11/2011 13:40
Bloodgrey
The last picture reminds me Push.
SWE3tMadness's Avatar - Comment posted on 02/11/2011 13:45
SWE3tMadness
It sounds really ambitious, I hope it gets finished so we can see if it lives up to their dream.

Sounds pretty interesting though, I'd definitely play it if it was released. :D
donmilliken's Avatar - Comment posted on 02/11/2011 13:58
donmilliken
@ Grandma's Boy

"So the main character is an action hero with super powers?
Isn't that a superhero?"

Yes. I don't get why these guys are insisting their superhero game is not a superhero game, it's weird, but whatever. This'll be one to keep my eye on I think. Even if it doesn't end up being everything they hope or promise it will be it might still turn out pretty decent and I loves me a good superhero game, whether it admits to being a superhero game or not.
Archwright's Avatar - Comment posted on 02/11/2011 14:00
Archwright
It could work, but it could collapse under the weight of feature-creep. We shall see.
marth555's Avatar - Comment posted on 02/11/2011 14:02
marth555
I would totally buy this
Marllone's Avatar - Comment posted on 02/11/2011 14:13
Marllone
I am tentatively interested... I do love heavy customization, but do they have the most important customization option of all (for me at least)? That is, the ability to play as a chick? I did see female characters in the fictional name dropping.
donmilliken's Avatar - Comment posted on 02/11/2011 14:22
donmilliken
@Marllone

The video they posted before featured female characters, so that's probably a safe bet.
Gee-Man's Avatar - Comment posted on 02/11/2011 14:23
Gee-Man
Games that are this ambitious always have me excited and worried. I'd love for this game to turn out exactly as the developers want it to, but at the same time, we'll have to see where the limitations and flaws come in, as they tend to do with highly ambitious games.
Sugarskull's Avatar - Comment posted on 02/11/2011 15:23
Sugarskull
@ Sir Legendhead

Same here. But what they're saying sounds like it'll either never happen,
or just completely suck.

I hope they prove me wrong. So wrong.
Epic-Kx's Avatar - Comment posted on 02/11/2011 15:43
Epic-Kx
My neck hair is quivering in interest.

I hope that this game will turn out well. Also, ELETRICALLY CHARGED SLOMO BULLETS PLZ.
ab5olution's Avatar - Comment posted on 02/11/2011 15:58
ab5olution
Bitchin game
MatthewMk2's Avatar - Comment posted on 02/11/2011 17:10
MatthewMk2
Awesome. Hope somebody picks this up. And to whatever publisher that may be, please don't change the game. I've seen that before, awesome game gets picked up then gets market tested and committee designed into shit.
Cainraw's Avatar - Comment posted on 02/11/2011 17:19
Cainraw
If this guy makes the game based exactly how he described it, it would be the best game ever made.
Mike Wuest's Avatar - Comment posted on 02/11/2011 17:22
Mike Wuest
Set optimism mode to; cautious.
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