Traversing the environment in
Just Cause 2 isn’t always going to be a horizontal steal-a-car or by-the-sole-of-your-boots kind of thing. Developer Avalanche Studios is now pumping another way to roll in the game: through the air.
In the latest video released for the open-world action title, the studio responsible for the game tells viewers that vertical gameplay is a priority. The protagonist, Rico Rodriguez, can take to the air at almost any time -- and we mean that; you’ll see in the video -- with the aid of
a grappling hook and a parachute. He can also base-jump like a pro, a point that makes us believe he could survive taco night without any stomach interruptions due to its obvious iron-lining.
In a few ways, this video makes us think this is what would have happened to
Bionic Commando if GRIN had given Nathan a parachute.
Just Cause 2 hits in 2010.
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Come on, give me some sweet sweet plane jumping out of flying through the air grapple hook action!
"Looks to gimmicky"
Seriously dude? And the correct spelling is too.
I mean, aside from being "gimmicky", what did we all do in the first game? We grappled onto helicopters and then parachuted down. Or climbed mountains, then parachuted down.
They're really trying to sell this 'vertical gameplay' stuff, and that's great, but it's not exactly original. They should be focusing on story, mission quality, and character interaction - that's what the first game was lacking. I'm not looking forward to another pretty, fun world to play in, but then being forced to do generic, linear missions to finish the game.
Never again, rabbi.
That's really all I have to say. I'll pay 10 bucks for this game in a few years.