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Meet the destructoid Team >>   Darren Nakamura
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Darren is a scientist and an educator by day, and a writer and reviewer by night. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. Additionally, he produces the Zero Cool Podcast, and he plays board games quite a bit.
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Chasm requires players approach it with a slow sword hand

We have been keeping our eyes on Chasm for a long time now. Ever since it initially showed up, it looked like it checked off all the right boxes to be a retro dream game. It has procedurally generated dungeons, Castlevania-es...   more

Chasm requires players approach it with a slow sword hand photo

Dyscourse really does take player choice into account

While scoping out titles in the Indie MEGABOOTH at PAX East, I ran into long time Destructoid community member Andrew Benton, and we continued to look at games together. Dyscourse was on my list to play, so we both started up...   more

Dyscourse really does take player choice into account photo

Extrasolar does exoplanet exploration, but it is more than meets the eye

When I was talking to one of the developers of Extrasolar on the show floor at PAX East, I said something that I now regret. "This looks like something I would really like, but might not appeal to a ton of other people." He r...   more

Extrasolar does exoplanet exploration, but it is more than meets the eye photo

Prodigy ventures to places most hybrid board/videogames shy away from

With board games continuing to increase in popularity, it is no surprise that there has been a lot of crossover between that space and videogames. Not only are a lot of board games being adapted or reimagined digitally, but s...   more

Prodigy ventures to places most hybrid board/videogames shy away from photo

Firaxis designers speak on Civilization: Beyond Earth

Last weekend during its panel at PAX East, Firaxis announced the next big project for the Civilization franchise: Civilization: Beyond Earth. After the announcement, Destructoid took some time to talk to some of the designers...   more

Firaxis designers speak on Civilization: Beyond Earth photo

Civilization: Beyond Earth designers inspired by Cosmos

To take a brief aside from videogames: are you watching Cosmos: a Spacetime Odyssey? If not, you should be, especially if you are not particularly scientifically literate. It is filled with a lot of important information abou...   more

Civilization: Beyond Earth designers inspired by Cosmos photo

Read the writing on the wall with Invisible, Inc.

Turn-based tactical espionage. Those words were all it took to sell me on the idea of Invisible, Inc. Going into the PAX demo, I knew I would have to be cunning, thoughtful, and sneaky if I wanted to successfully steal intell...   more

Read the writing on the wall with Invisible, Inc. photo

Not a Hero's 2D cover-based shooting killed me about a dozen times

Devolver Digital had a great showing at PAX East this year. Though Hotline Miami 2 might have had the most buzz going in, not long into the show people were shouting about Not a Hero. Developed by Roll7 (of OlliOlli fame), it...   more

Not a Hero's 2D cover-based shooting killed me about a dozen times photo

Addiction allegory Spate's soundtrack is available now

Spate made a bit of a stir with its release last month, if not for its attempt to tackle themes more mature than shooting bullets at beefy dudes, then for its dated representation of absinthe as it exists and is understood to...   more

Addiction allegory Spate's soundtrack is available now photo

Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight

Navigating through the outer reaches of space is hard. There are multiple systems to account for, from piloting to shields to weapons control, each with its own specialized training necessary. Lovers in a Dangerous Spacetime ...   more

Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight photo

There Came an Echo does voice control right

Set up in the Indie MEGABOOTH is one of the few zen locations at PAX East: There Came an Echo's sound dampening booth. In it, Iridium Studios head Jason Wishnov is showing off the tech behind the voice-controlled realtime str...   more

There Came an Echo does voice control right photo

Unlike with most fungi, I enjoyed Mushroom 11 growing on me

Mushroom 11 caught our eyes about a month ago, with its unique puzzle gameplay hook: the globular green collection of fungal cells is not directly controlled by the player. Instead, players simply click or tap to "erase" cell...   more

Unlike with most fungi, I enjoyed Mushroom 11 growing on me photo

Civilization explores the final frontier with Beyond Earth

We knew Firaxis would be announcing a new game at their panel this morning at PAX East, and now we know what the team has been working on. Civilization: Beyond Earth is taking the series past future tech and into space explo...   more

Civilization explores the final frontier with Beyond Earth photo

Virtuix Omni virtual reality treadmill releasing this year for $499

The Oculus Rift has been getting a lot of press lately, after Oculus VR was purchased by Facebook. But that (or Project Morpheus, if you prefer) is only one piece of the virtual reality puzzle that will hopefully soon be cons...   more

Virtuix Omni virtual reality treadmill releasing this year for $499 photo

Review: Constant C

Since Braid hit it big in 2008, puzzle platformers have been indie bread and butter. Manipulation of physics concepts like time and gravity has become relatively common in the genre. Constant C takes those ideas a half step f...   more

Review: Constant C photo

Mark of the Old Ones swings through a Lovecraftian metroidvania

Kickstarter is a different landscape for videogame funding than it was a few years ago. Long gone are the days when a good idea and some concept art could get a project funded (Double Fine notwithstanding). Mark of the Old O...   more

Mark of the Old Ones swings through a Lovecraftian metroidvania photo